New Idea for a bow.
I like the idea of a new bow, or even letting rangers use rifles . like your suggested skill spread too… will probably need balancing, but it seems fun
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Main Character: Farathnor (sylvari ranger) 1 of 22
Ty. Honestly Im biased towards bows, I dont think Id use a rifle since I can just do that on a warrior and have more hp and heavy armor, so Im not really leaning towards that but yea. As far as skill balances go I think the numbers I put up would be fine simply because the attack speed I threw in made them slower than rangers current longbow attack speed. Its also meant to be a powerhouse bow which is why I called it warbow or recurve, both very powerful hard hitting bows, warbow with 120 lb draw weight and recurve with the same power but shorter frame and draw weight.
Also its petless so the auto attack precision shot would hit harder than long ranged shot does at max range but thats making up for the no pet, it also would attack slower and add fury, which at 3 secs could synergize incredibly well with the charge up shots I threw in there. If you look at the names, some are from gw1 which I loved and the others are more from archery such as full draw which means pull the arrow all the way back to a full draw making it more powerful, which is why it hits so hard. The attacks 3 and 4 are more about condi and control to give it options that also synergize well with traits or runes/sigils/jewelry while also dealing damage and hitting about as hard as point blank currently does. Burning arrow was my favorite skill from gw1, and I like the idea of a arrow that sets an enemy alight while also exploding on impact. I think this is fair because its damage is equal to someone standing in barrage for the full duration and it sets them on fire, while exploding doing the same damage to everyone else in a small radius, although adding burning to all of them would be nice, might make it a bit op.
I personally like the ideas I came up with and would love any1 elses ideals thrown in there. I dont feel any of these would be op, even with a pet, but the idea behind them was to be petless so the damage was similar to everyone else.
Just curious, but how would this bow be petless? Because this just sounds like a kittening AMAZING skill set (such a throw back to GW1 xD), it’d be great!! However, i don’t think they’d have one weapon set that’d just miraculously did away with your pet… That being said it would probably have to follow the trend where there is 1 attack that puts a boon on your pet/causes your pet to apply a condition.
That being said i was thinking maybe Piercing Poison Arrow would cause your pet to apply some Vuln, maybe say, 5 stacks? over its next 5 attacks (or maybe just next attack), OR you could make Burning Arrow really add insult to injury and make it add a bunch of might (like 10 stacks for 5 seconds or so) onto your pet?
Thoughts?
PS: If you have something else behind the whole pet thing and as to why it wouldn’t be involved for this one weapon set, go ahead and explain that.
As their mother, I have to grant them their wish. – Forever Fyonna
Call it a hornbow. They were the ones from GW1 that had the slowest fire rate but came with inherent 20% armor penetration so they hit like a truck, seems to be the idea you were going for. Although honestly that kinda sounds like a bow a warrior would use and I bet you’d get a lot of them whining that their bow is kitten in comparison.
skill #1 is I little OP I think, #3 we already have poison on shortbow what I would like to see in a DPS bow is Confusion (like 5 stacks of that kitten lol) -
Just curious, but how would this bow be petless? Because this just sounds like a kittening AMAZING skill set (such a throw back to GW1 xD), it’d be great!! However, i don’t think they’d have one weapon set that’d just miraculously did away with your pet… That being said it would probably have to follow the trend where there is 1 attack that puts a boon on your pet/causes your pet to apply a condition.
That being said i was thinking maybe Piercing Poison Arrow would cause your pet to apply some Vuln, maybe say, 5 stacks? over its next 5 attacks (or maybe just next attack), OR you could make Burning Arrow really add insult to injury and make it add a bunch of might (like 10 stacks for 5 seconds or so) onto your pet?
Thoughts?
PS: If you have something else behind the whole pet thing and as to why it wouldn’t be involved for this one weapon set, go ahead and explain that.
No no, it would work with or without pet, Im just saying this is how Id like it to be and I hope they make the perma stow pet option I came up with a few months ago that everyone seems to like, give me a damage buff ect… Obviously they would figure out the numbers but really, all I care about is the attacks. Glad you like the skill set I came up with, Id really feel like a archer with this set and have my nostalgic feelings tended too. I dont want any of these attacks to apply pet bonuses, too inconsistent. I wouldnt mind adding a slight vuln in there somewhere but I dont see the need really. However lowering the damage of PPA a bit and adding some vulnerability too it might not be a bad idea. The skill itself was more about having a condi option and poison so they heal for less, honestly poison arrows should be part of every bows arsenal.
Call it a hornbow. They were the ones from GW1 that had the slowest fire rate but came with inherent 20% armor penetration so they hit like a truck, seems to be the idea you were going for. Although honestly that kinda sounds like a bow a warrior would use and I bet you’d get a lot of them whining that their bow is kitten in comparison.
I went for realism with the bow names, reason I came up with warbow and recurve was because they are the most powerful bows in history. Warbows were essentially longbows but with a slight recurve ( this came later ) and a high draw weight such as 100-120-150 lbs, made it hit like a truck. Recurves were about as powerful but with less draw weight because of the design, allows for a compressed frame while lowering the draw weight but keeping the power, although idk if it fires as far. Id actually prefere having a warrior or thief wield this bow simply so Im not forced to have a pet, it would be a win win.
skill #1 is I little OP I think, #3 we already have poison on shortbow what I would like to see in a DPS bow is Confusion (like 5 stacks of that kitten lol) -
As I said, I think every bow should have a poison attack, since poison arrows were a very common use in wartimes, because if the shot didnt kill you, the infection usually did. Confusion wouldnt be bad but Id rather see that added to shortbows conc shot, would make more sense that when you shot and dazed them they come out of the stun/daze a bit confused and woozy. I also dont think 1 is a little op, reasons being the attack speed really, with animations it would make it attack 1.5-1.75 seconds which is pretty slow, so it would make sense to fire more powerfully, while giving you 3 seconds of fury when the arrow lands, which isnt much but it allows you to start queuing up the next big hitter skill whether its #2 or #5 and it would have 20% more crit chance, this bow is all about synergy and raw killing power. Only reason I threw in the condis was for 33% less healing with poison and some bleed stacks to cover for it, and letting it pierce to give you team combat use.
Also these are 1500 range untraited, 1800 traited. However I do think that making it so this bow lets you stow your pet wouldnt be bad, but either way Id like a bow that shoots further than any weapon in the game atm simply for realism. This seems like a decent choice.
Also, Id love it if they added more bow skins and made weapons dyeable.
No1 else has any ideals for this?
Obviously this isn’t thought to be very balanced. With attack of opportunity and opening strike I can already hit 5k on squishy 80’s, 3k on bunkers, #2 would do at least 10k-6k which is kitten insane especially since you have 2 kill shots in 1 weapon. However, it appears this bow would be downright atrocious at close range against opponents with interrupts/stuns/dazes.
Obviously this isn’t thought to be very balanced. With attack of opportunity and opening strike I can already hit 5k on squishy 80’s, 3k on bunkers, #2 would do at least 10k-6k which is kitten insane especially since you have 2 kill shots in 1 weapon. However, it appears this bow would be downright atrocious at close range against opponents with interrupts/stuns/dazes.
I’m thinking that’s the point, you use your pet to keep them at bay as you pew pew, but once that gap gets closed you’re at a significant disadvantage (unlike longbow which can still hold its own.)
As their mother, I have to grant them their wish. – Forever Fyonna
I want shortbow to apply 3-6sec Burning from a skill that takes 15sec to recharge AND 5sec single target poison that doesn’t take a week to CD.
The flatebow in gw1 was a cross between the long bow and shortbow (providing attack rate increase with long range). It would be a perfect addition to gw2 as it would give anet the option to add a more AoE based bow to the ranger. Of course since it’s gw2 and not gw1, they do not need to go with the gw1 principle about the flatebow. That is why I proposed the AoE option with it.
Obviously this isn’t thought to be very balanced. With attack of opportunity and opening strike I can already hit 5k on squishy 80’s, 3k on bunkers, #2 would do at least 10k-6k which is kitten insane especially since you have 2 kill shots in 1 weapon. However, it appears this bow would be downright atrocious at close range against opponents with interrupts/stuns/dazes.
Actually this isnt true, I took these numbers from ingame stats using all zerker gear with rune of ranger on my ranger and divinity on warrior. Warriors kill shot does slightly less but has a shorter cast time, so the #2 would do less than a kill shot most likely because rifles base damage is higher. And #5 would do about as much as rangers barrage skill if not a little more, remember, rapid fires tooltip shows 3k-3.4k damage which is about twice that of #2 and 5, so I dont see them being as op as you think. Then again, the numbers in gw2 are weird, my kill shot tooltip says about 1800 but hits harder than rapid fire so who knows.
Obviously this isn’t thought to be very balanced. With attack of opportunity and opening strike I can already hit 5k on squishy 80’s, 3k on bunkers, #2 would do at least 10k-6k which is kitten insane especially since you have 2 kill shots in 1 weapon. However, it appears this bow would be downright atrocious at close range against opponents with interrupts/stuns/dazes.
I’m thinking that’s the point, you use your pet to keep them at bay as you pew pew, but once that gap gets closed you’re at a significant disadvantage (unlike longbow which can still hold its own.)
Yes sorta, I added a cripple with a decently long duration fairly short cd that almost allows it to be spamable, so you can kite if it came too. But you are right, this was meant to be a long range option only, while it can be used in close range since you can cast while moving its probably easier to switch to melee since they can just dodge your huge hits. Then again you can also use #2 and 5 to bait them into dodging then swap to melee and QZ kitten them. It really seems like this idea would have tons of synergy with the attacks, and alot of traits such as opening strikes, piercing arrows, eagle eye, and any form of attack of opportunity including signet of the hunt. Imagine that lol….oh how this puts thoughts into my head.