Stalkers are rangers who have adapted to hunt in the forests. They are wild, evasive, and lethal. By gaining access to dagger-mainhand and Transformations, these hunting masters are able to change their form into wild animals to catch their prey with rapidity and efficiency. Since rangers are masters of ranged combat, stalkers prefer heavy melee damage combined with great mobility and ferocious attacks.
Profession mechanic: Gain 1 stack of Ferocity every time you hit an enemy. Max 25 stacks. Once you reach 25 stacks, you have access to Wild Strikes (15% more damage for 8 seconds for you and your pet, 15 sec cooldown).
Weapon skills-Dagger Mainhand
1) Autoattack – Hunter’s Slash: Slash your foe twice, inflicting bleeding. Hunter’s Stab: Hit your foe again, inflicting poison. Hunter’s Bite: Hit your foe and steal health.
2) Shadow Bite: Throw the dagger to hit your target and returns to you. If it hits, you become invisible for 3 seconds.
3) Lethal Strike: Shadowstep to your enemy and strike him. Does more damage if you are in stealth.
Slot Skills – Transformations
Similar to the engineer’s kits, transformations allow the stalker to replace weapon skills with other skills, according in which animal you have turned.
HEALING SKILL. Become the Turtle. Transform into a turtle to gain healing abilities.
1) Chomp: Chomp your foe to gain health.
2) Regeneration: Remove 1 condition from you and nearby allies.
3) Turtle Shield: Block attacks for 2 seconds.
4) Stunning Shell: Roll to your foe and stun them. Combo finisher Whirl.
5) Healing Wave: Heal yourself for a large amount and heal nearby allies for a small amount. Water field.
Become the Leopard. Transform into a leopard to gain faster abilities.
1) Slash: Slash your foe, leaving them vulnerable.
2) Bite: Bite your foe for heavy damage.
3) Rush: Run to your foe and hit them.
4) Speedy Roar: Give swiftness to nearby allies.
5) Evasive Jump: Jump back, dealing damage. If this skill hits, you gain stealth. Breaks stun.
Become the Bloodscale. Transform into a Bloodscale to gain fast bleeding application.
1) Slash: Slash your foe rapidly. Gain quickness after 3 consecutive hits.
2) Bite: Bite your foe, inflicting bleeding. (5 stacks)
3) Assault: Run in a straight line while scratching foes and evading attaks. Gain might every time you hit.
4) Takedown: Knock down your target. If you knock him down, your next attack inflict 4 stacks of bleeding.
5) Sharpen fangs: Next several hits apply extra bleeding stacks.
Become the Bison. Transform into a bison to gain defensive abilities.
1) Jab: Jab your foe with your horns.
2) Goring: Lash out a powerful strike with your head that launches your target. Up to 3 targets in front of you.
3) Heavy Ground: Pulse stability for a short duration in a target area. (6 sec duration)
4) Protection: Apply protection to yourself and nearby allies.
5) Cold Spirit: Give frost aura to yourself and nearby allies. Breaks stun.
Become the Scorpion. Transform into a scorpion to gain fast condition application.
1) Twin Darts: Fire two shots from your tail. 20% chance of poison.
2) Venomous Tail: Hit your foe with you tail, poisoning and burning them.
3) Crippling Blow: Immobilize your target. (2 seconds)
4) Poison cloud: Spit a ball of venom that covers an area with a poisonous cloud. Combo field poison
5) Tormenting Venom: Inflict 2 stacks of torment at first. Additional stacks of torment added over time.(max 5 stacks)
ELITE. Become the Behemoth. Transform into a giant Behemoth to gain powerful AoE abilities.
1) Tail Swipe: Spin around, dealing damage up to 5 targets.
2) Sonic roar: Daze foes around you. Gain 3 stacks of Might for every foe you interrupt. Blast finisher.
3) Assault: Charge into a straight line. Every hit you take while doing this skill heals you instead.
4) Defy Pain: You take no damage for the next few seconds.
5) Earthquake: Hit the ground 5 times, removing 1 stack of stability on nearby foes with every hit. The fifth hit immobilize foes.