New Ranger Incoming
Hmmz, I roam with full zerker specs as a ranger.. :-)
Isn’t exactly what you were asking for, but maybe you get some tips out of the vid?
http://www.youtube.com/watch?v=HRFszeYiXWg
Commander – Jam Death [Jd]
Fissure of Woe
0/0/30/30/10 Condi Bunker
30/25/15/0/0 Power LB+GS
30/30/10/0/0 Power LB+GS
30/20/20/0/0 Power LB+GS
30/10/30/0/0 Power SB+GS
I’m at work and can’t load a builder so can’t tell you the traits. They’re pretty self explanatory when you get started.
Best place to start is decide on condi vs power and use some karma to build a starter set of soldiers or rabid (I think it’s rabid on the karma vendors?). Once you get some badges and experience with what you want to do you can expand from there and adjust gear however you want. I wouldn’t start off by going full berserker or you’ll get frustrated pretty quick.
20/20/30/0/0 balanced Power Ranger utilizing both bows
[SALT]Natchniony – Necromancer, EU.
Streams: http://www.twitch.tv/rym144
20/20/30/0/0 balanced Power Ranger utilizing both bows
Also a good build, yea. I wouldn’t advocate dual bow though, but whatever floats your boat.
Here’s a really tanky condi build. Not really any regen, but perma protection and 24k health.
http://gw2skills.net/editor/?fMAQRAnY8fjEVd1lVGWo2BiVBA1ekJzjJ3jS5/TlyPiyTVA-jECBoODimWAgkGm8IiZSFRjtaqIasKZER1qbYCBsYOA-w
Also worth noting that bonfire will do 50k dmg, if they stay in it the whole time. So try to save the spider CC for when theyre inside it.
If youre looking for a tanky regen condi build, look at the sticky for Faux’s RRR build.
Thought I’d add in this as well. Dont become corrupted like the rest of the forums into thinking we suck. We don’t, and are actually in a pretty good spot right now, other than some pet issues.
(edited by Carpboy.7145)
Don’t roam as a zerker. Thieves will 2 shot you and warriors will eat you for lunch. And that’s all you really see roaming anymore is those two.
As a roamer you want to be able to escape. Wear celestial or rabid armor if you want to roam. Use immobilization (muddy terrain, jungle spider, and/or drakehound). Bring fire aoe (either the trap or the offhand torch) in case you encounter a thief. You can try sick em for stealthing targets too but that’s a little easier to get away with in a group setting. You’ll need removal to get away from immobilization and a stun break (or stability). you’ll want either traited signet of stone or protect me. Keep points in marks, skirm, and wilderness. As you work into groups, you’ll want to start shifting points to nature magic and beastmastery for thingS like vigor on swap or spirits. I hope that helps.
(edited by Chopps.5047)
20/20/30/0/0 balanced Power Ranger utilizing both bows
I’d be very interested in how you setup a 2 bow Power ranger. I see the SB as being more condition oriented and in zerker gear, would it really work?
I hate melee weapons (just do no real reason) so this is intriguing.
The roaming build I liked to use is 10/0/30/10/20 full apothecary gear.
Here’s a short video of it in action.
I love how the OP specifically asks for tanky condition regen builds and all you guys give him power builds…
OP, here’s what you’re looking for:
Use settler’s/apothecary gear with undead runes
Use food and nourishment that boosts condition damage and condition duration
Traits 0/0/30/30/10
Grab traits associated with shouts, regen, and protection, get condition removal from wilderness survival
Use condition weapons, I prefer sword/torch and shortbow, but you could mix in axe and dagger to your liking
Use geomancy sigils (helps a lot)
For pets, use wolf + 1 other dog, cat, or bird
For skills, take troll’s unguent, signet of the wild, guard, lightning reflexes, and rampage as one
This build is very strong in 1v1 situations and takes camps even easier than most. Spam guard for continuous regen and swiftness. Use troll’s unguent proactively before you take too much damage. Swap constantly to proc geomancy sigils. Outlast your opponents as they melt from conditions. You will occasionally stalemate versus other bunker builds, but you’ll outlast anyone else. Break away with lightning reflexes and sword #2 if you need to escape.
If I was roaming in a 5 man group, I would run spirits instead. If I was zerg surfing, I would run full zerker longbow with 1500 range for mad deeps.
(edited by Ralk.7106)
20/20/30/0/0 balanced Power Ranger utilizing both bows
Also a good build, yea. I wouldn’t advocate dual bow though, but whatever floats your boat.
I would. You surely lack zerg disengage like Greatsword #3 into #4, but you perform 100% better. Shortbow is great when used with Power builds. One trait we pick affect both of our weapons in this build, you have cripple, great evade/small disengage, stun/daze on reduced cooldown + poison which help greatly vs. high sustain builds and strong (as for Ranger ofc ^^), sustain DPS via #1 with bonus bleed.
Build doesn’t utilize any signets, traps. You may switch your utilities based on situation, none of them is “core” of build.
Build requires some practice, but is very fun to play + totally wrecks those cheesy warriors, not allowing them to land a single hit if played right. Not to mention guardians
If you have any questions, please message me in-game : Misspoland
http://gw2skills.net/editor/?fMAQJATVnAV0YZlFaBxaZAYpYv+aP4USMZKUkxS2QUA-jkCBYfCaofIkFCa0HIZPFRjtMsIas6aYKXER1mzCyG0KrSBUxyI-w
Ah, forgot to mention – it’s best when played when roaming, 1v1, 1v2 or small group roaming. It isn’t very sustain under hard pressure unless you master timing. Be sure to bring some good player who’ll peel if things go nasty and tell him to bring on-demand condi removals. Empathic Bond is great 1v1 or 1v2 but if you get immobilized and condibombed right after, It won’t be enough.
As always, keep maximum possible range! It helps alot, not only with melee, but also with semi-ranged! Remember, if you keep most classes, like Engineer or Necromancer with 900+ range, they will hardly do anything!
[SALT]Natchniony – Necromancer, EU.
Streams: http://www.twitch.tv/rym144
(edited by Rym.1469)