So, with the future balance patch we’ll get a massive trait rework, so after my “old Ranger Trait evaluation”: https://forum-en.gw2archive.eu/forum/professions/ranger/Ranger-traits-evaluation/first#post4997689 , it’s time to see what the new ones will bring us.
Marksmanship
Minor traits
- Opening Strike 3/5
- Alpha Training 2/5
- Precise Strike 4/5
Minors are almost unchanged, but the new traits open new possibilities to play with Opening Strikes. So I’ve decided to up the scores a bit, as they might become something noticeable.
Adept
- Enlargement 3/5 Was previously rated 1/5, but it was a master in the wrong trait line. Here, it can actually synergize well in a power build using signets and Beastmaster’s Might (Master trait).
- Predator’s Instinct 1/5 Still very underwhelming in my opinion, for one cripple with a 30s cooldown. 0/5 was maybe a bit harsh in the previous evaluation though.
- Beastmaster’s Bond 3/5 This trait got buffed significantly by halving its cooldown, adding Swiftness AND making it an active proc (pet swap instead of pet health). With Windborne Notes in Nature Magic it could even give Regen on top of this. Might be usable in a warhorn spec.
Master
- Beastmaster’s Might 4/5 By merging the already excellent Signet Mastery with the Might on Signet usage, this become a very powerful trait for signet users. If signets remain as good as they are now, I expect this trait to be used for the great utility purposes.
- Steady Focus 3/5 Unchanged for the most part, and does not really suffer from going to Master (from Adept). I expect this trait to be a PvE favorite where damage is the be-all and end-all, but also useful for glass canon fans in the other modes.
- Moment of Clarity 1/5 I’m still not a fan of this, even if this is a better place for such a trait than Grandmaster Skirmish. Its usage is still very limited imo, probably only good in Zerk GS builds where interrupt, Dazes and raw damage are a thing.
Grandmaster
- Predator’s Onslaught 2/5 Unchanged for the most part, probably better in PvE than anything else.
- Remorseless 3/5 Complete rework and a MASSIVE boost. You actually have a way to actively refresh your opening strikes now, and deal MASSIVE spikes. Still a bit obscure, but might very well lead to interesting builds, especially with the Furious Grip minor in Skirmishing.
- Lead the wind 4/5 Small change of name and decrease of overall necessity for longbow rangers as the most important factor is now made baseline (arrow velocity). But it got the piercing arrows and the bow recharge in exchange, which are both very useful traits. Still an excellent trait.
Overall
Average : 2,75/5 (+0.57).
Marksmanship got overall better even when some good traits were made baseline. The fact that Opening Strikes are a thing now might lead to interesting builds and choices.
Marksmanship is in pretty good shape now I would say, there are only 2 traits that might still be underwhelming to see much use. This is almost a mandatory trait line for power builds.