New Signets from Old Spirits
I like the Water Spirit suggestion to be similar to Signet of Malice, Spirit of Nature signet still seems rather weak. Personally, I liked Spirit of Nature’s ability to res downed allies and the passive group health regen.
Maybe change it to the passive bonus grants the pet to give the hp regen to nearby allies (but not itself) while it’s alive and/or the signet is not on cooldown. Would give the pet more significance to keep it alive or have it killed on the battlefield than +100 stats.
Maybe go as far as add a passive bonus for the ranger only, something with more support and what Anet is trying to push, like +10% outgoing heals so our healing spring and blasts are more effective.
Change to active to automatically revive the pet and up to 3 nearby allies within X radius, granting X seconds of resistance for the player, pet, and nearby allies. Seeing how Mesmers have a signet that can replenish their shatters, the elite signet could act similar in instances where both pets have been defeated. Cooldown for these abilities should be upped though, like around 180 second mark.
Will update once Path of Fire releases.
(edited by Wondrouswall.7169)
I’d rather keep them as spirits. Signets are pretty boring, and spirits are very unique to the ranger.
We’ll just have to wait and hope that the spirit redesign makes these skills more appealing to use.
Spirits are unique but pretty boring as well. You set them there and continue on as usual. I’d much rather see the Water Signet as Heimskarl proposed so Rangers can have something useful vs whatever Anet has planned (if any) for Water Spirit.
Will update once Path of Fire releases.
(edited by Wondrouswall.7169)
Spirits are crap no matter what because they are (will be) either stationary in a game that requires lots of movement or they are killed nigh instantly. Even if they redesign them completely and the skills are awesome, the fact they are spirits and can be killed (easily) will mean they see niche use at best. As a signet that functions in near the same way, they can actually be used for a build.
The heal on the spirit of nature is not a passive heal, you need to use the skill to get it. I would make that part of the signet exactly the same, just balance it around a 60s CD. If you reduce the duration and CD by 3, that would be 20s per minute of 320hp/s heal for the party. Rather strong. Which is why I left out the revive, because its hard to get it to work anyway and left the passive at that. I also really really hate skills that have a long CD such as the Nature Spirit, they should all just have the durations and recharge reduced by at least half. 3 minutes is far too long.
Actually, you couldn’t leave it exactly the same, it would have to be toned down a bit because you can’t kill it off and you also get the recharge reduction with Beastmaster’s Might. If you take the recharge into account, the heal should be brought down to 250hp/s, but that is pretty great.
(edited by Heimskarl Ashfiend.9582)
Ah, I see. Hrm, in that case, I’m all up for it. Especially for the Water spirit change into the signet. I cannot praise that idea enough because kitten is that thing useless as kitten in its current state.
Will update once Path of Fire releases.
The main reason I take nature spirit is for the possibility of a self res in SPvP (not so reliable since the patch where they can get CC-ed), and for some PuG dungeon runs where I expect at least one or two downed, and more conds than just healing spring can handle. The regen itself is nice but only an afterthought. Removing the res as per the OP suggestion would be a big deal.
For a second, i read that thread title as “Signet of Spirits”. keeps dreaming
Save the Bell Choir activity!
The main reason I take nature spirit is for the possibility of a self res in SPvP (not so reliable since the patch where they can get CC-ed), and for some PuG dungeon runs where I expect at least one or two downed, and more conds than just healing spring can handle. The regen itself is nice but only an afterthought. Removing the res as per the OP suggestion would be a big deal.
I get what you are saying, it CAN be ok, but how many people use it in its current form? I bet its a tiny tiny percentage of Ranger elite skill usage. To lose the rez will affect very few things, if it became a signet with a lower CD, it would be vastly better imo.
I’d lose the rez ability in a heartbeat if I got Resistance + a 250hp/s (party) heal that I can put up for 20/48s and also get an Opening Strike, 3 might and also had a passive that buffed my pet stats.
Spirits are crap no matter what because they are (will be) either stationary in a game that requires lots of movement or they are killed nigh instantly.
Well, we need a Summon Spirits skill basically. I’m insanely underwhelmed by the idea of the Druid, but if it turned out to be a Ritualist secondary, that’d change everything.
Save the Bell Choir activity!
Change the water one so the active gives you a burst heal but you and your pet lose the ability to regen on attack, allies still gain the heal on attack.
As it stands you’re not really losing much on activation and the duration of the active would have to be painfully low (5s or so) which still only leaves you with 10 sec of no healing. If you get a burst, but lose all other healing, you could make the group buff last 10s or even 15s (the full cd) where you basically sacrifice your own sustain to grant group sustain.
Just some thoughts on it
(edited by Aerathnor.8305)
…if it turned out to be a Ritualist secondary, that’d change everything.
That would be pretty great! Signet of Spirits then too?