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Posted by: Fomby.4295

Fomby.4295

So, with the introduction of the new heal skills, it seems like ANET is going to add all sorts of new skills. No doubt they have already thought of several skills to give us, but let’s help them along by showing them what we want!

1. Arrow to the Knee

  • Summon your woodland allies to attack your foes. (Pulsing AoE survival skill, acts like barrage)

2. The Bees Knees

  • Create a swarm of bees at the target location. (Acts like a necro well, inflicts bleeding or torment)

3. Wetlands

  • Summon a water field at the target location. (Removes conditions from allies)

4. Brambles (Elite Skill)

  • Create a field of indestructible thorned vines. Inflicts damage to MOVING foes inside of the field. Could also inflict torment, but I’d prefer larger direct damage than splitting it with conditions.

My goal/hope would be to have skills that made rangers viable in large scale WvW combat. Crowd control and group support skills are key, I feel like we have enough/too many personal skills.

Maguuma [PYRO]
Kal Snow – Norn Guardian

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Posted by: Wetpaw.3487

Wetpaw.3487

add a #1 auto of sort to that and got the making of a Ranger “Warden” staff weapon =)

JQ Druid

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Posted by: mistsim.2748

mistsim.2748

id rather see an overhaul of current abilities. most lack creativity, utility, and good design. unlike most other professions, the ranger just feels unfinished. almost every weapon skill and almost every utility feel half done, and our class mechanic was tacked on last minute.

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Posted by: Dina Van Heyr.3018

Dina Van Heyr.3018

i want skill ranger can use to hide underground like devouter does when any other class approach to him in www

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Posted by: Jaysin X.6740

Jaysin X.6740

One Shot, One Kill- A sniper shot on the LB that’s similar to a Warriors Killshot.

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Posted by: Boomstin.3460

Boomstin.3460

Optimal new skill for WvW would be a

1. Balance teams vengeance
* Turns your ranger into a warrior and blows up your pet. Effect lasts until you log out

All is vain.

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Posted by: Soilder.3607

Soilder.3607

Optimal new skill for WvW would be a

1. Balance teams vengeance
* Turns your ranger into a warrior and blows up your pet. Effect lasts until you log out

That blows up your pet part gave me a good laugh

+11111

Stormbluff Isle

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Posted by: cafard.8953

cafard.8953

Skill name: “See how it feels?”
Effect: Currently equipped sword reverses roles and starts wielding the ranger to chain auto-attacks on target, as well as inflicting additional confusion stacks. Damage scales according to ranger’s current Armor value. As soon as the sword gets hit by cc/damage that it couldn’t dodge since it was rooted while attacking, sword gets downed and ranger spams the /laugh emote.

Olaf Oakmane [KA]
Save the Bell Choir activity!

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Posted by: Dardamaniac.1295

Dardamaniac.1295

I think what Ranger is lacking is more spirits..

Moar Spirits:
After you burn about 1 million braincells pressing 111111111 in Shortbow (wait, didnt the “animation glitch fix” supposed to fix this?) a new signet appears.

Signet passive: everytime you autoattack with Shortbow you have a chance to summon a random spirit, it will do nothing but it would be beautifull
Signet active: A Dev appears and thinks that Longbow dmg is too much, so every dmg you do with Longbow is reduced by 50%..

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Posted by: cafard.8953

cafard.8953

Skill name: “Second Amendment”
Effect: Ranger invokes the Right to Bear Arms. All bears in 1200 range pull out a shotgun and attack ranger’s target while shouting at it in a redneck accent.

Olaf Oakmane [KA]
Save the Bell Choir activity!

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Posted by: ChillyChinaman.6057

ChillyChinaman.6057

Skill name: “Second Amendment”
Effect: Ranger invokes the Right to Bear Arms. All bears in 1200 range pull out a shotgun and attack ranger’s target while shouting at it in a redneck accent.

Or you put down your(crappy) weapons and beat the crap of your opponent with Bear gloves. Every attack uses the maul effect.

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Posted by: shadowpass.4236

shadowpass.4236

LOL cafard, nice one

I was a power ranger before it was cool.
Guild Leader of Favorable Winds [Wind]

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Posted by: Heibi.4251

Heibi.4251

1. Danger Signet: Passive: Ranger can detect invisible foes and target them. Active: Breaks the stealth of detected target for 10 seconds making the target glow brightly for allies to target.
2. Canine pets can sense invisible foes and target them. With Signet of the Beastmaster equipped the ranger can as well.

Leader of Central Anime(CA)
Tifa Ran/Ranger with a Pet
Commander WvW – Henge of Denravi

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Posted by: nagymbear.5280

nagymbear.5280

I don’t think ranger needs new skills, what it does need is better synergy between pets and traits, rearrangement/merger of taits, and maybe some new one related to our pets dying. Like 50% increased crit chance for 10-15s when our pet is dead with a 60s cooldown would be nice in the beastmaster line, would be a nice boost to cleric builds. Since our pet AI won’t get any better soon, and fiddling with pet stats got us a nerf anyway, we should get something out of our pets being unavailable due to design decisions. We could have 2 grandmaster traits with almost opposite effect. Master’s vengance (increased crit chance while pet is dead, 60s ICD), and Beastmaster’s prowess, your pet gains stats on kill that stacks to 25, it is removed when the ranger is downed. Natural healing and Quickening zephir become mastr traits. Then you can merge rending and intimidation training, and vigorous and stability training.

Khert Devileyes – Ranger / Mano Negra – Thief / Nagymbear – Warrior /
Elona Bonechill – Necro / Fionna Gymirdottier – Guard /// RoF

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Posted by: Jamoke.1523

Jamoke.1523

Ranger needs the Refund Skill
Once activated all the gold you ever spent on your ranger will be transfered to a different character and your ranger character will be deleted.

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Posted by: sminkiottone.6972

sminkiottone.6972

I would love to see more GW1 skills like :

1)Predator Bond – Shout, gain health whenever your pet makes a successful attack ( 10s-icd 60+s)

2)Serpent’s quickness – Elite Survival, your skill recharge 33% faster ( 20s-icd 120s )

3)Throw dirt – Survival, inflicts AoE blindness ( 3s-icd 10s )

4) Frozen soil – Spirit, foes cannot activate resurrection skills ( 60s-icd 20s )