New nature magic trait?

New nature magic trait?

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Posted by: Chopps.5047

Chopps.5047

I rarely contribute ideas to the forums because my belief is to leave that up to the devs who are the best at it. But the stealth trap announcement for WvW sort of got me thinking, and, I don’t know, I thought this is kind of cool. It’s probably not original and perhaps a bad idea so take it for what it’s worth:

Larcener’s Bane

Pets track targets under stealth.

(Pets would follow, not damage the stealthed target; pets stop and sniff then go in the thief’s direction, then stop and sniff, then go a few hundred units in thief’s direction, etc.)

If the pet tracked perfectly and cause damage, this trait would too strongly nullify thief’s primary source of mitigation: stealth, motivating the “stop and sniff” mechanic. Thoughts?

Tin Foil Hat Hearer »—> Ranger Extraordinaire »—> “Be like water…”

(edited by Chopps.5047)

New nature magic trait?

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Posted by: solrik.6028

solrik.6028

Or why not make the ranger the only class that can track stealthed players?

New nature magic trait?

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Posted by: My Sweet Lily.1952

My Sweet Lily.1952

I like it.
/15 chars

Nymeriali #Druid
[TLA] Desolation (EU)

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Posted by: Manekk.6981

Manekk.6981

It does make logical sense but it would probably be too powerful, one thing though I really think stealthed players should make a specific sound when moving close to you atleast if they move in front of your character or similar like in many other games.

New nature magic trait?

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Posted by: Setun.4368

Setun.4368

I do like the idea of having a trait that allows pets to stick onto stealthed players. Would definitely fit the mold of the hunter working with his pet to track his/her prey.

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Posted by: Sube Dai.8496

Sube Dai.8496

Yeh pretty cool idea

John Snowman [GLTY]
Space Marine Z [GLTY]

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Posted by: Blackbird.4382

Blackbird.4382

Daoc had that exact skill for a archer class. It sucked in that game, but it coulda been cool.

Ranger/Thief/Elementalist/Warrior – Fort Aspenwood
DAOC Vet – Etheria & Schado Fox

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Posted by: Engels.8537

Engels.8537

To be honest I’m pretty happy with the improvements our pets got, I don’t think we need more tools to beat thieves.

And with the spread of S/D, I see thieves using their blinks more instead of stealth.

In wich scenario you think it would be balanced? Cus I can only think about P/D builds, but not many thieves keep playing it.

Don’t talk to me about toughness and vitality, damage avoidance is all in this game