Next Ranger Elite specialization: The Warden
Is a no for me … Maybe if you add him the Mesmer mechanism only that clones will be wild animal and you trait the kind of animal you want some do condi,dps and so on
I’d like to see druids turn into big angry trees!
To sum it up :
- Rangers already use spears (underwater)
- New fonction : why not? Still feel useless thought
- That’s not how stances work.
- A skill (being elite or utility) should not define the elite spec.
What you need to do about this concept is to flesh it out a lot. When someone take an e-spec he is forced to use the traitline and the “new mechanism” that come along. Utility skills and weapon are mainly accessory even if anet make them strong enough to break any kind of balance with other weapon/skills.
You obviously want to have more pet with you, change the new fonction into :
F5 skill : summon 2 weaker pets to support your current pet for x seconds. CD Y seconds.
Describe shrotly each traitline in your E-spec tree :
- Up : Defensive traitline, capitalise on the shield and on the boon protection.
- Middle : Middle and minor trait capitalize on the pack effect, making the ranger stronger the more pet he got with him.
- Down : Traitline that focus on restraining foes with cripple effect, chill or whatever.
Here I put the shield in the traitline example so I’ll focus on the design of a shield.
- #4 : Create a wave with your shield that surround you giving prot to allies and inflicting a crippling effect to surrounding foes.
- #5 : Block all incoming melee attack and reflect projectile for 3 seconds. Animation show a turtle shell surrounding the ranger
As for the utilities :
Stance :
heal : Water turtle stance : channel the skill for 2-3 second destroying projectiles. for each projectile destroy gain X health. Gain Y health at the end of the channeling.
Utility : Warhound stance : For X seconds your mouvements skills will daze the foe that you hit.
Hellbear stance : For x second reduce incoming direct damage by 50%. Gain 3 might each time you are hit (1 second ICD)
Felin stance : enter stealth, bleed your foe on hit if you hit it while stealthed.
Elite stance : Oakheart stance : For X second, each time you hit a foe you lose a condition. For each condition lost you and your pet(s) gain a small amount of health.
Or…. Rangers will get the new ability called “ghillie suit” which, when not moving, allows the Ranger to completely blend into the surroundings.
Tarnished Coast Roleplayers [TCRP]
“Now I am become Death, the destroyer of worlds.”
To sum it up :
- Rangers already use spears (underwater)
- New fonction : why not? Still feel useless thought
- That’s not how stances work.
- A skill (being elite or utility) should not define the elite spec.What you need to do about this concept is to flesh it out a lot. When someone take an e-spec he is forced to use the traitline and the “new mechanism” that come along. Utility skills and weapon are mainly accessory even if anet make them strong enough to break any kind of balance with other weapon/skills.
You obviously want to have more pet with you, change the new fonction into :
F5 skill : summon 2 weaker pets to support your current pet for x seconds. CD Y seconds.Describe shrotly each traitline in your E-spec tree :
- Up : Defensive traitline, capitalise on the shield and on the boon protection.
- Middle : Middle and minor trait capitalize on the pack effect, making the ranger stronger the more pet he got with him.
- Down : Traitline that focus on restraining foes with cripple effect, chill or whatever.Here I put the shield in the traitline example so I’ll focus on the design of a shield.
- #4 : Create a wave with your shield that surround you giving prot to allies and inflicting a crippling effect to surrounding foes.
- #5 : Block all incoming melee attack and reflect projectile for 3 seconds. Animation show a turtle shell surrounding the rangerAs for the utilities :
Stance :
heal : Water turtle stance : channel the skill for 2-3 second destroying projectiles. for each projectile destroy gain X health. Gain Y health at the end of the channeling.
Utility : Warhound stance : For X seconds your mouvements skills will daze the foe that you hit.
Hellbear stance : For x second reduce incoming direct damage by 50%. Gain 3 might each time you are hit (1 second ICD)
Felin stance : enter stealth, bleed your foe on hit if you hit it while stealthed.Elite stance : Oakheart stance : For X second, each time you hit a foe you lose a condition. For each condition lost you and your pet(s) gain a small amount of health.
I like the stances! However the spear is land-based since it is one of the most popular requests for a new weapon.
Next weapon should be a Hammer and Stances….. its “Tradition”.
When we were speculating what the 1st Ranger eSpec was, before Druid was announced, I came up with the “Lancer” which is pretty close to your “Warden”, I made some tooltips at the time.
I like the stances! However the spear is land-based since it is one of the most popular requests for a new weapon.
Well that was just thoughtless example. This was just meant to show you that an e-spec idea need a bit of “flesh” behind it. On must remember that the core is the traitline not the weapon and the utility skill.
The traitline provide a special mechanism and support it. The weapon and the utility skill only add flavor to the spec. In the example, I chose an “I’m ready” “flavor” and supported it by the weapon and utility. Traitline and mechanism work well with this flavor but can also work well with everything else that the core ranger can put on the table (and that’s what’s important).
off topic: Heimskarl Ashfiend! Wow, it’s been ages since you were on the forums, correct? I remember u posting frequently on ranger forums, providing helpful info
http://gamesvideoreview.net/watch/Mae2yCL6e_E
4:15 Looks like dagger
Next weapon should be a Hammer and Stances….. its “Tradition”.
I will also accept physical skills in place of stances for the bunny thumper
As their mother, I have to grant them their wish. – Forever Fyonna
Assuming the next elite spec gives us dagger, I have a feeling it could supplement the offhand dagger well, giving us perhaps a rogue’ish playstyle-stabbystab? Thatd be really nice, could make us be the rangers we were born to be with our sidearm-longbow
I used to be a power ranger, now not sure anymore
why call it stances, when you are aware that they are similar to signets?
I would rather they have a REAL “beastmaster” class (base on the leaks >..>) that is capable of actually using the pets as a main source of damage, even in WvW. Ranger has always been kitten due to the fact that our pet is a total joke, bad sustain, bad tracking.
i would love a warden,
And i also hope for a class that fully focusses on the pet and a class that i can use my reanger without my pet, so i can have other skills
i would love a warden,
And i also hope for a class that fully focusses on the pet and a class that i can use my reanger without my pet, so i can have other skills