Natures Ninja and Pain Inverter – Ranger PvP movies
http://www.twitch.tv/xsorovos
Currently i’ve been playing Glass Cannon Ranger for the past 2 days gathering video for kittens and giggles, and the thing i’ve determined playing the class is there is simply no Cannon present…
Now I can do damage…don’t get me wrong, But compared to every other class, i don’t do anywhere close to the same amount.
Here is how bad it is, I’ve got 100% crit damage bonus, and and virtually zero toughness….and a bit of HP from valks…..But my thief wearing my PVT/Knights set for my S/D setup will hit harder then everyone of my abilities on my ranger.
My Thief has almost 2000 toughness running that setup, but does more damage then my Ranger.
It wouldn’t be that bad If i had half the survivability of my Thief…But there is none….You can either use a 2 Minute Signet (and spec 30 into a line for it) or you can kill your pet..That’s it..You have nothing else.
Now i’m sure anet thinks the pet makes up for this, It does not…It doesn’t remotely make up for doing half the damage of every other Glass Cannon with no survivability.
I remember you are an old ranger, don’t know why you still complain about it.
In wvw there is no balance especially when thief can abuse the culling issue, I played my GC thief for about 1 month , got over 3k kills but died no more than 10 times, then… I got bored and never touched it again.
Currently i’ve been playing Glass Cannon Ranger for the past 2 days gathering video for kittens and giggles, and the thing i’ve determined playing the class is there is simply no Cannon present…
Now I can do damage…don’t get me wrong, But compared to every other class, i don’t do anywhere close to the same amount.
Here is how bad it is, I’ve got 100% crit damage bonus, and and virtually zero toughness….and a bit of HP from valks…..But my thief wearing my PVT/Knights set for my S/D setup will hit harder then everyone of my abilities on my ranger.
My Thief has almost 2000 toughness running that setup, but does more damage then my Ranger.
It wouldn’t be that bad If i had half the survivability of my Thief…But there is none….You can either use a 2 Minute Signet (and spec 30 into a line for it) or you can kill your pet..That’s it..You have nothing else.
Now i’m sure anet thinks the pet makes up for this, It does not…It doesn’t remotely make up for doing half the damage of every other Glass Cannon with no survivability.
Nothing has the survivability of a theif. Cloak has 0 counters and up until the latest update, they got ~3 seconds of cloak for free from craptacular culling design.
About the only other class that can even come close is an Ele comboing mist form and ride the lightning in order to avoid a fight.
Stealth is but one of the issues, the other issue is we simply do less damage then everyone else.
I’ve been coming to the same conclusion after trying to pack my ranger with as much power as I can for the past month or so. It’s just simply impossible to get the ranger up to the other class’s GC spec without becoming wet tissue that explodes from a sneeze ten feet away, and even then you still do less damage.
I just hate coming to that conclusion because even when I fall back to a build that’s viable (condi/bunker) I still have almost no purpose when it comes to party play.
I use a set power / precision / critical damage and runes of divinity!
how to build use 10/30/25/0/5
Mainly game with sword / dagger and I assure you it is not easy tear it down! Also using entagle that immobilizes
Quickening Zephyr more change pet for a total of 6 seconds of quickness is the end x almost all pg!
Me and My jaguar make a very substantial amount of damage! I went well against melee warriors leaving them to the ground in a matter of seconds!
You could get any better is true, but trust me that makes a lot of damage especially when using the utility properly!
Currently i’ve been playing Glass Cannon Ranger for the past 2 days gathering video for kittens and giggles, and the thing i’ve determined playing the class is there is simply no Cannon present…
Now I can do damage…don’t get me wrong, But compared to every other class, i don’t do anywhere close to the same amount.
Here is how bad it is, I’ve got 100% crit damage bonus, and and virtually zero toughness….and a bit of HP from valks…..But my thief wearing my PVT/Knights set for my S/D setup will hit harder then everyone of my abilities on my ranger.
My Thief has almost 2000 toughness running that setup, but does more damage then my Ranger.
It wouldn’t be that bad If i had half the survivability of my Thief…But there is none….You can either use a 2 Minute Signet (and spec 30 into a line for it) or you can kill your pet..That’s it..You have nothing else.
Now i’m sure anet thinks the pet makes up for this, It does not…It doesn’t remotely make up for doing half the damage of every other Glass Cannon with no survivability.
Sad but true …Other classes do it Way better than us.
I think it’s linked to the fact that Glass Cannon playstyle is about burst dmg which the ranger is basically lacking.
you’re absolutely right. our highest hitting skill can hit MAYBE 4k in 1 hit (it’s path of scars… and it got a 85% buff).
most bow skills are lucky if they do 1k crit in full zerk. now compare that to thiefs doing 8k backstabs, 4-5k heart seekers, and 3k basics. ele’s doing 8k firegrabs and mesmers getting 5k of each clone shattered + 4k off berserker.
yeah… we have a lot of low hitting fast hits that are easily dodged but no hits that actually hit really hard quickly. and don’t even try to bring up long range shot because we’re talking PVP here. if you even bring it up you’re bad.
rapid fire should do all the dmg in 5 hits instead of 1. why? because then you can actually get it out instead of landing 3/10. they can still dodge, but they’ll have a harder time. i don’t think it would be remotely unbalanced. the longbow auto could also use a speed boost.
sword hits 1-1.5k… my guardian can do that in clerics and here i am in full zerk with zero defense.
(edited by vespers.1759)
What weapon are you using?
Because i remember running with my glass cannon sword / sb ranger, that if i had QZ + that elite with stability and fury, that i’d most likely kill the target in like 2 seconds.
I mean, sure, other classes do it better than us, but that’s by design. Thieves ARE supposed to be bursty, and so do warriors. And we all know how unbalanced thieves are just by looking at how many thieves play this game.
How about 6 seconds of quickness, with a buffed up SB hitting from 1200 with the pet harassing….don’t QQ about rangers, they’re great. How about not running into the middle of the fray like you do with your thief.
I guess what we see here is Ranger is fine it is all the other profession that need to be brought down a notch or more like a bunch. You know there is an issue when a the only complain from about a quarter of the profession after a patch was what? An internal cool down placed on a food buff.
@NoWalking
You do know that SB quickness is bugged right? And that ranger’s that waste their quickness with SB are new rangers?
@ No Walking: Thieves supposed to use their shortbow as tactical gadgets…
Like a multi-ammo type granade launcher.
How about 6 seconds of quickness, with a buffed up SB hitting from 1200 with the pet harassing….don’t QQ about rangers, they’re great. How about not running into the middle of the fray like you do with your thief.
Anyone else notice that 99.99% of people in 3 underdog professions(eng,necro,ranger) that argue class is great and nothing is wrong with it, always use their posts to insult other people and always say how great they are.
Ahh the internet is such lovely tool of the low self esteem nerds of the world.
How about 6 seconds of quickness, with a buffed up SB hitting from 1200 with the pet harassing….don’t QQ about rangers, they’re great. How about not running into the middle of the fray like you do with your thief.
We have 2 seconds of Quickness over everyone else.
The problem is damage simply isn’t there, I’m actually saving my new movie right now that i’m going to post here today, It’s me using Longbow/Shortbow/Greatsword, and you’ll see me use Quickness to kill a thief in the very first fight.
However you’ll notice the damage is kitten poor, and i could easily post a video of me being killed as a GC ranger in about 2 seconds from a thief with their backstab chain.
The damage isn’t remotely close, Not even by a long shot.
Factor in in the survivability (I fought the thief that two shotted me 5 times, He killed me once, every other time if he didn’t land the instant kill, He simply stealthed and ran away…..Oh how i’d love that option on my Ranger)
Warriors are the same way, They have more armor/health for sure, But they do more damage then us, and they get better defensive abilities as a glass cannon.
Anyway, i’ll post my video here in about an hour that should give people an idea.
I also came up with another cheese build though..I’ll post about it in the main thread.
xsorus, roaming with my guildies ive noticed one thing (regarding my recent build). our shatter mesmer, s/d ele and hammer warrior drop absolutely massive aoe burst, this is true. i get reports of 6k aoe hits. however, this kind of damage isnt really spammable, which is why it’s burst.
one thing im finding is that i have very decent sustained damage in comparison (maybe even better), so by the time their CD’s recharge, ive already caught up and done 12k myself (if the targets have lined up nicely, or if i unloaded on one guy).
LB is garbage because it has no sustained damage. you actually lose dps by channeling barrage. this is why SB autoattack is so good, and why piercing arrows is so important. im even beginning to consider sigil of fire a necessity for both anti-zerg warfare and single target damage.
as i said, im doing a series with the SB play and im capturing consistent footage of some really nice numbers on groups of opponents. regarding survivability, my repair bills are virtually zero since i switched from bunker play. and remember, the closer you are the shorter the distance the arrows have to travel, so the greater the burst. in theory, there is no such thing as “long range burst” for the ranger, maybe just decent sustained damage.
(edited by nerva.7940)
xsorus, roaming with my guildies ive noticed one thing (regarding my recent build). our shatter mesmer, s/d ele and hammer warrior drop absolutely massive aoe burst, this is true. i get reports of 6k aoe hits. however, this kind of damage isnt really spammable, which is why it’s burst. one thing im finding is that i have very decent sustained damage in comparison (maybe even better). LB is garbage because it has no sustained damage. you actually lose dps by channeling barrage. this is why SB autoattack is so goode, and why piercing arrows is so important. im even beginning to consider sigil of fire a necessity. as i said, im doing a series with the SB play and im capturing consistent footage of some really nice numbers on groups of opponents. and remember, the closer you are the shorter the distance the arrows have to travel, so the greater the burst.
You’re not really glass cannon though with your new build, I think your new build is actually fine though, You can probably be successful quite well on a ranger with that build.
By the way, watch the end of my next video, You’re going to get a kick out of it.
(edited by Xsorus.2507)
cant wait. ^edited some comments.
cant wait. ^edited some comments.
Its me abusing an Asura Racial ability that’s not Pain Inverter ;o)
Glass cannons on a ranger are not needed. They won’t work because you HAVE to use your pet to be effective. If you don’t use your pet your damage output can be only 50% of what you could be getting.
(edited by dodgerrule.8739)
Generally speaking, I don’t mind the survivability/sustained versus burst perspective.
Thief has initiative, which is all about using skills in quick succession, and lends itself pretty logically to burst. Warrior’s profession mechanic outright calls things Burst Skills. Being about the burst is part and parcel of how these classes play, and to expect every class to be capable of that on equal terms is to tread on their identities.
There are, however, a couple problems with that sentiment.
In PvE, dungeon content is skewed towards damage and support/control roles are being undervalued. Generally speaking, Glass needs to be more Glass, or the survivability benefit of Support/Control and by extension Ranger’s control-centric profession mechanic has less merit.
In PvP nobody has a justifiable reason to target the pet, and trying to loop around the other way and make survivability traits and utility skills dependent on a living pet to satisfy that ‘pet protecting the master’ theme, serves to act as an additional restriction to our survivability skills instead of the pet being a survivability benefit.
While we can’t put out the same burst as these other classes, and never should, it’s difficult to coordinate what burst we do have. F2 casttimes and the fact pets positionally reset everytime you swap really lends itself to melee play. But being glass cannon in the thick of things comes with a pretty dang high skill floor on Ranger, doubley-so in PvP. There really needs to be better burst recourse for ranged play especially as it pertains to pet burst.
(edited by Vox Hollow.2736)
How about 6 seconds of quickness, with a buffed up SB hitting from 1200 with the pet harassing….don’t QQ about rangers, they’re great. How about not running into the middle of the fray like you do with your thief.
We have 2 seconds of Quickness over everyone else.
Rangers have the most quickness by far. My GC Ranger gets a combined total of around 15s of quickness per minute on 5 separate attacks, and that’s without Loud Whistle or any quickness from sigils and runes. You should hardly ever be casting barrage unquickened.
Defensively, Rangers get 12 seconds of total invulnerability from SoS and Protect Me, +50% endurance regeneration, tons of CC options, and evades, blocks, and knockbacks depending on your choice of weapons. A good ranger is very hard to hit, and a GC Ranger stands at the back of the line in PvP anyway, meaning you’re getting lots of shots off before your opponents can even reach you. I’m not saying Rangers make the best glass cannons in the game, but they can certainly hold their own if played correctly.
I rolled Berserker Ranger for PvE/Dungeon content to make up for my pet and it works beautifully. Not amazing but I feel like I pull my weight more with 1500 Shortbow autos and 10-15k Rapid Fires from 1200-1500 range.
When it comes to GC Ranger in WvW, forget about it. Bunker/Condition feels like the only efficient way to go in WvW. GC is just suicide in general but other classes do it better for sure. Rangers just don’t have the mechanics for it.
It depends what you do in WvW. GC ranger is great for zerging, but poor for roaming. 2v1s are really tough because you have zero AoE in that scenario, which is why I always roam with a greatsword. GS3 is one of the best escape mechanisms in the game. Still, if you want to do a lot of roaming with a ranger, a SB/trap build is probably best.
All these people saying LB is bad for a glass canon build… i don’t think you understand how the weapon works… When you’re at max range you don’t use anything but 3 and 1, because it just hits that freaking hard…
All these people saying LB is bad for a glass canon build… i don’t think you understand how the weapon works… When you’re at max range you don’t use anything but 3 and 1, because it just hits that freaking hard…
It does decent damage but it’s not that amazing. I can still do more damage on my guardian from melee range. Like it or not, rangers are still dependent on their pets to cover the rest of their damage.
LB isn’t a bad weapon…..
Its just not comparable to other weapons from other classes.
That’s the main problem with Rangers, All it takes is playing other classes to realize something isn’t right with the Ranger.
All these people saying LB is bad for a glass canon build… i don’t think you understand how the weapon works… When you’re at max range you don’t use anything but 3 and 1, because it just hits that freaking hard…
But LB projectiles are too easy to dodge at max range. SB is much better because of faster casting time. LB is 1.25 sec cast where as SB is .5 So in time you get 1 LB off you can get off 2.5 SB casts. And add in bleed dmg per shoot the SB does more dmg than even at max range. This is going by your only use 1 and 3 skills on LB.
When you’re looking at the longbow’s damage, you have to realize that you’re dividing that damage by the amount of time it took per shot. Shortbow fires much quicker than longbow. For longbow to do more than shortbow, longbow has to more than double shortbow damage … and it definitely doesn’t do that at anything less than max/long range.
For LB users
In WvW what stops someone from simply moving out of range if a ranger is firing on them from max range, then using their speed/leap skills to come after you and close the distance.
Is the max range LB skill mostly used during large battles to fire on someone at a not paying attention?
The problem with LB in general in PVP is if someone is moving Left or Right, you won’t hit them with Longbow, You can only hit someone running at you, or running away from you.
Hell even SB has this issue some times, but LB will always do it….I know my Thief doesn’t work like that, if I fire my shortbow, his shots will hit 100% of the time if i’m in range, LB for Rangers however… doesn’t work that way.
Hunter’s Shot can give pet perma swiftness… which can make a big difference in the amount of damage your pet lands on human foes.
Hunter’s Shot can give pet perma swiftness… which can make a big difference in the amount of damage your pet lands on human foes.
Mind grabbing the steady longbow in mists and testing that on the running golem? I imagine you’ll still find that it isn’t a big improvement … especially if the golem had a 25% movement signet or swiftness their self.
Hunter’s Shot can give pet perma swiftness… which can make a big difference in the amount of damage your pet lands on human foes.
Mind grabbing the steady longbow in mists and testing that on the running golem? I imagine you’ll still find that it isn’t a big improvement … especially if the golem had a 25% movement signet or swiftness their self.
funny how pets move faster than players….
i don’t know why people bring up 1500 range when they talk about longbow. number 1 is for zergs and PVE. you’re never going to be at 1500 in a 1v1 unless you get into a duel with another ranger. usually it’s melee range.
longbow in 1v1 is 3, 4 and quick 2. then you hope they don’t dodge. the only way to even hope to win most fights is to entangle and hope they panic.
30% pet speed is useless because pets still can’t catch up to anything anyway.
The problem with LB in general in PVP is if someone is moving Left or Right, you won’t hit them with Longbow, You can only hit someone running at you, or running away from you.
Hell even SB has this issue some times, but LB will always do it….I know my Thief doesn’t work like that, if I fire my shortbow, his shots will hit 100% of the time if i’m in range, LB for Rangers however… doesn’t work that way.
you have to run in the same direction as them and hope. usually within 900 range they’ll land.
I managed to get myself some high toughness armor for that new Daze build i’m working on.
PVT gear + Cava Jewelry + Knights Jewels.
I’m having trouble against bunker builds (like mesmer’s with the setup) and Guardians are tough as hell also, only managed to defeat the guy once in a duel, and I think he figured out what I was doing and switch to anti daze abilities
I’m thinking i will have to modify the talent some
Something like
0/30/5/5/30
My cat pet is just dying so easily without a second source of healing, and I think you need at least one DPS pet.
All these people saying LB is bad for a glass canon build… i don’t think you understand how the weapon works… When you’re at max range you don’t use anything but 3 and 1, because it just hits that freaking hard…
My mesmer autos crit for 3-4k on melee. Your 2-3k autoshots, which are much slower and single target, can be reflected, and don’t remove boons or apply vulnerability are paltry.
A longbow ranger also has little aoe with barrage’s heavy cooldown.
There is a reason why guardians and melee specs are used in skirmishes and dungeons — they cleave hard, and the survivability difference is not bad at all considering most ranged weapons outside thief shortbow don’t allow for kiting effectively against all of melee’s gap closers.
Melee cleave>everything, and the warrior and guardian are the worst of it. I can run a guardian in pvt gear and berserker jewels, which lets me maintain easily 1700 toughness while still having 80% crit damage bonus. His Whirling Blade hits for about 8-9k, sometimes even 10k with might stacks. AOE. Not a single target, AOE. And it channels for a lot less time than your Rapid Fire, so I can go back to autoattack cleaving mobs for 2-3k.
Glass cannon specs are melee specs because they blow ranged damage out of the water. Range is something you use when you mess up and need to wait for your heal to come back.
It just so happens that the ranger’s melee weapons suck because they were nerfed to the ground from beta, the melee pets don’t cleave like melee weapons for other classes, and pets don’t get our 100% crit damage bonus while making up a half of our damage.
The only anomaly in ranged glass cannon is the warrior rifle and thief shortbow, which burst much harder than anyone else. Warriors in general are broken and dwarf every other class in damage.
For PVE I have doing full glass cannon-
Zerker stats with full ruby accessories, and as you say, all glass, not so much cannon.
I am now after a build that will give the BEST utility value to my group, I want to be appreciated and make a difference in dungeons, in particular high lvl fotms, on my ranger. I thought full glass cannon and try to contribute with max DPS would be best but I’m just not feeling it.
Crazy I know, but I am seeing this class as a real challenge that I wanna overcome.
Anyone got any effective builds for Fotm 40-50?
For PVE I have doing full glass cannon-
Zerker stats with full ruby accessories, and as you say, all glass, not so much cannon.
I am now after a build that will give the BEST utility value to my group, I want to be appreciated and make a difference in dungeons, in particular high lvl fotms, on my ranger. I thought full glass cannon and try to contribute with max DPS would be best but I’m just not feeling it.
Crazy I know, but I am seeing this class as a real challenge that I wanna overcome.
Anyone got any effective builds for Fotm 40-50?
Traps with shortbow+sword/torch. Muddy Terrain is pretty good for gathering groups for your allies to cleave/aoe, and spike trap will provide further control while flame trap provides good damage and a fire field.
It’s the best you can do for your group other than pet rezzing on Jade Maw.
Ranger is like the engineer and necro in that their pve damage is horrible relative to warrior/thief and his utility is completely kitten compared to mesmer timewarp/feedback/null/stealth and guardian/ele boons.
For PVE I have doing full glass cannon-
Zerker stats with full ruby accessories, and as you say, all glass, not so much cannon.
I am now after a build that will give the BEST utility value to my group, I want to be appreciated and make a difference in dungeons, in particular high lvl fotms, on my ranger. I thought full glass cannon and try to contribute with max DPS would be best but I’m just not feeling it.
Crazy I know, but I am seeing this class as a real challenge that I wanna overcome.
Anyone got any effective builds for Fotm 40-50?
If utility in dungeons and fractals is what you’re after then a trap build is your best bet. Strong, sustained damage from traps, high survivability, and combo fields.
For LB users
In WvW what stops someone from simply moving out of range if a ranger is firing on them from max range, then using their speed/leap skills to come after you and close the distance.Is the max range LB skill mostly used during large battles to fire on someone at a not paying attention?
WvW combat isn’t that straightforward, most of the time your opponent is getting attacked by multiple players and is likely to concentrate on that thief or warrior in his face, allowing you to keep up ranged damage on him as he attempts to deal with melee. If he does come after you you have the skills to keep him at bay, namely longbow knockback and entangle/muddy terrain.
I managed to get myself some high toughness armor for that new Daze build i’m working on.
PVT gear + Cava Jewelry + Knights Jewels.
I’m having trouble against bunker builds (like mesmer’s with the setup) and Guardians are tough as hell also, only managed to defeat the guy once in a duel, and I think he figured out what I was doing and switch to anti daze abilities
I’m thinking i will have to modify the talent some
Something like
0/30/5/5/30
My cat pet is just dying so easily without a second source of healing, and I think you need at least one DPS pet.
How does a daze build work on ranger?? There aren’t enough daze options, did you lose a bet and have to trait moment of clarity? :p
I managed to get myself some high toughness armor for that new Daze build i’m working on.
PVT gear + Cava Jewelry + Knights Jewels.
I’m having trouble against bunker builds (like mesmer’s with the setup) and Guardians are tough as hell also, only managed to defeat the guy once in a duel, and I think he figured out what I was doing and switch to anti daze abilities
I’m thinking i will have to modify the talent some
Something like
0/30/5/5/30
My cat pet is just dying so easily without a second source of healing, and I think you need at least one DPS pet.
How does a daze build work on ranger?? There aren’t enough daze options, did you lose a bet and have to trait moment of clarity? :p
He is a Ratman thing with Technobabble.
Best burst build literally melt people in 1v1s in spvp rampager amulet it’s a a beast aster spec
0 0 20 30 20
With river drake and panther
Shortbow sword dagger
Pop signet of the wild pop quickness panther stealth with rampage as one sword 1 BOOm melt anything and can still survive
Swap pets more quickness use drakes f2 I use river cuz it has longer range f2 and when people die they see 5k+ dmg from just the f2 drake ability lol also drakes and cats bleed on crits which is easy when I give them fury rampage as one 1000+ condi dmg those bleeds hurt
And yes I have survivability while glass dodge roll gives protection I get regen from bleeds burns poisons when I dodge remove poison then get full heal off 4 evades from sb and s d
Use rune of Orrin so when I get to 20% hp I get 5 second quickness and a trait makes my pet do more dmg again!
Everyone just focuses on there own dmg and forget that there is 2 of you
H
I managed to get myself some high toughness armor for that new Daze build i’m working on.
PVT gear + Cava Jewelry + Knights Jewels.
I’m having trouble against bunker builds (like mesmer’s with the setup) and Guardians are tough as hell also, only managed to defeat the guy once in a duel, and I think he figured out what I was doing and switch to anti daze abilities
I’m thinking i will have to modify the talent some
Something like
0/30/5/5/30
My cat pet is just dying so easily without a second source of healing, and I think you need at least one DPS pet.
How does a daze build work on ranger?? There aren’t enough daze options, did you lose a bet and have to trait moment of clarity? :p
He is a Ratman thing with Technobabble.
Heh, I love the concept behind that skill.
Asura: ‘By quadrangulating the influx from the capacitors we can invert the polar axes of the static field and override the device’s central access protocol’
Norn: ‘Err… Umm… Derrr…’ (2 second daze)
(edited by Daemon.4295)
Yea, I’ve been abusing it some what, some builds I can’t take with it…but some people I just blow through cause they can’t do anything.
I’ve moved to a 0/30/10/0/30 Build with it, while using 2 Birds for bursting similar to my Bunker Build with PI.
Seems to work better then before.
For PVE I have doing full glass cannon-
Zerker stats with full ruby accessories, and as you say, all glass, not so much cannon.
I am now after a build that will give the BEST utility value to my group, I want to be appreciated and make a difference in dungeons, in particular high lvl fotms, on my ranger. I thought full glass cannon and try to contribute with max DPS would be best but I’m just not feeling it.
Crazy I know, but I am seeing this class as a real challenge that I wanna overcome.
Anyone got any effective builds for Fotm 40-50?
Traps with shortbow+sword/torch. Muddy Terrain is pretty good for gathering groups for your allies to cleave/aoe, and spike trap will provide further control while flame trap provides good damage and a fire field.
It’s the best you can do for your group other than pet rezzing on Jade Maw.
Ranger is like the engineer and necro in that their pve damage is horrible relative to warrior/thief and his utility is completely kitten compared to mesmer timewarp/feedback/null/stealth and guardian/ele boons.
Thanks for your advise,
would you happen to have the specific trait/gear stats?
what this about quickness and shortbow being bugged?
what this about quickness and shortbow being bugged?
If you want the full story and the math behind it read through these two posts:
https://forum-en.gw2archive.eu/forum/professions/ranger/Ranger-SB-Nerf-Not-40-milliseconds/first
https://forum-en.gw2archive.eu/forum/professions/ranger/New-Patch-Big-shortbow-downgrade/first#post370768
The basic version is, they increased the cast time on the shortbow 1 skill by 40ms, originally stated to be an animation fix but later revealed to be an intended nerf. When doing this they did not account for how this would affect quickness and left the 40ms increase in while under the affects of quickness. There’s a lot of math on it in those two threads but basically quickness while spamming 1 skill on shortbow is 25% less effective than it was pre-patch.
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