Not another pet thread

Not another pet thread

in Ranger

Posted by: Zorby.8236

Zorby.8236

It is, I just had to pin down some thoughts about the pet that’d make it more…enjoyable.

AI
No question this needs some work, but 2 things I’d like to see ASAP is:
1) If the pet is standing in a red circle, it’ll attempt to move out of the circle.
2) Position. Melee will attempt to flank the target, Ranged will try to keep the range.

Traits
Rangers always have a pet, but actually taking full advantage of it requires one to spec into beastmastery. I’d like to see that every trait line increased the pets relevant stats for each trait line. Beastmastery can keep the all stats boost, since they focus more heavily on the pet. The pet is supposed to be an integral part of the ranger, so don’t settle for half-polished utility dependancies and traits.

Pet F2 and autos
I’d like to see that F2 is always some form of CC (daze, stun, fear, knockback, knockdown, immobilize, cripple or chill) or other supportive utility. And that the auto casts has no CC (maybe immobilize, cripple or chill). This would mean we always have an on demand CC or support, and the pet wouldn’t randomly interfere with defiant stacking.

Mood
We need more moods than passive or aggressive. At least on in the middle where the pet attacks when I do, but doesn’t retaliate.

Appearance
It’s weird in a game where we can choose the look of our armor and weapons with the appropriate stats, yet the pet has to look like…whatever. I’d like all pets to have a setup of choosable modes. For example power-crit, condition, tank-support. so I could run high dps wolves, and not be forced to run cats or birds.

Closing
That’s all I wanted to put to print for now. No doubt this thread will be high-jacked by the pet-optional-vs-required-discussion. So I thought I’d address it right here, both sides are wrong and right and incredibly stubborn, but in the end ANet decides. But have fun~

~This is the internet, my (or your) opinion doesn’t matter~

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Posted by: Bran.7425

Bran.7425

It is, I just had to pin down some thoughts about the pet that’d make it more…enjoyable.
Appearance
It’s weird in a game where we can choose the look of our armor and weapons with the appropriate stats, yet the pet has to look like…whatever. I’d like all pets to have a setup of choosable modes. For example power-crit, condition, tank-support. so I could run high dps wolves, and not be forced to run cats or birds.

Not sure that the Devs would go for that as it would change the meta as knowing what abilities are with which skins is a part of play.

Pets have been hidden due to rising Player complaints.

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Posted by: iitwinz.1420

iitwinz.1420

The pet moving out of red circles won’t be implemented, probably because if your enemy camps in one, the pet would probably just do nothing but watch him

Server: Sea of Sorrows
IGN: Recommend -lvl 80 Ranger
Guild: Professors [PROF]

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Posted by: Comalies.6295

Comalies.6295

And to add, id like to see more variety of pets. More DPS to be exact. Feel kinda pressured into playing Cat or Bird…dont really want to,but they do most damage.

Kinda like what you said in Appearance…but thats not really a matter of appearance..more so dont want a cat. Id like to see Rock Dog or something that isnt charmable at the moment.

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Posted by: Maximum Potato.5923

Maximum Potato.5923

Give my moa some golden armor, and I’d be happy with appearance changes XD
But I don’t like the CC idea – I use cats and red moas because they can grant might and fury to my allies, which is awesome. The hyena skill is good too – having 2 pets on the field can increase your damage and draw aggro away from you.

Who’s a good boy? Not you, since you aggro’d the BLOODY CHAMP-

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Posted by: haxi.9038

haxi.9038

well i kinda get the feeling that devs dont read this forum anymore last reply was 4months ago