Obstructed, miss, out of range, pet's down!
1) You think they care?
2) You think a dev will actually read this?
3) Do you actually think this post is going to do anything?
Just do what I did and roll a warrior. 20x stronger, without the hassle of a pet. Even more hilariously, I beat a ranger 1 v 1 as a longbow warrior just yesterday.
“Duelist kings”. What a joke Anet. Just roll a warrior and get over the misery, this class is not even close to worth it at 80 compared to other classes and it’s the truth. Simply a look at who wins in PvP and who they want for Dungeons says it all.
I experienced this in the AC Exp 1 the other day. I’m standing on top of a burrow shooting down at it and it’s still “obstructed”. -_-
I carry a greatsword with ghost slaying on it for just that purpose. Doesn’t miss the burrow, cleaves the gravelings, gravelings are “ghosts”. It’s a ridiculous workaround.
Yeah, I ended up greatswording the burrows/gravelings, too. Before that I was using a longbow intending to RF + QZ the burrows, but no… nothing except Barrage (and I guess my pet) could bypass the invisible obstructions. Ditto with the shortbow. We ultimately failed that sequence because ol’ Hodgepodge couldn’t stop being a graveling magnet and we got tired of picking up his pieces. -_-
You are kidding right? I brought my ranger into AC exp path one and after the Guardian and someone else failed to keep the graveling’s off hodgekins I took over. Pretty much single handedly kept them off his kitten
That area is never about killing the gravelings. Just kite them and make sure they agro your kitten Your pet (Im 30 BM) also attracts a lot of gravelings.
It’s easy as hell.
Though I share the pain with not being able to hit the kitten burrows. dunno wtf happened there. Can’t be a hard fix tbh. Dev’s sort it out.
Sophia Theos Beast Master
[Fissure of Woe]
I’ve run it twice so far, once as a BM bunker (successfully), and the aforementioned time as more dps-oriented, 20/25/20/0/5 build (failingly). As a BM bunker, I could better aggro, tank, and survive the gravelings even by myself, making it so that as long as I could maintain aggro and keep the heat off Hodg, everyone else could focus down on the burrows. On my last run, though, it seemed like no one (including me) was tanky enough to keep both him/herself and Hodg alive, and the couple or so that could hit hard couldn’t handle taking out more than a couple of burrows before the gravelings got to them.
Me? I could hit “okay” (at least when my attacks weren’t obstructed by thin air), but without the BM bunker’s toughness, healing power and regeneration, I just felt less useful all around, especially since like you said the point isn’t to kill the gravelings. I’m not saying I was the deciding factor for that run, but I think I could’ve pushed the odds in our favor a lot more if I could do one thing well (offense or defense), versus being sort of “middle of the road” like I was. By Hodg’s 5th or 6th death, I started adding traps and Entangle into my skill set to try to slow down how quickly Hodg’s Groundhog Days were coming, but come they did. -_-
All right, I’m going back. >_< How much does Apothecary gear cost? Yeeeeeesh.
(edited by achensherd.2735)
You think we’re the only class that gets obstructed? No.
“Pets are instagibbed in WvW as are we” – are we magically more susceptible to damage or are you possibly just maybe overreacting?
You are kidding right? I brought my ranger into AC exp path one and after the Guardian and someone else failed to keep the graveling’s off hodgekins I took over. Pretty much single handedly kept them off his kitten
That area is never about killing the gravelings. Just kite them and make sure they agro your kitten Your pet (Im 30 BM) also attracts a lot of gravelings.
It’s easy as hell.
Though I share the pain with not being able to hit the kitten burrows. dunno wtf happened there. Can’t be a hard fix tbh. Dev’s sort it out.
I find it hilarious that they redesigned AC and they didn’t touch some of the most broken content in any dungeon – graveling burrows. The huge disparity between greatsword warriors, elementalists, grenadiers compared to necromancers and rangers etc when it comes to burrows (and the annoying fact that this encounter is a DPS check that for the above reasons is greatly challenging to specific classes) would have made it the biggest priority for a change in AC – or the fact that many weapons still have great difficulty hitting the burrows. Sadly they were ruining perfectly fine encounters instead of fixing the truly broken ones.