Vol I – https://www.youtube.com/watch?v=J9klT6bLDew
Vol II – https://www.youtube.com/watch?v=mqgHkV327sM
As a few of you may know I was already running a Shout melee build but was in WS not Skirmishing. With the new changes to strider/Shouts I revised my build to as follows
I swap Oops you Died the River Drake (Dat Tailswipe) in for the Poof Ouch the Smokescale sometimes but with short CD on Sword/GS I love the smoke finishers, Machine Gun Barney the Bristleback is a constant
After a day of Playing and falling in love I will use a map quote for my new title
“I’m a Ninja with a Dinosaur”
I’m by Definition a Burst/Bunker/Support in close Melee Beast master
(see my Sig for Vids of old build)
Highlights:
- Frequent access to auto crits via Intelligence/remorseless (GS passive/2nd pet swap/weapon swap/SoTP)
- MoC Damage boost for me and pet and Enlarge Damage boost for me and pet.
- Stacking MoC/Remorseless/Enlarge provides outstanding burst for you and Pet with most attacks being AE
- Solid AE Healing and condition removal, AE stun break and swiftness for me and allies
- Solid Mobility and ridiculous access to Stability, incredible Evades
- Ranged Defense: Striders Defense-Whirling blades-GS Block make you near invulnerable at range and force in close combat
- Potential for up to 7×2 Sec Taunts per minute for Rez/Etc
- Respectable/Optimized power and defense stats and CDs to support build play
- Quickdraw for minimizing Prime Weapon CD on Swap (more frequent access to MoC by using Axe4 and GS5 on Swap)
All I will say is they took my Old Quirky build and made it a masterpiece
Thank You Anet
As a fan of Double Melee builds, this looks promising. I will definitely try this out when I get home tonight.
I also took your build and theorycrafted a point bunker version: http://gw2skills.net/editor/?vNAQNAR8Yn0rClsiFsCWsCEtiFGBjJcd0CAwN1q6W1Z0NCOdlMtzA-TJxGABMVGg99HA4hAk7VAAA
Same build as above but with Spirit of Nature. Since there was a change to Natures Vengeance trait: http://gw2skills.net/editor/?vNAQNAR8Yn0rClsiFsCWsCEtgFGBDupWV3qMhrjWAwZ0NCiBlMtzA-TJxGABA8QAy9KAw++DMVGAA
Does anyone know if Live Vicariously procs every time to Spirit of Natures Pulses its heal? that would be 715HP per second if it did…
Man, your pet names are awesome. I’ve never played a shout build so I’m going to try this and see where I go with it. Thanks for the post.
Do you have a shout build with range weapons vs melee?
Do you have a shout build with range weapons vs melee?
Sorry it’s a melee only build, Striders defense requires melee weapons and the MoC Burst setup doesn’t lend well with channeled DPS (Like Rapid Fire) you really need a single attach high Delve to make this work. Like GS2 and Axe4.
Glad you like the pet names Expiatus =D
This build became viable?
I’m all in. Thanks for sharing. I’m a fan of this build but I somehow never saw it anywhere near viable.
I love people who prove me wrong. This is one of the moments I’m living my life of forum member for.
Couple of questions:
1.) Does interrupts coming from the pet (Taunt, Knockdowns, etc) proc MoC?
2.) Do you need NM (fortifying bond) for your pet to get remorseless too via fury?
This build became viable?
I’m all in. Thanks for sharing. I’m a fan of this build but I somehow never saw it anywhere near viable.I love people who prove me wrong. This is one of the moments I’m living my life of forum member for.
Lower CDs on shouts (both 24 sec now) and the improved Striders really help its viability. I use the Generosity for the little extra condi removal as I am always assured of a proc on Weapon swap with intelligence. So up to 6 weapon swaps / min (6 generosity procs) and 2-3 applications each of both Guard and Protect Me, 4 application of WHaO and up to 2 of SoTP gives some viable condi removal.
Potential Condis removed per Min: ~ 16-18 or 1/3.5 seconds or so
Melee defense is great with Dodge/Evades/protection and plenty of stab and I already spoke about how powerful Striders/WD are as a Ranged defense.
Couple of questions:
1.) Does interrupts coming from the pet (Taunt, Knockdowns, etc) proc MoC?
2.) Do you need NM (fortifying bond) for your pet to get remorseless too via fury?
1.) No.
2.) No. The pets always gains Opening Strike when the ranger gains it. If you apply fury to the pet only, it will not gain OS though (regardless of NM).
Lower CDs on shouts (both 24 sec now) and the improved Striders really help its viability. I use the Generosity for the little extra condi removal as I am always assured of a proc on Weapon swap with intelligence. So up to 6 weapon swaps / min (6 generosity procs) and 2-3 applications each of both Guard and Protect Me, 4 application of WHaO and up to 2 of SoTP gives some viable condi removal.
Potential Condis removed per Min: ~ 16-18 or 1/3.5 seconds or so
Melee defense is great with Dodge/Evades/protection and plenty of stab and I already spoke about how powerful Striders/WD are as a Ranged defense.
I just tried a few games and I realized one thing.
I do suck xD
What would you suggest me to focus on? Once I see a Necro I know I’m dead meat. Once I pop SotP I’m dead (corrupt) and if I don’t – I’m dead.
And if I’m fighting thieves I usually get blinded on maul (it’s easy to interrupt by so many ways) and without it it’s just a matter of time when they burst me down. And nope, with so much mobility and stealth on their hands my pet simply won’t do the job for me.
There is one issue with the build, it has no stun breakers. Protect me only breaks allies out of stun not the player who cast it, that said you do have good access to stability but none of it is instant cast which can be a pain vs classes such as thief and mesmer who have instant cast cc.
But other than that i love how the build looks and the way traits and skill synergise, and it does not run the druid line!! I adore builds that forgo the elite spec in order to take traits that better synergise.
Lower CDs on shouts (both 24 sec now) and the improved Striders really help its viability. I use the Generosity for the little extra condi removal as I am always assured of a proc on Weapon swap with intelligence. So up to 6 weapon swaps / min (6 generosity procs) and 2-3 applications each of both Guard and Protect Me, 4 application of WHaO and up to 2 of SoTP gives some viable condi removal.
Potential Condis removed per Min: ~ 16-18 or 1/3.5 seconds or so
Melee defense is great with Dodge/Evades/protection and plenty of stab and I already spoke about how powerful Striders/WD are as a Ranged defense.
I just tried a few games and I realized one thing.
I do suck xD
What would you suggest me to focus on? Once I see a Necro I know I’m dead meat. Once I pop SotP I’m dead (corrupt) and if I don’t – I’m dead.
And if I’m fighting thieves I usually get blinded on maul (it’s easy to interrupt by so many ways) and without it it’s just a matter of time when they burst me down. And nope, with so much mobility and stealth on their hands my pet simply won’t do the job for me.
You can always run SoR or another shout instead of SoTW if you feel you are having issues managing condis.
You can always run SoR or another shout instead of SoTW if you feel you are having issues managing condis.
It ruins the magic of the build this way.
The build is especially about the burst and unstoppable gameplay with the stability and +25% burst.
You can always run SoR or another shout instead of SoTW if you feel you are having issues managing condis.
It ruins the magic of the build this way.
The build is especially about the burst and unstoppable gameplay with the stability and +25% burst.
I agree, simply offering a suggestion because he had issues.
You can always run SoR or another shout instead of SoTW if you feel you are having issues managing condis.
It ruins the magic of the build this way.
The build is especially about the burst and unstoppable gameplay with the stability and +25% burst.I agree, simply offering a suggestion because he had issues.
I’m the one having issues ;D
lol
/15 char
There is one issue with the build, it has no stun breakers. Protect me only breaks allies out of stun not the player who cast it, that said you do have good access to stability but none of it is instant cast which can be a pain vs classes such as thief and mesmer who have instant cast cc.
But other than that i love how the build looks and the way traits and skill synergise, and it does not run the druid line!! I adore builds that forgo the elite spec in order to take traits that better synergise.
I’m fairly sure protect me stunbreaks the user too.
There is one issue with the build, it has no stun breakers. Protect me only breaks allies out of stun not the player who cast it, that said you do have good access to stability but none of it is instant cast which can be a pain vs classes such as thief and mesmer who have instant cast cc.
But other than that i love how the build looks and the way traits and skill synergise, and it does not run the druid line!! I adore builds that forgo the elite spec in order to take traits that better synergise.
I’m fairly sure protect me stunbreaks the user too.
I can confirm it does.
Guard doesn’t but it isn’t even supposed to. As an instant cast it can be used while stunned, though.
As a fan of Double Melee builds, this looks promising. I will definitely try this out when I get home tonight.
I also took your build and theorycrafted a point bunker version: http://gw2skills.net/editor/?vNAQNAR8Yn0rClsiFsCWsCEtiFGBjJcd0CAwN1q6W1Z0NCOdlMtzA-TJxGABMVGg99HA4hAk7VAAA
Same build as above but with Spirit of Nature. Since there was a change to Natures Vengeance trait: http://gw2skills.net/editor/?vNAQNAR8Yn0rClsiFsCWsCEtgFGBDupWV3qMhrjWAwZ0NCiBlMtzA-TJxGABA8QAy9KAw++DMVGAA
Does anyone know if Live Vicariously procs every time to Spirit of Natures Pulses its heal? that would be 715HP per second if it did…
It doesn’t proc.
Okay, tried the build. In 1v1s it works very well and I could manage my fights. In 2v1 fights or more….well I stink. Or better said, I’m more use to pulling back to range an opponent that I’m not use to managing melee space and position. I’m going to still give it practice to change things up but wow it made me realize how long its been since I played pure melee.
Okay, tried the build. In 1v1s it works very well and I could manage my fights. In 2v1 fights or more….well I stink. Or better said, I’m more use to pulling back to range an opponent that I’m not use to managing melee space and position. I’m going to still give it practice to change things up but wow it made me realize how long its been since I played pure melee.
I’m so used to all melee as its been how I play for months. Sword Evades and GS Block and the Taunts are your best friend in close. Takes some time but it does work pretty well once you get your rotations down.
I played a hotjoin with this guy, we crushed them like bugs ;-)
I’ve not tried the build, yet. I see that it is using sword, axe, and great sword. The last double melee build I was running used axe, dagger, and sword, torch (for fire fields). Would that work possibly? I’m not a huge fan of the GS.
I was using Troll Unguent though, with lightning reflexes, and entangle. This looks interesting so may give it a whirl anyway with my old weapon set. Double Melee has a higher skill level I think.
I’m always amazed and when I see people running them on their ranger. I always know it is going to be a hell of a fight if they play well and usually a respawn for me.
I played a hotjoin with this guy, we crushed them like bugs ;-)
lol Yup Justine, we kicked some Tail ….
I’ve not tried the build, yet. I see that it is using sword, axe, and great sword. The last double melee build I was running used axe, dagger, and sword, torch (for fire fields). Would that work possibly? I’m not a huge fan of the GS.
I was using Troll Unguent though, with lightning reflexes, and entangle. This looks interesting so may give it a whirl anyway with my old weapon set. Double Melee has a higher skill level I think.
I’m always amazed and when I see people running them on their ranger. I always know it is going to be a hell of a fight if they play well and usually a respawn for me.
The specifics of the build are aimed at Single Strike High Damage Attacks, The Weapon set in there is the best for that purpose.
Idea is decent survival while Stacking various high % Damage mods. (MoC/Opening Strike/Enlarge with intelligence Auto Crits) so Torch and Dagger are not ideal. Axe and GS have our Highest Delve Single attacks, any variance away would require significantly modding the rest of the build and breaking that synergy.
I’ve not tried the build, yet. I see that it is using sword, axe, and great sword. The last double melee build I was running used axe, dagger, and sword, torch (for fire fields). Would that work possibly? I’m not a huge fan of the GS.
I was using Troll Unguent though, with lightning reflexes, and entangle. This looks interesting so may give it a whirl anyway with my old weapon set. Double Melee has a higher skill level I think.
I’m always amazed and when I see people running them on their ranger. I always know it is going to be a hell of a fight if they play well and usually a respawn for me.
The specifics of the build are aimed at Single Strike High Damage Attacks, The Weapon set in there is the best for that purpose.
Idea is decent survival while Stacking various high % Damage mods. (MoC/Opening Strike/Enlarge with intelligence Auto Crits) so Torch and Dagger are not ideal. Axe and GS have our Highest Delve Single attacks, any variance away would require significantly modding the rest of the build and breaking that synergy.
Makes sense. Thanks
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