“-and on this occasion I keep mine plate armors”
discussion about offensive/deffensive playstyles
Today I’ve got randomly such a though – “It’d be kitten awesome if staff wielded by druid was casting type weapon with default range of 1500” (on par with longbow)
one can always dream huh? what’ya think guys? good idea or bad idea?
[and yeah pun in title is infact intended – please don;t kill me for weak puns :P]
I guess it would be cool, unless the attacks were very slow moving projectiles like Guardian’s Scepter auto attack.
1500 range Gaurdian staff auto with cripple component.
/cackle
I guess it would be cool, unless the attacks were very slow moving projectiles like Guardian’s Scepter auto attack.
I thought more about beamlike attacks actually
It would be terrible design if druid staff had 1500 range. Why would they do that? This range is really rare in this game, only 2 professions have this: ranger and engineer. And that’s it, ranger already has 1500 range, why should they give them another weapon like that?
Range of staff will be 1000-1200 but not more, I call it now.
It would be terrible design if druid staff had 1500 range. Why would they do that? This range is really rare in this game, only 2 professions have this: ranger and engineer. And that’s it, ranger already has 1500 range, why should they give them another weapon like that?
Range of staff will be 1000-1200 but not more, I call it now.
as the thread name says “one can dream” :P
but answering your question – simple – because they need to somehow make a staff that will be different than all other staffs and as we have 1200 range staffs, 600 range staff, two fresh melee staffs there are only two options left – sniper staff (1500 range) and medium range staff (900 range). but then there is a lot of weapons with varied roles at 900 range so the easiest way to make that stuff somewhat diferent from all stuff out there is to make it 1500 range staff
we can already snipe-damage with longbows – why shouldn’t we be able to snipe-support with a staff?
It would be terrible design if druid staff had 1500 range. Why would they do that? This range is really rare in this game, only 2 professions have this: ranger and engineer. And that’s it, ranger already has 1500 range, why should they give them another weapon like that?
Range of staff will be 1000-1200 but not more, I call it now.
as the thread name says “one can dream” :P
but answering your question – simple – because they need to somehow make a staff that will be different than all other staffs and as we have 1200 range staffs, 600 range staff, two fresh melee staffs there are only two options left – sniper staff (1500 range) and medium range staff (900 range). but then there is a lot of weapons with varied roles at 900 range so the easiest way to make that stuff somewhat diferent from all stuff out there is to make it 1500 range staff
we can already snipe-damage with longbows – why shouldn’t we be able to snipe-support with a staff?
I think ranger staff will be something new too, but not that way. Just giving it a large range wouldn’t cut it for me. And I still don’t think ranger needs another high range option. ^^
I expect an aoe attack similar to the ones we saw in the beta: aoe vines which will grow slowly,so the aoe field gets bigger each second. Maybe the damage could scale somehow with it, so at the beginning the damage is “concentrated” and while growing the damage will get less. Or the other way around.
It would be terrible design if druid staff had 1500 range. Why would they do that? This range is really rare in this game, only 2 professions have this: ranger and engineer. And that’s it, ranger already has 1500 range, why should they give them another weapon like that?
Range of staff will be 1000-1200 but not more, I call it now.
as the thread name says “one can dream” :P
but answering your question – simple – because they need to somehow make a staff that will be different than all other staffs and as we have 1200 range staffs, 600 range staff, two fresh melee staffs there are only two options left – sniper staff (1500 range) and medium range staff (900 range). but then there is a lot of weapons with varied roles at 900 range so the easiest way to make that stuff somewhat diferent from all stuff out there is to make it 1500 range staff
we can already snipe-damage with longbows – why shouldn’t we be able to snipe-support with a staff?
It was meant as a joke :P
However the staff plays, I just want it to apply a lot of aoe -damage-. There’s enough support in this game already, with tons more on the way through the Revenant.
I feel it would be as boring as the porcine F2…
no more long range weapons please. keep us in buff range ~600 and support or AOE damage. Even control+dmg would be nice but no more single target stuff, rangers too focused on single target dps we need more AOE fields.
no more long range weapons please. keep us in buff range ~600 and support or AOE damage. Even control+dmg would be nice but no more single target stuff, rangers too focused on single target dps we need more AOE fields.
why it can’t have both?
[epic range and AoE? :P]
also – we already have 600 range buffing aoe staff out there – its called guardian staff
I deffo don’t want copied guardian stuff in more “rangerish” edition as druid stuff – I want sth that is not there yet
EDIT: also disclaimer – I don;t say it have to be such long ranged weapon – I only say that it’d be awesome for me if it was :P
I would actually like more ranged + AOE dmg possibilities.
I also would love it if the staff gave a passive aoe vines growing around the druid that slows/roots enemies that stay too close too long.
I’d love to replace my longbow with a 1200+ ranged staff, so long as it isn’t given a Point Blank Shot like skill for me to get blamed for using. Not a fan of how the melee staff was implemented for the Thief so I really hope this one isn’t like that.
I’d love to replace my longbow with a 1200+ ranged staff, so long as it isn’t given a Point Blank Shot like skill for me to get blamed for using. Not a fan of how the melee staff was implemented for the Thief so I really hope this one isn’t like that.
Agreed, I understand how the ranger is supposed to be the jack of all trades with melee/ranged combat… but overall it just tends to feel like your subpar on using anything and everything in comparison to other classes.
Lack speed (Mesmer/Thief/Guardian) for teleports (warrior/elementalist/thief) for movement speed
Lack sustainability (necromancer/guardian/warrior/Mesmer/thief) for 2nd health bars, large heals, fair number of blocks and evasions/decoy spam
Lack cc (… list getting too long to continue doing this)
Lack utility
Hopefully the druid can be something on par or above the meta currently… Not much hope for that… but we can still dream cant we?
Lack speed (Mesmer/Thief/Guardian) for teleports (warrior/elementalist/thief) for movement speed
tbh I find ranger far more mobile than guardian – I mean in averaged scenario.
the only way guardy could outrun decently build ranger was if he could somehow sustain perma swift… ah righ ranger has that capability on few builds already….
ofc I’m not talking about perfect case scenario for guardian when he is suplied with enought targets at perfect ranges – because its hard to outrun teleporting around…..
and only ground targeted teleport I’m aware of has too short cooldown for ranger to not be able to make up for said teleport….
not mentioning comparision to warrior….
Lack sustainability (necromancer/guardian/warrior/Mesmer/thief) for 2nd health bars, large heals, fair number of blocks and evasions/decoy spam
I’d also argue about lack of sustainability especially if you consider thief having one (sustainability I mean) its really easy to make a build for ranger that will have more regeneration that anyone will ever need with few really nice heals at disposal… also we have evasions on both swords and even dagger where gs also fields block – we also have utilities for evades/damage mitigation like lightning reflexes (evade) and signet of stone (damage mitigation) – we even have a 3seconds stealth on longbow ^^
Lack cc (… list getting too long to continue doing this)
I agree that we barely have any CC when compared to CC-focused builds of other clases
Lack utility
I’ll for sure agree that we lacks team utility – but I’m not so sure about utility overal…
Hopefully the druid can be something on par or above the meta currently… Not much hope for that… but we can still dream cant we?
well lets start with noticing that “current meta” is pretty braindead one and as long as you don;t want to beat records of how fast one can speedrun specific dungeons rangers when operated skillfully can already stand on same level if not even higher when compared to majority of metazerk players. I personally hope that druid will have really interesting mechanics with many enjoyable skills while filling both of most painfull gaps of the class – AoE and team support
don;t worry bro we can always dream ^^
[PS. although I don’t want druid to be anything even remotely close to insane-mega-op-must-have-thing – because then everybody will try to run it and I dont like the folks playing my fav class only because of how op it is…..]
tbh I find ranger far more mobile than guardian – I mean in averaged scenario.
the only way guardy could outrun decently build ranger was if he could somehow sustain perma swift… ah righ ranger has that capability on few builds already….
The problem there is they gave the guardian the ability to teleport, sadly I have seen guardians teleport the range of a longbow instantaneously… which in my eyes is a little excessive or well… not appropriate for a “melee/tanky/paladin type”
its hard to outrun teleporting around…..and only ground targeted teleport I’m aware of has too short cooldown for ranger to not be able to make up for said teleport….
that’s mainly the issue, I can understand the Mesmer with a teleport/displacement as that is what they are supposed to be capable of class-wise.
However a thief nor a paladin should be capable of such feats of magic. Thieves already have the advantage of long stealth durations.
I’d also argue about lack of sustainability especially if you consider thief having one (sustainability I mean) its really easy to make a build for ranger that will have more regeneration that anyone will ever need with few really nice heals at disposal… also we have evasions on both swords and even dagger where gs also fields block – we also have utilities for evades/damage mitigation like lightning reflexes (evade) and signet of stone (damage mitigation) – we even have a 3seconds stealth on longbow ^^
The problem with the skills you have provided is that they do not contribute to actually prolonging death, I have seen warriors regain full health bars, guardians regain full health, necromancers who somehow are capable of 3 total health bars with their upcoming reaper additions. Sure the added toughness is good sometimes, maybe the jump back… but when the other classes have low cd roots/teleport etc… etc… it becomes a moot point of taking such.
[PS. although I don’t want druid to be anything even remotely close to insane-mega-op-must-have-thing – because then everybody will try to run it and I dont like the folks playing my fav class only because of how op it is…..]
Too true on your P.S, level 80 ranger here, hard leveled…
What honestly burns me as a ranger additionally, is the fact that necromancer/elementalist/engineer – have/will have pets/summons additional to their class while rangers got penalized ~20% strength for being a pet class.
Aside from the fact the necromancers pets can stun/bleed/root etc etc. Which should not be a thing.
Honestly I just want to see the ranger become a stronger independent class that doesn’t have to prove anything to the classes that denied it any respect xD
I can see the threads now….
“OMG Druid OP my youtube build can’t out run that range! refund! refund! refund!”
@wolfey it would actually be more “I can’t get close enough to ranged class with the pew pews”
tbh I find ranger far more mobile than guardian – I mean in averaged scenario.
the only way guardy could outrun decently build ranger was if he could somehow sustain perma swift… ah righ ranger has that capability on few builds already….The problem there is they gave the guardian the ability to teleport, sadly I have seen guardians teleport the range of a longbow instantaneously… which in my eyes is a little excessive or well… not appropriate for a “melee/tanky/paladin type”
Judge’s intervention 1200 range pretty long cd ground targeted, meditation, teleport with aoe burn – not full longbow range – not even full 1200 range because you land in the middle of burn circle which have to fit fully into 1200 range
its hard to outrun teleporting around…..and only ground targeted teleport I’m aware of has too short cooldown for ranger to not be able to make up for said teleport….
that’s mainly the issue, I can understand the Mesmer with a teleport/displacement as that is what they are supposed to be capable of class-wise.
However a thief nor a paladin should be capable of such feats of magic. Thieves already have the advantage of long stealth durations.
shadowsteps bro are totlly thief-rogue kind of stuff – also I’m not awar of any shadowstep with more that 60 range while the only ground targeted one eats alot of initiative….
I’d also argue about lack of sustainability especially if you consider thief having one (sustainability I mean) its really easy to make a build for ranger that will have more regeneration that anyone will ever need with few really nice heals at disposal… also we have evasions on both swords and even dagger where gs also fields block – we also have utilities for evades/damage mitigation like lightning reflexes (evade) and signet of stone (damage mitigation) – we even have a 3seconds stealth on longbow ^^
The problem with the skills you have provided is that they do not contribute to actually prolonging death, I have seen warriors regain full health bars, guardians regain full health, necromancers who somehow are capable of 3 total health bars with their upcoming reaper additions. Sure the added toughness is good sometimes, maybe the jump back… but when the other classes have low cd roots/teleport etc… etc… it becomes a moot point of taking such.
well if constant regeneration of healt hand one of shortest cd healing skills around are not “prolonging death”….
while mentioning singet of stone I meant active effect – for phew secodns you do not receive any damage
[PS. although I don’t want druid to be anything even remotely close to insane-mega-op-must-have-thing – because then everybody will try to run it and I dont like the folks playing my fav class only because of how op it is…..]
Too true on your P.S, level 80 ranger here, hard leveled…
What honestly burns me as a ranger additionally, is the fact that necromancer/elementalist/engineer – have/will have pets/summons additional to their class while rangers got penalized ~20% strength for being a pet class.
well I don’t feel penalised much on that matter – but then I’m weird guy that is making weird uses of his pet and by accident it happens to work :P
Aside from the fact the necromancers pets can stun/bleed/root etc etc. Which should not be a thing.
they did so in gw1 so I don;t really see why they shouldn’t now…
Honestly I just want to see the ranger become a stronger independent class that doesn’t have to prove anything to the classes that denied it any respect xD
I don’t think it have to prove anything right now – if anyone in game is criticising me playing a ranger then with few exeptions I just assume they don;t know what they are speaking about :P
[few exceptions for example: when I go fractals with my ranger – I haven’t build my ranger to be viable on fratcals – my guardy alt was built for that purpose]
I just hope the guy doing druid is not the same as the one that did the balance patch in the ranger. That guy showed no knowledge about the ranger class driving the class to the deeps of the bottom of the nerfing abyss. Also th jokes about ranger and the use of the word “synergy” were there was none really made me despise Arena Net for a long time.
Robert Gee has done an amazing job in the reaper, that spec is just so much fun to play even with the matrix-slow motion GS.
I hope the guy in charge of the druid is as good as Robert, really really hope not to be the last guy.
(edited by anduriell.6280)
Last I checked, Ireno is still working on the Druid as well as the Scrapper. I really don’t have anything against the guy as the traits could use a bit of polishing here and there. What I’m glad to know is that Peters is gone, which means no more (or at least less) moving traits designed as Adept tiers into Grandmaster slots.
Last I checked, Ireno is still working on the Druid as well as the Scrapper. I really don’t have anything against the guy as the traits could use a bit of polishing here and there. What I’m glad to know is that Peters is gone, which means no more (or at least less) moving traits designed as Adept tiers into Grandmaster slots.
Yayyyy!!! /s
(edited by anduriell.6280)
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