One simple question i can't understand

One simple question i can't understand

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Posted by: Dayne.8910

Dayne.8910

Why is ranger the only class that is punished for their F1 ability?

No other class lost damage because of the F1 ability, it is a class perk, it defines and adds to the flavor of each, yet we loose damage compared to all other classes because of ours? On top of that, 35-45% of our damage is assigned to our pet?

Is it really any more damage or utility than others?

I honestly think the damage/utility of our F1 ability vs other is about on par when you consider all of its downfalls(easy to kite, killable w/ long recast, F2 has long cool-down, travel time until damage, cc can effect it, it gets aoe’d like a chump, HORRIBLE AI, again…HORRIBLE AI). Possibly take away the ability to change between two in combat, but i do not see this need to be punished for having a pet.

(P.S. I don’t think all classes are balanced well and rangers are kitteny, i think a couple classes really got the shaft, and some far outshine the others, but this is the ranger forums)

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Posted by: Electro.4173

Electro.4173

Damage isn’t the only thing that matters. Other classes don’t get a second healthbar which can be instantly healed every 20 seconds (assuming you don’t let it go down all the way). Pets provide utility beyond pure damage.

Obviously there are major problems with the way pets function right now, but I don’t think the core class mechanic itself is bad. With some fixes and tweaks I think it could work.

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Posted by: Deleven.7508

Deleven.7508

i agree with electro

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Posted by: Batlav.6318

Batlav.6318

35-45% of the dmg Oo

my pet can do so only if i am using only autoattack

SFR

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Posted by: Quarktastic.1027

Quarktastic.1027

Damage isn’t the only thing that matters. Other classes don’t get a second healthbar which can be instantly healed every 20 seconds (assuming you don’t let it go down all the way). Pets provide utility beyond pure damage.

Obviously there are major problems with the way pets function right now, but I don’t think the core class mechanic itself is bad. With some fixes and tweaks I think it could work.

Except for the fact that this “second health bar” is in no way tied to your character’s survivability. Sure, your pet can take hits for you, but so can necromancers’ minions, elementalists’ summoned elementals, and just about any other summoned creature characters can produce.

Pets do provide some utility, but 75% of that utility is left in the hands of an unreliable AI, which seems to have more trouble keeping itself alive than a squirrel on a busy freeway.

The ranger’s pet mechanic is essentially the same as summoned creatures produced by other professions. The only differences being, we have slightly more control over our pets, they never go away, and they have a few more abilities. But at the pets’ core is the same AI that plagues all summoned creatures. It’s a shame that the ranger’s “unique” profession mechanic is a glorified necromancer minion that we can’t blow up to get more use out of.

Those armadillos would be a lot cooler if they looked more like real armadillos. mmm armadillos
-BnooMaGoo.5690

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Posted by: Turtles All The Way Down.5608

Turtles All The Way Down.5608

Batlav if you’re using any kind of decent DPS weapon ( so only shortbow), then you’re only using auto attack.

Electro, rangers don’t get a second health bar. Necromancers get a second health bar.

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Posted by: Haya jii san.1978

Haya jii san.1978

Dear fellow Ranger souls out there, I do realise this is a major issue and therefore it’s been already mentioned and monitored in the following thread :
https://forum-en.gw2archive.eu/forum/professions/ranger/Pet-overhaul/first#post635242
You’d be more than welcome to join in and post your ideas, thoughts and feedback in general, so we can make it functional in the future !

In regard,
Haya

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Posted by: Batlav.6318

Batlav.6318

Im Longbow user so pet do much less compared to my dmg but i guess you are right
pets should add a lil bit not to be half of our dmg since they are dead all the time

SFR

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Posted by: Psychrome.9281

Psychrome.9281

if your pet is dead half the time you really need to learn to use F4 outside of bosses in dungeons i rarely ever see my pet actually die, they get close but troll ungent and a dog and it seems to survive forever, Pathing is my biggest complaint why cant they jump off a small ledge like i can why do they have to go all the way around in clock tower to get at an enemy i am fighting from the window cant they use the crates as stairs for godsakes

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Posted by: Shilian.5873

Shilian.5873

my pet only dies when i want to, you know why? it is on passive..call me noob but as a glass cannon ranger the pet is useful only when he is out of trouble, f2 and protect me that’s the maximum i can get from a pet right now, and yes i have tried a “beast master signet” build, didn’t work that well since it has good synergy with GS 5 ability and sword/horn and we all know sword MH is a cat puppy