[Opinions] My suggestions for CDI

[Opinions] My suggestions for CDI

in Ranger

Posted by: ItIsFinished.9462

ItIsFinished.9462

Basically I put out some ideas that I believe are common sense changes. Nothing ground breaking, just ideas to help bring the Ranger a little closer to the other classes. These ideas got buried in the CDI thread and was hoping for other Rangers that actually play this class give some opinions on these ideas. You can comment on one idea or all. I just wanted to throw these out here. Thanks for your time.

Absorbing your Spirits to gain Spirit Weapons(Like Summoned Ele Weapons)


Specific Game Mode
All Aspects of the game

Proposal Overview
The ability to ‘absorb one of your spirits’ for an added affect to your attacks. Ex, Spirit Arrows, etc.

Goal of Proposal
Make it more viable in PvP/WvW/PvE

Proposal Functionality

  • Option #1:
  • The Ranger can now pickup/absorb one of there Spirits for an added affect. The Spirit would no longer have an AOE bonus affect for the Rangers allies, but instead it would absorb the affects and distribute them from attacks.
  • Option #2:
  • All of the Spirits can be picked up for a new set of 1-5 attacks/skills.
    • If you pick up Sun Spirit you are granted a new bow that has the design and look of the direct Sun Spirits color and aura that you picked up. You would be granted with new 1-5 skills that pertain to the Sun Spirits roots.
    • Maybe Stone Spirit represents a greatsword when picked up that offers hard CC/blocks etc.
    • It would be like an Elementalists and there summoned weapons.

Associated Risks
The Ranger will now have more options, and access to skills for CC, reflects etc.


Rework of the pet system ~ A balanced approach


Specific Game Mode
All Aspects of the game

Proposal Overview
Rework of the Pet system(Impossible to explain in under 200 words btw)

Goal of Proposal
Make it more viable in PvP/WvW/PvE

Proposal Functionality
Take out Passive and Attack modes. Add a “Guard mode” and a “Attack mode”.

  • Guard Mode
  • When the Ranger puts his pet in “Guard Mode”, the pet will stay by the rangers side, granting various ‘Guard and protect your master’ type of boons or traps that aid in protecting the Ranger(dependent on pet class-Ursine, cats etc). Example, lets say I have a Bird slotted and is in Guard Mode, I want him to grant me swiftness or maybe fury when an enemy comes within “Guard Mode” range. Or let’s say I have my Reptile slotted and in Guard Mode, if an enemy comes within guard mode range I want him to cast Confusion or even do his tail swipe. All the guard mode abilities are dependent on the pet class. Also in Guard mode, the Ranger will do 15% more damage, but the pet will do 15% less damage as well.
  • Attack Mode
  • When the Ranger puts the pet in “Attack Mode” it simply uses there normal attacks and skills but with improved precision and accuracy. Improved AI etc.

Associated Risks
The Ranger will now have more control over the pet and which skills are activated through the pet.


Poison Volley changed to Poison Slash


Specific Game Mode
PvP

Proposal Overview
Poison Volley is now Poison Slash

Goal of Proposal
Make it more viable in PvP/WvW

Proposal Functionality
The ranger Leaps forward slashing his bow in a 120 degree arc causing cleave damage and 5 seconds of poison. Kind of like Eviscerate animation.

Associated Risks
The Ranger becomes vulnerable in melee range but can combo it off by using Quick Shot.

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(edited by ItIsFinished.9462)

[Opinions] My suggestions for CDI

in Ranger

Posted by: ItIsFinished.9462

ItIsFinished.9462

(cont part 2)


Hunters Shot > Hunters Prey Change


Specific Game Mode
PvP

Proposal Overview
Hunters Shot turns into a second skill when it’s been landed.

Goal of Proposal
Make it more viable in PvP/WvW

Proposal Functionality
When Hunter’s Shot has successfully landed and the Ranger is Stealthed, the skill becomes ’Hunter’s Prey’ which allows you to transfer your stealth boon to your pet for a surprise attack. Stealth would then be removed from the Ranger.

Associated Risks
None that I can think of.


Main Hand Axe 1-3 Triple Threat Idea


Specific Game Mode
WvW – But this will work in all game modes.

Proposal Overview
Main hand axe skill 1 through 3 redone.

Goal of Proposal
Make it more viable in PvP/WvW

Proposal Functionality
Right now auto attack only benefits if there’s two or more targets. I think that the Axe should work like this:

  • Skill #1: Triple Threat – Auto chain has 3 different axe throws. 1st throw does X amount of damage, 2nd throw does 30% more damage than the 1st throw and third throw causes the axe to shatter on target causing AOE torment damage. Maybe a trait can modify or add a boon on third throw as well.
  • Skill #2: Chill Blade – Throws an axe at a target causing X amount of damage that can bounce up to 2 more times causing 1.5 seconds of chill per bounce.
  • Skill #3: Severed Blades – Spin ferociously while throwing axes in a 360 degrees causing X amount of damage and crippling enemies for 3 seconds per hit.

Associated Risks
None that I can think of.


Master’s Bond Fix


Specific Game Mode
All Modes
Proposal Overview
Master’s Bond needs to stack like weapon Sigils and stay on when you swap pets or go into water. The only time it should be removed is if the Ranger is downed, or the pet is downed.

Goal of Proposal
Makes it a useful skill.

Proposal Functionality
Right now it disappears when you swap your pet which goes against 95% of the Rangers traits like Zephyr’s Speed, Mighty Swap, Loud Whistle and Vigorous Renewal.

Associated Risks
A stronger pet.

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[Opinions] My suggestions for CDI

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Posted by: thefantasticg.3984

thefantasticg.3984

RoA and TU also disappear when you pet swap… which I kinda understand, but it sucks.

I wouldn’t mind trying out the spirit absortion thing.

I like the Guard thing. I would always have my pet in Guard. FOREVER. lol

RNG is a bell curve. Better hope you’re on the right side.

[Opinions] My suggestions for CDI

in Ranger

Posted by: ItIsFinished.9462

ItIsFinished.9462

RoA and TU also disappear when you pet swap… which I kinda understand, but it sucks.

I wouldn’t mind trying out the spirit absortion thing.

I like the Guard thing. I would always have my pet in Guard. FOREVER. lol

Thanks for the input.

Another reason I wanted to post these ideas here is because I know that this subforum is going to have a good majority of experienced rangers who are familiar with there class and current mechanics. That way I can get honest feedback. It seems like the CDI thread has a lot of people that have never stepped foot in the Ranger forum.

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[Opinions] My suggestions for CDI

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Posted by: thefantasticg.3984

thefantasticg.3984

For the spirit absorbtion thing could it just be I cast the spirit (which those cast times are too long for my liking) and I immediately absorb without any further action? I.E. hitting F to absorb. IMO, that’d make it much more fast paced. Option #1 sounds like what I have read of preparations from GW1. Which I like the idea of. Option #2 definitely sounds like Ele elemental weapons.. which I do quite enjoying using on my Ele (except for the axe depsite the might stacks). Could be interesting depending on how it is implemented. Interesting would be definite if they made one of the spirits give us a staff for support that was a carbon copy of the guardian staff or a sun spirit that gave us a main hand axe that was carbon copy of the warrior axe…

RNG is a bell curve. Better hope you’re on the right side.

[Opinions] My suggestions for CDI

in Ranger

Posted by: ItIsFinished.9462

ItIsFinished.9462

For the spirit absorbtion thing could it just be I cast the spirit (which those cast times are too long for my liking) and I immediately absorb without any further action? I.E. hitting F to absorb. IMO, that’d make it much more fast paced. Option #1 sounds like what I have read of preparations from GW1. Which I like the idea of. Option #2 definitely sounds like Ele elemental weapons.. which I do quite enjoying using on my Ele (except for the axe depsite the might stacks). Could be interesting depending on how it is implemented. Interesting would be definite if they made one of the spirits give us a staff for support that was a carbon copy of the guardian staff or a sun spirit that gave us a main hand axe that was carbon copy of the warrior axe…

For option #2, its totally up for interpretation. With the main idea being they can be used as normal, but at the last second before they die, they could be picked up and absorbed into a weapon. The weapons would focus more on CC, absorbs, reflects and evades rather than hard damage or burst damage. I definitely wouldn’t be opposed to having a burst option though.
Maybe to make it balanced, the remaining time on the original Spirit cast would be transferred when absorbed. So if a Spirit has 5 more seconds before dying, if you picked it up the weapon would have 5 seconds remaining.

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[Opinions] My suggestions for CDI

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Posted by: awge.3852

awge.3852

In terms of ‘passive pet mode’ I always thought that this would synergise very well with the Beast Master trait line. There are traits in there under the name ‘training’ and for the most part those are quite useless in large encounters, where having a pet die on you instantly is not a viable option. If having the pet on passive will help it stay alive, then these ‘trainings’ should allow the passive pet to employ it’s F2 skills with these traits. For example, agility training should allow a passive pet to give swiftness to allies on F2 activation, same will go for vigorous training, etc… Which in my opinion is one heck of a way to employ your pet efficiently. Naturally to make it balanced the usage of F2 will have to be thought out. Perhaps depending on the pet you will get a training boon, or you will get all the boons in one shot, but you can’t switch your pet to aggressive mode for a duration of time, etc. This goes hand in hand with how you mentioned the spirits could work (by absorbing them). In fact it would be nice if you could absorb a spirit and get interesting varieties of utilities, for example getting earth based damage (like an elementalist) on spirit absorbtion, or getting a boon towards toughness that’s shared with allies, etc. That would open up an interesting combat mechanic for a ranger who is all about ‘attack attack attack’ into a ‘team player’ type of fighter… let’s not forget to include condition removal in there; pretty interesting ideas.

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