The Never Ending Repertoire of Ranger Builds
Salt of the Earth {SALT} Crystal Desert© ~~Dragon Rank~~
(edited by ItIsFinished.9462)
Basically I put out some ideas that I believe are common sense changes. Nothing ground breaking, just ideas to help bring the Ranger a little closer to the other classes. These ideas got buried in the CDI thread and was hoping for other Rangers that actually play this class give some opinions on these ideas. You can comment on one idea or all. I just wanted to throw these out here. Thanks for your time.
Absorbing your Spirits to gain Spirit Weapons(Like Summoned Ele Weapons)
Specific Game Mode
All Aspects of the game
Proposal Overview
The ability to ‘absorb one of your spirits’ for an added affect to your attacks. Ex, Spirit Arrows, etc.
Goal of Proposal
Make it more viable in PvP/WvW/PvE
Proposal Functionality
Associated Risks
The Ranger will now have more options, and access to skills for CC, reflects etc.
Rework of the pet system ~ A balanced approach
Specific Game Mode
All Aspects of the game
Proposal Overview
Rework of the Pet system(Impossible to explain in under 200 words btw)
Goal of Proposal
Make it more viable in PvP/WvW/PvE
Proposal Functionality
Take out Passive and Attack modes. Add a “Guard mode” and a “Attack mode”.
Associated Risks
The Ranger will now have more control over the pet and which skills are activated through the pet.
Poison Volley changed to Poison Slash
Specific Game Mode
PvP
Proposal Overview
Poison Volley is now Poison Slash
Goal of Proposal
Make it more viable in PvP/WvW
Proposal Functionality
The ranger Leaps forward slashing his bow in a 120 degree arc causing cleave damage and 5 seconds of poison. Kind of like Eviscerate animation.
Associated Risks
The Ranger becomes vulnerable in melee range but can combo it off by using Quick Shot.
(edited by ItIsFinished.9462)
(cont part 2)
Hunters Shot > Hunters Prey Change
Specific Game Mode
PvP
Proposal Overview
Hunters Shot turns into a second skill when it’s been landed.
Goal of Proposal
Make it more viable in PvP/WvW
Proposal Functionality
When Hunter’s Shot has successfully landed and the Ranger is Stealthed, the skill becomes ’Hunter’s Prey’ which allows you to transfer your stealth boon to your pet for a surprise attack. Stealth would then be removed from the Ranger.
Associated Risks
None that I can think of.
Main Hand Axe 1-3 Triple Threat Idea
Specific Game Mode
WvW – But this will work in all game modes.
Proposal Overview
Main hand axe skill 1 through 3 redone.
Goal of Proposal
Make it more viable in PvP/WvW
Proposal Functionality
Right now auto attack only benefits if there’s two or more targets. I think that the Axe should work like this:
Associated Risks
None that I can think of.
Master’s Bond Fix
Specific Game Mode
All Modes
Proposal Overview
Master’s Bond needs to stack like weapon Sigils and stay on when you swap pets or go into water. The only time it should be removed is if the Ranger is downed, or the pet is downed.
Goal of Proposal
Makes it a useful skill.
Proposal Functionality
Right now it disappears when you swap your pet which goes against 95% of the Rangers traits like Zephyr’s Speed, Mighty Swap, Loud Whistle and Vigorous Renewal.
Associated Risks
A stronger pet.
RoA and TU also disappear when you pet swap… which I kinda understand, but it sucks.
I wouldn’t mind trying out the spirit absortion thing.
I like the Guard thing. I would always have my pet in Guard. FOREVER. lol
RoA and TU also disappear when you pet swap… which I kinda understand, but it sucks.
I wouldn’t mind trying out the spirit absortion thing.
I like the Guard thing. I would always have my pet in Guard. FOREVER. lol
Thanks for the input.
Another reason I wanted to post these ideas here is because I know that this subforum is going to have a good majority of experienced rangers who are familiar with there class and current mechanics. That way I can get honest feedback. It seems like the CDI thread has a lot of people that have never stepped foot in the Ranger forum.
For the spirit absorbtion thing could it just be I cast the spirit (which those cast times are too long for my liking) and I immediately absorb without any further action? I.E. hitting F to absorb. IMO, that’d make it much more fast paced. Option #1 sounds like what I have read of preparations from GW1. Which I like the idea of. Option #2 definitely sounds like Ele elemental weapons.. which I do quite enjoying using on my Ele (except for the axe depsite the might stacks). Could be interesting depending on how it is implemented. Interesting would be definite if they made one of the spirits give us a staff for support that was a carbon copy of the guardian staff or a sun spirit that gave us a main hand axe that was carbon copy of the warrior axe…
For the spirit absorbtion thing could it just be I cast the spirit (which those cast times are too long for my liking) and I immediately absorb without any further action? I.E. hitting F to absorb. IMO, that’d make it much more fast paced. Option #1 sounds like what I have read of preparations from GW1. Which I like the idea of. Option #2 definitely sounds like Ele elemental weapons.. which I do quite enjoying using on my Ele (except for the axe depsite the might stacks). Could be interesting depending on how it is implemented. Interesting would be definite if they made one of the spirits give us a staff for support that was a carbon copy of the guardian staff or a sun spirit that gave us a main hand axe that was carbon copy of the warrior axe…
For option #2, its totally up for interpretation. With the main idea being they can be used as normal, but at the last second before they die, they could be picked up and absorbed into a weapon. The weapons would focus more on CC, absorbs, reflects and evades rather than hard damage or burst damage. I definitely wouldn’t be opposed to having a burst option though.
Maybe to make it balanced, the remaining time on the original Spirit cast would be transferred when absorbed. So if a Spirit has 5 more seconds before dying, if you picked it up the weapon would have 5 seconds remaining.
In terms of ‘passive pet mode’ I always thought that this would synergise very well with the Beast Master trait line. There are traits in there under the name ‘training’ and for the most part those are quite useless in large encounters, where having a pet die on you instantly is not a viable option. If having the pet on passive will help it stay alive, then these ‘trainings’ should allow the passive pet to employ it’s F2 skills with these traits. For example, agility training should allow a passive pet to give swiftness to allies on F2 activation, same will go for vigorous training, etc… Which in my opinion is one heck of a way to employ your pet efficiently. Naturally to make it balanced the usage of F2 will have to be thought out. Perhaps depending on the pet you will get a training boon, or you will get all the boons in one shot, but you can’t switch your pet to aggressive mode for a duration of time, etc. This goes hand in hand with how you mentioned the spirits could work (by absorbing them). In fact it would be nice if you could absorb a spirit and get interesting varieties of utilities, for example getting earth based damage (like an elementalist) on spirit absorbtion, or getting a boon towards toughness that’s shared with allies, etc. That would open up an interesting combat mechanic for a ranger who is all about ‘attack attack attack’ into a ‘team player’ type of fighter… let’s not forget to include condition removal in there; pretty interesting ideas.
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