Optimal weapons for WvW?

Optimal weapons for WvW?

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Posted by: Eternum.1706

Eternum.1706

What are the best choices of weapon sets for the Ranger in WvW small groups, solo roaming, and ZvZ respectively? I’ve been using Sword / Warhorn, Axe / Warhorn, Longbow, and Sword / Axe.

Tarnished Coast
ZzZz | Zombie Coast
For the Toast!

Optimal weapons for WvW?

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Posted by: felixdacat.3804

felixdacat.3804

It’s cliche but it depends on how you play or what you’re doing. Everyone rants and raves over GS, but I refuse to use one. I like going mainhand axe for tagging, warhorn for blast and longbow for dat range. I typically run with the zerg and solo the occasional camp, and this combo works for me.

Optimal weapons for WvW?

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Posted by: NinjaSonic.1392

NinjaSonic.1392

Greatsword can be really good, if you’re asura and really want to own roaming run GS/SB 20/30/20 the big thing is Moment of Clarity turns technobabule into a 5 second daze.

[DIS] Dissentient – Streetlamp Lé Moose (Best Ranger North Korea)

Optimal weapons for WvW?

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Posted by: Pure Heart.1456

Pure Heart.1456

I do SB/LB—with the -20% cooldown on bow skills.
I’m not gonna list all the other stuff I’ve got to support this, but I’ll tell you how my game plays out;

In a group, the LB with Sigil of Doom and skill 5 combined with Zephyr and/or Sharpening Stone for massive AoE direct and condition damage. Skill 4 is great for saving allies from enemy finishers. Elite Skill Entangle—no explanation required.

Lone Roaming, The LB with Sigil of Energy, Skill 1 to waste enemy block skills, before using Skill 4 to maintain distance. Pop the Zephyr and Sharpening Stone then Skill 2 for burst damage as they’re recovering from the knockback. Hit Might on the Pet Cat, Switch to SB and it Skill 2 (Poison) also augmented by other gear to hinder their healing ability and apply the poison condition. Burn through the SB skills as necessary (only using Skill 3 to evade) before switching back to LB (Get energy from LB Sigil for more evades here) Skill 4 to knockback…. rinse and repeat.

My gear/runes and accessory stats lean slightly towards condition damage/duration but otherwise generally follow a Power, Precision, Toughness theme, the final result brings about a fairly balanced and solid damage output/survivability ratio.