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Our Utility's

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Posted by: GrimHero.5140

GrimHero.5140

Ever just scrolled through your utilitys?

Ever noticed how atleats half of them just amounts get effect x for y seconds?

Spirits:
We plant them and thats about it, nothing else we can do. (talking from a pve standpoint here , i dont know about the use of spirit active skills in pvp)

Traps:
We plant them….and wait. Only way to make them ‘active’ is with a grandmaster trait.

Signets:
well these are inherently quite passive already. My point still stands though.

Shouts:
Click and you do nothing with you didnt do before you clicked it.

The only utilitys we have that actually make you or your pet do something are ‘’search and rescue’’ and lightning reflexes.

At first i didnt even notice it. But then i created my second character. A mesmer.
Then as i started leveling i noticed there utilitys were so….different. As in they actually produced a effect on the enemy.

One utility and i could reflect back all of my enemies projectiles. Another utility had me make clones of myself…2 of them. Another ulitys just stunned my enemy etc etc. In other words a direct action/effect instead of gain boon x for y seconds.

I wondered why we ranger didnt have utility skills which produced such an direct effect(as in a actual action).

Then i remembered this skills from ….drums rolls yes Guild Wars 1.

http://wiki.guildwars.com/wiki/Strike_as_One

Now i pose the question what happened to ranger skills such as those. Where i press the skill and i actually perform some kind of action be it a attack, a combo with my pet , a jump sideways/back.

I mean we are supposed to be the tamer of beasts but we cant teach them a trick. We cant combine our power into a single combination attack? That doesnt sound like beastmaster/trainer to me.

So if anyone from anet is reading this is there away that we could have utilitys such and strike as one again? Please make us feel like beastmasters again. Not a adventure that happens to have a pet.

Could the current pet shouts be modified for such purpose by adding a combination attack at the start of the shout? Or would that be to OP?

For example(just examples that why i left the duration and stuff out) :

’’Sic’em’’ : Your next attack inflicts Vulnerablity, Your pet gains a attack of oppertunity and leaps towards your foe , your pet gains 40% movement speed and 40% damage .

‘’Protect me’’: Your next attack grants you protection and you take the damage of the next attack your pet would take. Your pets next attack grants it retaliation and absorb all the damage you would take.

’’Guard’’: Your next attack grants your pet enlargement , Your pet leaps to your foe granting you enlargement and itself stealth and protection.

Discuss.

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Posted by: thefantasticg.3984

thefantasticg.3984

I scrolled through the Ranger traits from GW1 months ago and thought a lot of them would be nice to have in GW2… especially the preparations…

RNG is a bell curve. Better hope you’re on the right side.

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Posted by: DiamondMeteor.8345

DiamondMeteor.8345

Preperations were actually designed to be for the Ranger class initially, but was converted to Venoms and given to Thieves instead. To this day, I am still wondering why.

Ranger / Revenant – Crystal Desert

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Posted by: ChioChip.5970

ChioChip.5970

I 100% agree with the op!
The only utility´s that give me the feeling I actually DO something is LR and Muddy
Maybe QZ… but hey you attack a bit faster for 6sec and then you wait a min.

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Posted by: GrimHero.5140

GrimHero.5140

Preperations were actually designed to be for the Ranger class initially, but was converted to Venoms and given to Thieves instead. To this day, I am still wondering why.

Yeah i found that out to when i played my level 8 thief. They also gave traps to thiefs for some reason.

Yet ranger gets nothing new. On top of that i dont think many thieves actually use venoms when they can lolstealthbackstab people.

Im really hoping that the new skills they were talking about come out soon.

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Posted by: Cufufalating.8479

Cufufalating.8479

Would be nice if they just gave us venoms as well.

I mean its not like utility types are class unique thing.. 3 classes have shouts, 2 have traps, all have signets, etc. Would be no trouble giving rangers venoms with our own twist on them (as long as the twist isnt it effects your pet not you T.T)

Cufufalating – Ranger / Part-Time Mesmer
Gunnar’s Hold

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Posted by: Piedplat.3597

Piedplat.3597

yea give our trap to the thief I take the venom.

Anet hate ranger.

/Piedplat Ranger80/Palissade Guardian80/Mystyphika Mesmer80/ ArmataTenebrae[AT] BG
http://www.armata.ca/