Hi everyone, i just want to give you some information about two of our ranget pets, how they perform in combat, and some suggestions that may be done in order to make both equally viable in all game modes.
For a start, lets look at the stats:
Both pets have quite similar stats, wich are as follow:
Power: 1524 for devourer, 1868 for Bristleback
Presicion: 1524 both
Toughness: 2898 both
Vitality: 2211 (22110 Health in PvE, 15418 Health in PvP)
Condition damage: 1000 both
The rest of the stats are 0 for both pets
As you can see, the bristleback has a sligth edge in power in comparassion to devourers
Now lets look at the skills
Autoattack (skill1)
Devourer has twin barbs, which deals 526 damage (i dont know to what armor it is compared, but i supose it is on the same proportion as the bristleback´s damage numbers ), which shoots two pellets at a slow-medium speed, with a maximun range of 900, and 10% chance to apply poison for 6 seconds on each pellet.
On the other side, our friend the bristleback has spike shoot, which shoots a spike at your target, dealing 621 damage and has a 3/4 seconds cast time with 1200 maximun range
Taking casting time and damage numbers, bristleback deals 1.574144486692015 more direct damage than devourer. maybe the poison makes the diference a Little smaller, but i doubt its really worth considering taking condition removal and the RNG involved.
Now lets see the other skills:
Skill 2
Devourer has tail lash, which is a melee, single target knockback that deals around 750 damage, with a 1.25 seconds cast time and 20 seconds cooldown, hoestly, a extremely unreliable skill because of the melee range condition on a ranged pet, and the long cast time and cooldown for what it does.
On the other hand, bristleback has rain of spikes which shoots spikes to up to 3 targets, 3 at each one, each one causing bleed for 5 seconds, and dealing 828 damage, on a 1.75 seconds cast time wich has the potential of inflicting a total of 12 stacks of bleed for seconds, and dealing a total of 9936 damage, all that on a 18 seconds cooldown. Has no CC, but instead packs tons of damage potential on a shorter cooldown, and its more reliable than tail lash.
Skill 3
Our friend the bristleback has sharpen spines, that causes his 5 next attacks inflict 1 bleed for 5 seconds on a 30 seconds cooldown, with instant cast time. Useful for sure, but has only a moderate impact.
On the other side, devourer has devourer retreat, in which he does a 3.5 seconds animation in wich in burrows and retreats, evading 1.75 seconds of that time. Basically, its a useless skill, since the evade starts too late on the skill, and most of the time, its nessesary to retreat, or causes mobs to move away from your teams AOE, while it its not dealing damage.
Special (F2) skills
Our friend the bristleback has Spike barrage a 1200 range, relatively acurate, médium speed barrage of 16 spikes, wich together deal a monstrous amount of 6210 damage, on a 15 seconds cooldown, with a 3.75 seconds cast time.
Our por devourers have all 30 seconds F2 skill cooldowns, being the following:
Poison barbs: 1751 damage shotgun cone shot that apply 5 stacks of poison if all shots hit (basically point blank), 2.5 seconds cast time (long windup animation)
Rending barbs 2100 damage barrage of barbs that apply a total of 6 stacks of poison for 5 seconds 4 seconds cast time (probably 2 of the 4 seconds are pure windup)
Poison cloud 350 × 6 240 radius poison field bomb (shoots a Green ball that produces the field) each hit aplies poison for 4 seconds, 1 second cast time
IN SHORT, pros and cons of each pet
PROS
Bristleback
-More range
-More damage
-Shorter cooldowns
-All skills are useful in some situation
Devourer
-Poison cloud is a poison field
-Twin darts has 20% chance of proyectile finisher
COS
Bristleback
-No combo fields
-no combo dinisher
Devourer
-Really low damage compared to bristleback (and almost any other pet but moa and bear)
-1 badly designed skill (tail lash)
-1 totally useless skill (devourer retreat)
- Unrealiable damage (slow proyectiles and RNG poison on autoattack)
-High cooldowns on F2 skills
-Bad F2 skills (high windup and low damage????)
PROPOSED CHANGE
Bristleback
-Equalize power on bristleback and devourer to 1524, to reduce bristleback´s disproportionated damage
Devourer
-Increased cyclic rate of fire for devourer to match bristleback (probably just reduce its cast time to .75 seconds to match spike shoot)
-Instead of 10% of 6 seconds poison, now twin darts has 100% of 2 seconds poison
-Swap skill 2 and 3 of devourers (lash and retreat) with the following:
Upgrade Tail lash to Boulder shoot: “Use your tail to throw a Boulder that knocks back foes”
728 damage
5 targets maximun
240 radius
15 seconds cooldown
.75 cast time
900 range
Same speed and trayectory as a twin darts shoot
Upgrade devourer retreat to Borrow attack “Burrow towards your foe, evading attacks, creating a explotion of Sharp stones when you emerge”
728 damage
5 targets maximun
240 radius
15 seconds cooldown
1 second evade
Blast finisher
2 seconds cast time ( .75 to burrow, 1 on the move and .25 to come out (damage ocurs a 7 1.75 seconds mark))
600 range “must be in range to use it”
- Changes to F2 skills
Poison barbs:
-reduced cooldown to 10 seconds
-barbs now pierce and hit up to 5 targets
-reduced casting time from 2.5 to .75 seconds
Rending barbs
-reduced cooldown to 10 seconds
-reduced casting time from 4 to 2 seconds (removed windup, it will just start shooting rigth away)
Poison cloud
-reduced cooldown to 15 seconds
END
That way devourer will be the much more viable, offering some CC and higher ranged damage and utility, with may give them and advantage and a reason to pick them instead of bristleback / spider when it comes to ranged pets.
I really hope you agree with me, and that if some Anet Dev comes around here, it takes this changes seriously and maibe, if posible, apply them in game.