Parkour Ranger/ Melee Power (PvP) - Tutorial

Parkour Ranger/ Melee Power (PvP) - Tutorial

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Posted by: XerreX.7196

XerreX.7196

Made a tutorial/ explanatory video on this spec for you guys.
link: http://www.twitch.tv/xerrex/v/4814405

Hope you enjoy this : P

any feedback is welcome…

Parkour Ranger/ Melee Power (PvP) - Tutorial

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Posted by: Sevans.4619

Sevans.4619

Looks like fun.

On the build: I would definitely take Pack runes over Vampirism for the additional Swiftness/Precision and with such high crit chance, I’d personally drop Intelligence sigil for something else (maybe air or leeching.)

On the presentation: Maybe a little in-match footage!

Saethe — Favorable Winds [Wind] — Maguuma

Parkour Ranger/ Melee Power (PvP) - Tutorial

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Posted by: XerreX.7196

XerreX.7196

http://www.twitch.tv/xerrex/v/4359613 footage

and vampirism is broken as hell it saves ur life all the time : P

Parkour Ranger/ Melee Power (PvP) - Tutorial

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Posted by: Sevans.4619

Sevans.4619

My experiences with Vamp runes were always spoiled by the mist form bonus. If that were changed to more life-leeching goodness, I’d totally run with them.

Saethe — Favorable Winds [Wind] — Maguuma

Parkour Ranger/ Melee Power (PvP) - Tutorial

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Posted by: Heimskarl Ashfiend.9582

Heimskarl Ashfiend.9582

The mist form kittened me off too (mostly because you are locked out during it), so I stopped using them.

It annoys me that the (2) bonus on Scavenging is 25% chance and only 15% chance on this. I wish they were identical, just swap the condition damage for power, including the 7% of vitality to condi as (6) and remove the mist form.

But vamp is pretty nice especially if you combine it with other forms of life steal too like food (in wvw) and sigils.

Parkour Ranger/ Melee Power (PvP) - Tutorial

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Posted by: Sebrent.3625

Sebrent.3625

The Mist Form is there so that you have a poor man’s version of other classes’ invuln when you’d otherwise have been killed … usually useful when being focused … by a large zerg.

In 1v1s it can make you lose an otherwise close fight as it gives your opponent a breather while you’re stuck in mist :-/

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