Ranger
“After many years, ranger pets have learned how to remember their own names, and you’ll no longer be required to rename a pet when you switch them out! In addition to some baseline improvements, our goal has been to improve base pet abilities during this update. With that said, there are definitely more pet changes that we’re looking forward to implementing in the future.”
Weapons
- Swoop: This skill will no longer be affected by movement-impairing conditions.
- Ricochet: The number of times the axe can bounce has been reduced from 2 to 1. Base damage has been increased by 40%.
- Hunter’s Call: The damage of this skill has been increased by 25%. This skill now applies 5 seconds of vulnerability each time it hits an enemy.
Utilities
- Strength of the Pack: Updated the skill facts to show the proper effect duration.
- Sharpening Stone: The recharge of this skill has been reduced from 45 seconds to 30 seconds. Bleeding duration has been increased from 6 seconds to 10 seconds. The number of attacks this skill applies has been increased from 5 to 6.
- Glyphs: All glyphs have been updated to properly set their cooldowns after use.
- Glyph of Rejuvenation: This glyph now heals the ranger’s pet.
- Water Spirit: Fixed a bug that prevented Water Spirit’s on-attack healing effect from scaling properly.
- Guard: Reduced the damage reduction from 50% to 33%.
- Druid—Glyphs: Fixed a bug that caused glyph abilities to have differing recharges between base form and celestial form.
- Quickening Zephyr: The cooldown of this skill has been reduced from 60 seconds to 50 seconds.
Pets
- Pets: Names for unequipped pets are now remembered between sessions.
- Spider Family—Poison Gas: The duration of this field has been increased from 1 second to 4 seconds, applying poison on each pulse. Poison application is now based off of an unblockable attack instead of applying directly through defense. Poison duration has been increased from 3 seconds to 4 seconds.
- Moa Family—Peck: The attack range of this skill has been increased from 130 to 170.
- Moa Family—Frenzied Attack: This attack now executes twice as fast as it previously did, allowing the creature to engage in combat faster. Increased the number of attacks from 3 to 4. Vulnerability now applies on each attack hit rather than directly applying it to the target through defense.
- Red Moa—Furious Screech: The aftercast of this pet skill has been reduced by 2 seconds, allowing the creature to engage in combat faster.
- Blue Moa—Protecting Screech: The aftercast of this pet skill has been reduced by 2 seconds, allowing the creature to engage in combat faster. The cooldown of this skill has been reduced from 30 seconds to 24 seconds.
- White Moa—Chilling Screech: The aftercast of this pet skill has been reduced by 2 seconds, allowing the creature to engage in combat faster. Chill duration has been increased from 3 seconds to 5 seconds. The cooldown has been reduced from 30 seconds to 24 seconds.
- Pink Moa—Dazing Screech: The aftercast of this pet skill has been reduced by 2 seconds, allowing the creature to engage in combat faster.
- Black Moa—Dazing Screech: This skill now dazes up to three times during the cast, at a 1 second interval. Daze duration has been reduced from 2 seconds to 1 second per hit.
- Pig—Forage: The recharge of all forage skills has been reduced from 40 seconds to 30 seconds.
- Pig—Maul: Bleeding stacks per hit have been increased from 1 to 2, for a total of 4 if both attacks hit.
- Pig—Brutal Charge: The recharge of this skill has been reduced from 40 seconds to 30 seconds.
- Feline Family—Maul: The recharge of this skill has been reduced from 20 seconds to 16 seconds.
- Drake—Tail Swipe: The recharge of this skill has been reduced from 30 seconds to 24 seconds.
- Drake—Chomp: The recharge of this skill has been reduced from 20 seconds to 10 seconds.
- Canine Family—Crippling Leap: The recharge of this skill has been reduced from 20 seconds to 10 seconds.
- Canine Family—Brutal Charge: The recharge of this skill has been reduced from 40 seconds to 30 seconds.
Traits
- Protective Ward: Increased the cooldown from 15 seconds to 18 seconds in PvP only. This trait will no longer apply weakness through block or evade.
- Beastly Warden: Increased the cooldown from 15 seconds to 20 seconds.
- Enlargement: This trait will no longer force players out of Celestial Avatar when triggered. The benefits of the trait will still apply.
Runes
- Superior Rune of the Druid: Fixed a bug in which the fourth bonus would give the incorrect amount of vitality.
- Superior Rune of the Trooper/Soldier: Ranger shouts will now remove conditions from allies within a range of 600.
Notes
- Water Spirit’s tooltip remains broken, but the on-attack heal scaling with the player’s healing power is now working. It seems to have received an increase from 0.09 to 0.125.
- Storm Spirit’s pulsing Swiftness when traited with Nature’s Vengeance still does not scale with the player’s boon duration.
- Pink Moa’s F2 dazes and damages foes 3 times (for clarification). Not noted, but the daze duration was reduced from 2s to 1½s.
- Black Moa’s F2 did not receive an aftercast reduction. This now makes the Hall of Monuments Pet a straight downgrade rather than a cosmetic replacement for the Pink Moa.
Additional Notes for Water Spirit
- Passive on-hit heal scales with player’s healing power that activates it. Meaning if your allies have 0 healing power, they receive the base 805 heal – this includes the Pet.
- Passive on-hit heal scaling for the player (source) is 0.125 but for allies (non-source) the scaling is the old 0.09 coefficient.
- Passive on-hit heal scaling does not benefit from any outgoing heal % modifiers.
- Passive on-hit heals activated by others do not contribute to Astral Force generation, nor does it activate Live Vicariously or Natural Mender minor traits.
- Regeneration from Nature’s Vengeance scales with the player’s boon duration and healing power, and is affected by outgoing heal % modifiers.
- Tooltip is still busted for the Passive on-hit heal and does not update.
- Active initial self-heal is not affected by outgoing heal % modifiers for the player, but will apply to our Pet.
- Active Water Spirit heal is affected by the player’s healing power and outgoing heal % modifiers and will be applied to the player if they were to receive the heal.
PET PRECISION & DPS TESTS -OUTDATED-
Will update once Path of Fire releases.
Will update once Path of Fire releases.
(edited by Wondrouswall.7169)