(edited by mistsim.2748)
delete
- SoR brings better synergy to Druids by generating astral force – the resistance on pet also gives more sustain to the pet
- Vicious Quarry – Rangers make excellent use of Fury with Remorseless builds – no more need to invest in critical chance with such builds
I do TOTALLY agree they missed the mark with introduction of ammo… AND the spirits are still extremely underperforming!
Still pretty happy with overall changes, but the signets, not super happy yet
- SotH could use much reduced CD (and duration in that effect) something like 25s CD but 3s Unblockable
- SotW is…crap now. Maybe add 2 vuln stacks per pulse and lower the CD? I doubt I’ll ever use that signet anymore
- The elite shout wasn’t touched… Still very underwhelming. Needs 60s base CD and a stun break effect to make it interesting, with all the boon hate in game now, you’ll rarely see actual use of it
I get your point about Remorseless builds, as I always tried to make them work. I love the mechanic. but they have never been viable, at least not in HoT. and are we suddenly gonna start using the Skirmishing line? dont think so. we need shouts from BM, we need Druid, we need NM.
(edited by mistsim.2748)
I get your point about Remorseless builds, as I always tried to make them work. I love the mechanic. but they have never been viable, at least not in HoT. and are we suddenly gonna start using the Skirmishing line? dont think so. we need shouts from BM, we need Druid, we need NM.
Yeah I have never been able to get a remorseless build to work as well. Might try again with the changes but its hard to make it work when your best damage attack is maul by a wide margin which is very inconsistent at least from a pvp perspective. Need a few more weapons to help us compete with GS maul for burst. OH axe path of scars is very underwhelming.
I was a ranger before shortbow had 1200m range AND after it didn’t…