Perma Chill Isn't A Thing. Why Not?

Perma Chill Isn't A Thing. Why Not?

in Ranger

Posted by: Belarorn.9062

Belarorn.9062

Predators Onslaught- Increased Damage for yourself and your pet when opponent is crippled chilled or immobilized
Superior Rune of the Ice – +7% Damage against Chilled Foes
Lets say we go 6/6/2/0/0. now we have
Steady Focus- 10% extra damage while full endurance. We have Natural Vigor which involves 25% increased endurance regen and we can trait for vigor on heal and upon being crit hit. If we run anything with a sword or a dagger we have weapon evades that involve not dodging.
+10% damage from flanking from the Skirmishing Grandmaster Minor trait
With Traps, Pets , Sigil of Ice, some condition duration, and Axe #3 Perma chill can be a thing, very easily, Also Ice Combo field for leap or Blast finishers from horn, sword, GS, Projectile from dagger or Axe.

So with all this extra damage from chill and the bonuses from chilling people is this not viable? and is so is no one using it?

Threw this together for your Viewing Pleasure

Build

Rune of Strength is +5 damage with Might, sure you have might in there but ice runes give +7

Rune of Ogre, also popular is +4 is the rock dog really worth 3% damage boost?

Finally 6/6/2//0/0 should be really dang squishy but with all the evades and chill.. Have you ever seen someone try to attack while chilled?? Its Hilarious. Go fight Bookworm Bwikki if you doubt.

So is this Viable? Is Ice Rune on Par with ogre or Strength runes? I’m kinda Curious

Perma Chill Isn't A Thing. Why Not?

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Posted by: Justine.6351

Justine.6351

well rangers got nice hp already so more is kinda whateverish. Its not bad or anything.

I run owl and sigil of hydromancy on my gs. The sigil crits for ~2k in aoe.

Could you build and play with how you are saying? yes! but its not really necessary. I mean I play with throw traps (fire/viper) on my zerker lb ranger, its not necessary but it does what I want it to do.

Perma Chill Isn't A Thing. Why Not?

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Posted by: Cufufalating.8479

Cufufalating.8479

Perma-Chill is something thats been tried / used by quite a few people here, myself included, though I admit it’s never really caught on as a mainstream build.

The first thing I’d say it Predators Onslaught isn’t a great way to go about it. It’s a fun trait but since the chills we have is on the MH Axe and on a Trap, the whole idea lends itself much better to a trap / condition / pet build rather than a power build.

With that in mind, you can easily play a standard 2/6/6 trap build with frost trap over spike trap, an axe as one of your weapons (which is standard a lot of the time anyway), a couple of chilly pets, some Grenth Runes for good measure and you are all set without really deviating from the bog standard trap setup.

What, for me anyway, the problem with going all in on chill is is the same problem I have with going all in on anything. You end up in a giant game of roack-papper-scissors were your chills destroy some people, usually Guardians or Elementalists or Mesmers, but because your build relies so heavily on it you are left open to build which bypass it, such as Thieves (all thieves to an extent, but especially Sword or Pistol thieves), or Longrange opponents like LB Rangers, or just builds which have an insane excess of cleanses.

But to answer your question, yeah the idea of a chill build is certainly viable, can be huge fun and can have fantastic results, but in my experience / opinion it’s better to just use some chill here and there as it fits in with your build (such as using an owl over a raven if you’re using a bird anyway, or taking frost trap over spike trap if you’re using traps anyway, or taking hydromancy sigils on your melee weapons, or perhaps reconsider using an Axe in your build if it could work, or other small things which you can slide into the build without drastic changes), rather than single-mindedly making a build entirely for the purpose of maxium chill.

Edit: But thats not to say don’t do it… as I said… can be very fun and rather trolly

Cufufalating – Ranger / Part-Time Mesmer
Gunnar’s Hold

(edited by Cufufalating.8479)

Perma Chill Isn't A Thing. Why Not?

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Posted by: StickerHappy.8052

StickerHappy.8052

I agree with Cufu, tried a chill build numerous times, it will not work for these reasons.

Highly useful against mesmers but Wars have dogged march, Engies have the response thing -50% all condi duration, they have leg mods, thieves can remove chill with withdraw (it doesnt really affect thieves that much for chill) Eles can remove chill when dodging.

And add the regular condi cleanses on it.

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Perma Chill Isn't A Thing. Why Not?

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Posted by: Zenos Osgorma.2936

Zenos Osgorma.2936

Same here, i found increasing the chill durations didn’t do much just the basic axe chill and a pet chill or frost trap , combined with only 1 cripple , like barrage or a sb cripple or sword cripple makes it more than enough at its basic amount.

you can add hydromancy sigil into the mix but its not worth focusing every thing on inreasing the chill durations as sticker said too the -50% on wars would mean your still better off using the Basic amount of chill and improving other aspects.

though in some way you could combo those basic chills using gs/ sword+axe (sigil of ice >maul aoe chill for 3secs) and snow wolf aoe chill for 4 secs , without even having to increase any duration and still keep it as a power based build.

Perma Chill Isn't A Thing. Why Not?

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Posted by: StickerHappy.8052

StickerHappy.8052

Same here, i found increasing the chill durations didn’t do much just the basic axe chill and a pet chill or frost trap , combined with only 1 cripple , like barrage or a sb cripple or sword cripple makes it more than enough at its basic amount.

you can add hydromancy sigil into the mix but its not worth focusing every thing on inreasing the chill durations as sticker said too the -50% on wars would mean your still better off using the Basic amount of chill and improving other aspects.

though in some way you could combo those basic chills using gs/ sword+axe (sigil of ice >maul aoe chill for 3secs) and snow wolf aoe chill for 4 secs , without even having to increase any duration and still keep it as a power based build.

Wait, how can maul be an aoe chill?

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Perma Chill Isn't A Thing. Why Not?

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Posted by: Belarorn.9062

Belarorn.9062

it is more power based then Condition based and for Predators Onslaught I rely on Sword Cripple more so then chills. the chill is more for the damage boost from Ice runes and then the rest of it. My Sword Autos will crit anywhere between 900 and 1k damage and with Rampage as one or Signet of the wild active can get up to 1.4k. I am aware that certain classes do have counters vs chill but in all honestly they dont really last long enough with my damage

Perma Chill Isn't A Thing. Why Not?

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Posted by: Belarorn.9062

Belarorn.9062

if Sigil of Ice procs on Maul then it will chill everyone hit by maul

Perma Chill Isn't A Thing. Why Not?

in Ranger

Posted by: StickerHappy.8052

StickerHappy.8052

Predators Onslaught- Increased Damage for yourself and your pet when opponent is crippled chilled or immobilized
Superior Rune of the Ice – +7% Damage against Chilled Foes
Lets say we go 6/6/2/0/0. now we have
Steady Focus- 10% extra damage while full endurance. We have Natural Vigor which involves 25% increased endurance regen and we can trait for vigor on heal and upon being crit hit. If we run anything with a sword or a dagger we have weapon evades that involve not dodging.
+10% damage from flanking from the Skirmishing Grandmaster Minor trait
With Traps, Pets , Sigil of Ice, some condition duration, and Axe #3 Perma chill can be a thing, very easily, Also Ice Combo field for leap or Blast finishers from horn, sword, GS, Projectile from dagger or Axe.

So with all this extra damage from chill and the bonuses from chilling people is this not viable? and is so is no one using it?

Threw this together for your Viewing Pleasure

Build

Rune of Strength is +5 damage with Might, sure you have might in there but ice runes give +7

Rune of Ogre, also popular is +4 is the rock dog really worth 3% damage boost?

Finally 6/6/2//0/0 should be really dang squishy but with all the evades and chill.. Have you ever seen someone try to attack while chilled?? Its Hilarious. Go fight Bookworm Bwikki if you doubt.

So is this Viable? Is Ice Rune on Par with ogre or Strength runes? I’m kinda Curious

The one weakness i see for now is lack of condi removal, condi rangers would eat this alive.

Yes ice runes give 7% but you will lose out on the lack of power stats it gives. Runes strength is only 5% but you get 125 power in return, which is a lot if youre using GS or LB

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Perma Chill Isn't A Thing. Why Not?

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Posted by: StickerHappy.8052

StickerHappy.8052

This was a build I made with ArrowSlanger (ItIsFinished) before, you could give it a try.

Owl for the quick f2 chill and cripple
I use frost trap although untraited, you can leap or blast it for frost armor. Axe can chill too and axe 2 can be a finisher for frost trap
Torch can be changed to dagger i just like torch for the variety of conditions. Malicious Training for longer chills, and RUne of ice for AOE chill when struck and pet will do more damage when target is chilled.
Sharpened Edges could be changed for Pets Prowess to make owl hit harder
Cave sdpider for Weakness Vuln Cripple f2 and the Ocassional Immob and poison.
Other are the common choices, entangle OH training.

http://en.gw2skills.net/editor/?fNAQRBHfxG2IjK1r2yi/KUtIAQoWFAtzhmNGY1APHjrtkNdA-TZhHwACeCAAOIAk2fAZZgAnAAA

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Perma Chill Isn't A Thing. Why Not?

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Posted by: Belarorn.9062

Belarorn.9062

I just switched to LR and signet of renewal, realized that condis were destroying me although I did know I needed more of that..

Perma Chill Isn't A Thing. Why Not?

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Posted by: NinjaEd.3946

NinjaEd.3946

Chill as an effect is too strong to allow any 1 build to maintain its effects “permanently”. Although I do wish chill would stack and apply a freeze effect upon x stacks. Would make a lot of builds quite scary like ice drake venom share(thief) O.o

Between axe, frost trap, sigils/runes and pets ranger can apply quite a few sources of chill to reach a lengthy effect.

“I’m waiting for the staff to get off their lunch
break. I feel like they should be back by now..”

Perma Chill Isn't A Thing. Why Not?

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Posted by: Kilger.5490

Kilger.5490

Ive tried full chill builds out lots and still frequently slot a frost trap (traited to 3.5s per pulse), but the part I like least is the lack of feedback. With other conditions that do some damage you can see it working but really with chill you just have to “believe” its doing something. Talking more large scale here, on an individual you can quite clearly see the effect >:)

Kilger – Human Ranger
alts: Fangyre (Necro), Hardrawk (Ele);
Jade Quarry

Perma Chill Isn't A Thing. Why Not?

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Posted by: Eggyokeo.9705

Eggyokeo.9705