Pet 90% MIT+Rear Position
We tried giving them reduced damage from AOE/attacks, and it opened up other problems – mainly that a team of 2 rangers could take on almost any boss in a dungeon by smart swapping of pets and letting the pet take aggro. It’s unfortunate, but we can’t just increase and decrease numbers until pets are perfect – we’ve tried really hard, but numbers are not going to fix pets without letting them break everything. We have to look deeper into mechanics, AI, player actions, and skills.
Also, they don’t want to interfere with open world PvE (If pets tried to get behind targets, they’d cause huge issues in open world if they ever got aggro)
“Pull the trigger, move out ahead,
There’s two kinds of people… The quick and the dead”
There’s two kinds of people… The quick and the dead”