Pet 90% MIT+Rear Position

Pet 90% MIT+Rear Position

in Ranger

Posted by: Cempa.3645

Cempa.3645

Wouldn’t giving pets 90% AE mitigation as well as having the pet constantly move behind the target go a long way to help pet performance?

Then have the pet scale with master stat wise?

I understand the pet in this game is designed to not be just another DoT and my guess is they don’t want to copy that other MMO but if it works then why not?

Pet 90% MIT+Rear Position

in Ranger

Posted by: Taril.8619

Taril.8619

We tried giving them reduced damage from AOE/attacks, and it opened up other problems – mainly that a team of 2 rangers could take on almost any boss in a dungeon by smart swapping of pets and letting the pet take aggro. It’s unfortunate, but we can’t just increase and decrease numbers until pets are perfect – we’ve tried really hard, but numbers are not going to fix pets without letting them break everything. We have to look deeper into mechanics, AI, player actions, and skills.

Also, they don’t want to interfere with open world PvE (If pets tried to get behind targets, they’d cause huge issues in open world if they ever got aggro)

“Pull the trigger, move out ahead,
There’s two kinds of people… The quick and the dead”