Pets need to attack and move at the same time in pvp because right now it feels like our pets are stuck in a turn based mmo fighting agaist new mechanics such as dodge. With all the evasiveness, stealth (breaks pet aggro), and aoe death traps. Pets need a serious buff for the ranger.
Sometimes I wonder why any other class can throw on some runes and basically have the coolest pet and become a ranger. Our pet skills are limited and do not perform well unless your attacking a golem dummy. When we activate f2 our pet should remain mobile. After all, what leopard runs at mach 1 toward its prey, stops for two seconds, then pounces. This goes for auto attacks too. Pets should not be stopping and swinging at nothing, for this game focuses around mobility. With all the stuns, slows, and cripples it’s too easy to stop a rangers pet.
Out of curiosity I’ve gone complete beastmaster spec focusing on buffing the hell out of my cats with “30%” movement speed buff which is bugged, sharing boons, and all the utility to make them move faster and hit harder. However, all the movement speed and swiftness mean very little to a mobile target such as a thief or mesmer who break targeting. With all the swiftness and supposed 30% movement speed buff our pets should have no problem staying on top of or even running past other players, but nope…they still can’t catch up to the elusive thieves with 25% movement buff. It just seems odd that other professions can summon all sorts of npcs that can tremendously affect a 1v1 (thieves guild), illusionary pistol w/e, etc… but the Rangers pets are so lackluster and unforgiving. I could understand nerfing the damage to the ranger if they fixed the pets, but since they kinda suck no wonder people were going for the pure damage longbow spec.
Why should we put all of our traits and buffs onto an npc that struggles to land its attacks and abilities all while other professions such as: thieves who can land aa and abilities while evading all damage like it’s nobodies business? Our pets don’t dodge obvious attacks (they should) and they soak up made aoe damage. I won’t even let my poor kitties near a necro.
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