Pet Condition Damage Needs to be Buffed

Pet Condition Damage Needs to be Buffed

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Posted by: Calanthe.3857

Calanthe.3857

Pets never did great condition damage, because their attribute for it was always much lower than that of players, but the June 23 update made it even harder for them, because they can’t stack conditions high enough to do the same amount of damage they were doing before. I don’t recall the last time I saw any of my pet’s conditions do 1,000 damage per tick (maybe during Tequatl). It’s kind of weird also, because pets can often do more direct damage per hit than the Ranger, though their rate of attack is generally slower. Why not increase pet condition damage so that pets using condition damage can play on an equal footing?

Pet Condition Damage Needs to be Buffed

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Posted by: Calanthe.3857

Calanthe.3857

And the wiki says that Illusions and Minions use their caster’s condition damage, and I know Engineer turrets use the same condition damage as their Engineers, so it isn’t fair.

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Posted by: Durzlla.6295

Durzlla.6295

I don’t think our pets should use OUR condi damage, it doesn’t fit the whole theme of the pet essentially being another being. However pets should have their own condi stat, which should never be 0.

Now if they wanted to make Expertise Training or w/e the condi pet trait is called give our pets our condi stat or a % of our condi stat that’d be fine, but baseline they should have their own.

Just giving our pets condi damage would make a lot of kittenty pets not only useable, but in a lot of cases pretty good.

They sing dark, delicious notes about power and family.
As their mother, I have to grant them their wish. – Forever Fyonna

Pet Condition Damage Needs to be Buffed

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Posted by: Calanthe.3857

Calanthe.3857

Personally, I also think it would be wrong to give pets the same condition damage number as the Ranger, but their condition damage right now is zero without traits, and like 300 or 350 with Expertise Training, which is terribly low. Pets should have a base condition damage number—since basic pet attributes are determined by the type of pet, they could have the condition damage be determined the same way. But maybe make the minimum number like 500.

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Posted by: Zenith.7301

Zenith.7301

I think pets should scale to the ranger’s stats, but what do I know. I mean, scaling to ascended stats, far greater crit damage than a pet can ever get on its own since pets do not get more than 30% crit damage from a trait, they do not benefit from runes or food or potions or sigils.

Might just be the reason why pets suck at the moment and make a marginal 15% of our damage.

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Posted by: Heimskarl Ashfiend.9582

Heimskarl Ashfiend.9582

I don’t want pets to scale to Rangers stats, because then I’d always have to use the same damage type pet as I was wearing. Just improve the base condi damage and that of Expertise Training. I’d give em 300 base and then make Expertise Training give +500 instead of +300. That way you could get them over 1500 condi damage with Might.

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Posted by: Zenith.7301

Zenith.7301

I don’t want pets to scale to Rangers stats, because then I’d always have to use the same damage type pet as I was wearing. Just improve the base condi damage and that of Expertise Training. I’d give em 300 base and then make Expertise Training give +500 instead of +300. That way you could get them over 1500 condi damage with Might.

Which wouldn’t be a problem if you had pets which apply conditions.

BM bunkers is the very reason pets got nerfed while they were still weak.

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Posted by: Holland.9351

Holland.9351

A condi Ranger with a power pet is a strong combination.

A power Ranger with a condi pet is a weak combination.

Pet Condition Damage Needs to be Buffed

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Posted by: Electro.4173

Electro.4173

They definitely need to give pets a substancial boost to condition damage, because pet condition damage is absolutely laughable since the patch which changed the condition formulas. Which is funny, because at the same time the condition patch also made it so that having a condition pet is more desirable since they’ll no longer override other players (or your own) condition damage. So you no longer have to worry about pet conditions “ruining” full condition players’ damage output, but now the pet damage is so bad that there’s no reason to ever run condition pets in the first place.

It could be done either by making Expertise Training a much bigger boost or giving pets a baseline condition damage stat. Or a combination of the two. I’d probably go for that approach, personally.

Give pets, say, 500 condition damage baseline, and then have expertise training give another 500.

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Posted by: Terkov.4138

Terkov.4138

I think pets should have condition damage stat just as they have other stats. Some pets would simply have less power and more cnd dmg.

Pet Condition Damage Needs to be Buffed

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Posted by: Zenith.7301

Zenith.7301

The problem with that is that they’ll need to keep increasing pet stats over and over to keep up with ascended and any new power boosts that they choose to introduce ala ascended.

Scaling pets with the ranger not only makes it so they scale with ascended stats so your upgrades do something (as opposed to nothing).

My ascended berserker ranger has 72% critical damage.

My pet has a pitiful 30% critical damage. That is wrong, the pet makes up 15% of my damage yet it can’t reach the offensive boosts my ranger gets from gear, or food, or runes.

Similarly you can give condi pets 1000 condi damage and that would be a pitance compared to what your ranger is sporting.

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Posted by: Durzlla.6295

Durzlla.6295

The problem with that is that they’ll need to keep increasing pet stats over and over to keep up with ascended and any new power boosts that they choose to introduce ala ascended.

Scaling pets with the ranger not only makes it so they scale with ascended stats so your upgrades do something (as opposed to nothing).

My ascended berserker ranger has 72% critical damage.

My pet has a pitiful 30% critical damage. That is wrong, the pet makes up 15% of my damage yet it can’t reach the offensive boosts my ranger gets from gear, or food, or runes.

Similarly you can give condi pets 1000 condi damage and that would be a pitance compared to what your ranger is sporting.

they will not increase stats beyond ascended, implementing ascended alone caused a backlash of epic proportions, them adding ANOTHER stat set above ascended after saying they never would will very likely be a death sentence.

The pet is not meant to do THE SAME damage as the ranger, so there’s no point in it having THE SAME stats as you, also it’s supposed to be a different entity, that’s half of the appeal of the pets, i can wear tanky gear and take an offensive pet and their damage is unhindered. If they actually gave us a condi pet we could deal hybrid damage without using celestial or rampager or another gear set because we could just go power ourselves and take a condi pet.

And if they gave our pet 1k condi damage that’s far from a pitance, since the expertise trait could up that to 1300, and that’s far from bad condi damage.

Also, people already complain that pets die too quickly, i believe you specifically have brought this point up yourself. If your pet scaled to your stats, you’re essentially going to never have a pet if you’re a glass build because even taking a tankier pet like a bear wouldn’t work, since it wouldn’t be tanky, it’d instead be squishy like you.

They sing dark, delicious notes about power and family.
As their mother, I have to grant them their wish. – Forever Fyonna

Pet Condition Damage Needs to be Buffed

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Posted by: Zenith.7301

Zenith.7301

The problem with that is that they’ll need to keep increasing pet stats over and over to keep up with ascended and any new power boosts that they choose to introduce ala ascended.

Scaling pets with the ranger not only makes it so they scale with ascended stats so your upgrades do something (as opposed to nothing).

My ascended berserker ranger has 72% critical damage.

My pet has a pitiful 30% critical damage. That is wrong, the pet makes up 15% of my damage yet it can’t reach the offensive boosts my ranger gets from gear, or food, or runes.

Similarly you can give condi pets 1000 condi damage and that would be a pitance compared to what your ranger is sporting.

they will not increase stats beyond ascended, implementing ascended alone caused a backlash of epic proportions, them adding ANOTHER stat set above ascended after saying they never would will very likely be a death sentence.

The pet is not meant to do THE SAME damage as the ranger, so there’s no point in it having THE SAME stats as you, also it’s supposed to be a different entity, that’s half of the appeal of the pets, i can wear tanky gear and take an offensive pet and their damage is unhindered. If they actually gave us a condi pet we could deal hybrid damage without using celestial or rampager or another gear set because we could just go power ourselves and take a condi pet.

And if they gave our pet 1k condi damage that’s far from a pitance, since the expertise trait could up that to 1300, and that’s far from bad condi damage.

Also, people already complain that pets die too quickly, i believe you specifically have brought this point up yourself. If your pet scaled to your stats, you’re essentially going to never have a pet if you’re a glass build because even taking a tankier pet like a bear wouldn’t work, since it wouldn’t be tanky, it’d instead be squishy like you.

I don’t take bears, they autoattack for less than a burning tick of damage and an ele’s earth elemental does a better job since they don’t have any other elite better than glyph.

I use jaguars, which in case you haven’t checked are made of toilet paper.

I didn’t say jaguars need to do the same damage as ranger, I said they should gain the same stat upgrades from gear as I do, learn to read.

If my ascended berserker gear gives me ~10% increased damage output, so should my pet benefit. After all, all other classes are benefiting fully from that gear, whereas my ranger attack coefficients are less since the pet is factored in. So every class but ranger is getting 10% upgrade from ascended to ALL OF THEIR DAMAGE, not 85% of it.

Pets should adopt my crit chance and crit damage as well, this is a key point of going berserker, and why pets cannot help us keep up in damage with the other classes. So either the pets get their baseline ferocity (45% crit damage bonus) and prowess trait is a bonus on top of it (30% from trait), or they have to buff ranger damage to put it in the league of ele/engineer/warrior/thief.

Pet Condition Damage Needs to be Buffed

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Posted by: Durzlla.6295

Durzlla.6295

The problem with that is that they’ll need to keep increasing pet stats over and over to keep up with ascended and any new power boosts that they choose to introduce ala ascended.

Scaling pets with the ranger not only makes it so they scale with ascended stats so your upgrades do something (as opposed to nothing).

My ascended berserker ranger has 72% critical damage.

My pet has a pitiful 30% critical damage. That is wrong, the pet makes up 15% of my damage yet it can’t reach the offensive boosts my ranger gets from gear, or food, or runes.

Similarly you can give condi pets 1000 condi damage and that would be a pitance compared to what your ranger is sporting.

they will not increase stats beyond ascended, implementing ascended alone caused a backlash of epic proportions, them adding ANOTHER stat set above ascended after saying they never would will very likely be a death sentence.

The pet is not meant to do THE SAME damage as the ranger, so there’s no point in it having THE SAME stats as you, also it’s supposed to be a different entity, that’s half of the appeal of the pets, i can wear tanky gear and take an offensive pet and their damage is unhindered. If they actually gave us a condi pet we could deal hybrid damage without using celestial or rampager or another gear set because we could just go power ourselves and take a condi pet.

And if they gave our pet 1k condi damage that’s far from a pitance, since the expertise trait could up that to 1300, and that’s far from bad condi damage.

Also, people already complain that pets die too quickly, i believe you specifically have brought this point up yourself. If your pet scaled to your stats, you’re essentially going to never have a pet if you’re a glass build because even taking a tankier pet like a bear wouldn’t work, since it wouldn’t be tanky, it’d instead be squishy like you.

I don’t take bears, they autoattack for less than a burning tick of damage and an ele’s earth elemental does a better job since they don’t have any other elite better than glyph.

I use jaguars, which in case you haven’t checked are made of toilet paper.

I didn’t say jaguars need to do the same damage as ranger, I said they should gain the same stat upgrades from gear as I do, learn to read.

If my ascended berserker gear gives me ~10% increased damage output, so should my pet benefit. After all, all other classes are benefiting fully from that gear, whereas my ranger attack coefficients are less since the pet is factored in. So every class but ranger is getting 10% upgrade from ascended to ALL OF THEIR DAMAGE, not 85% of it.

Pets should adopt my crit chance and crit damage as well, this is a key point of going berserker, and why pets cannot help us keep up in damage with the other classes. So either the pets get their baseline ferocity (45% crit damage bonus) and prowess trait is a bonus on top of it (30% from trait), or they have to buff ranger damage to put it in the league of ele/engineer/warrior/thief.

If you’re saying that pets should scale to ascended stats, i totally agree, they could just make it so once you get X amount of ascended gear your pet scales up to ascended stats or something.

They should not, however, just take any of your stats, i mean sure if there’s a trait or something, but baseline they should be independent from the ranger.

They sing dark, delicious notes about power and family.
As their mother, I have to grant them their wish. – Forever Fyonna

Pet Condition Damage Needs to be Buffed

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Posted by: Zenith.7301

Zenith.7301

The problem with that is that they’ll need to keep increasing pet stats over and over to keep up with ascended and any new power boosts that they choose to introduce ala ascended.

Scaling pets with the ranger not only makes it so they scale with ascended stats so your upgrades do something (as opposed to nothing).

My ascended berserker ranger has 72% critical damage.

My pet has a pitiful 30% critical damage. That is wrong, the pet makes up 15% of my damage yet it can’t reach the offensive boosts my ranger gets from gear, or food, or runes.

Similarly you can give condi pets 1000 condi damage and that would be a pitance compared to what your ranger is sporting.

they will not increase stats beyond ascended, implementing ascended alone caused a backlash of epic proportions, them adding ANOTHER stat set above ascended after saying they never would will very likely be a death sentence.

The pet is not meant to do THE SAME damage as the ranger, so there’s no point in it having THE SAME stats as you, also it’s supposed to be a different entity, that’s half of the appeal of the pets, i can wear tanky gear and take an offensive pet and their damage is unhindered. If they actually gave us a condi pet we could deal hybrid damage without using celestial or rampager or another gear set because we could just go power ourselves and take a condi pet.

And if they gave our pet 1k condi damage that’s far from a pitance, since the expertise trait could up that to 1300, and that’s far from bad condi damage.

Also, people already complain that pets die too quickly, i believe you specifically have brought this point up yourself. If your pet scaled to your stats, you’re essentially going to never have a pet if you’re a glass build because even taking a tankier pet like a bear wouldn’t work, since it wouldn’t be tanky, it’d instead be squishy like you.

I don’t take bears, they autoattack for less than a burning tick of damage and an ele’s earth elemental does a better job since they don’t have any other elite better than glyph.

I use jaguars, which in case you haven’t checked are made of toilet paper.

I didn’t say jaguars need to do the same damage as ranger, I said they should gain the same stat upgrades from gear as I do, learn to read.

If my ascended berserker gear gives me ~10% increased damage output, so should my pet benefit. After all, all other classes are benefiting fully from that gear, whereas my ranger attack coefficients are less since the pet is factored in. So every class but ranger is getting 10% upgrade from ascended to ALL OF THEIR DAMAGE, not 85% of it.

Pets should adopt my crit chance and crit damage as well, this is a key point of going berserker, and why pets cannot help us keep up in damage with the other classes. So either the pets get their baseline ferocity (45% crit damage bonus) and prowess trait is a bonus on top of it (30% from trait), or they have to buff ranger damage to put it in the league of ele/engineer/warrior/thief.

If you’re saying that pets should scale to ascended stats, i totally agree, they could just make it so once you get X amount of ascended gear your pet scales up to ascended stats or something.

They should not, however, just take any of your stats, i mean sure if there’s a trait or something, but baseline they should be independent from the ranger.

And that’s fine, if you want to keep the separate entity, but if I upgrade to ascended, they should upgrade. They should have the same crit percentage and crit damage bonus I have.

They should benefit from the food stat bonuses I have, they should proc those bonuses such as life steal, and they should benefit from potions (like maintainance oil or + damage against x mob type), benefit from my rune set bonuses and my sigils (+5 damage, extra crit chance).

Pet Condition Damage Needs to be Buffed

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Posted by: Calanthe.3857

Calanthe.3857

I do want to point out that while we like to think of pets as unique entities from their Rangers, that should have unique attribute numbers, why do we not hold the same standard to Minions, Illusions, and Turrets?

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Posted by: Electro.4173

Electro.4173

I do want to point out that while we like to think of pets as unique entities from their Rangers, that should have unique attribute numbers, why do we not hold the same standard to Minions, Illusions, and Turrets?

Minions and turrets DO have their own stats separate from Engineers and Necro’s (well, other than turrets strangely using Engie condition stats, which is more an oddity than anything else). As do Spirit Weapons, Elementals, and basically every other “normal” summoned AI.

As for illusions, thematically it makes sense for them to inherit the Mesmers’ stats because they are basically magical copies of the Mesmer himself.

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Posted by: Justine.6351

Justine.6351

25might, power/condi
+300 trait, condi
vulnerability, power/condi

There is no reason to run a “condi” pet. Accept any conditions they do as a bonus.

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Posted by: Wuselknusel.4082

Wuselknusel.4082

Pets need another justification to exsist than damage.

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Posted by: anduriell.6280

anduriell.6280

Pets need another justification to exsist than damage.

Agreed. But damage is now their only mechanic, we have very few pets that apply utilities and those are really bad.

Just an idea i don’t know. But what about in the pet screen where the pet’s stats are put two little arrows (up/down) at the side of every stat?
Condi damage and healing goes for baseline 700.
From there we get +150 points at level 80 in each stat.
Another +150 points if we choose BM trait line.

So we have 6 usefull stats in the pet:

  • Power
  • Precision
  • Toughness
  • Vitality
  • Condition Damage
  • Healing

So that arrows would give us the chance to move around those first 6 extra points in block of 150 points each time, the ones in BM for example or the ones we get at level 80.
Do you want you pet to hit stronger? you take off points from healing or vitality and you put them in power. And thus you can make your cat more tough or have more vitality at the cost of power or precision.

I total we could have 900 extra points to share between the stats.
In worst case scenario we would have a Lynx with 2100 power at the cost of being very glassy. And that is not a crazy number.

Also the skills should be unlinked from the pet. It’s already stated that they are mostly skins having all of them same skills by family.
The skill we cast with F2 should be one of our choosing. An small popup screen when we click in the default skill that show us all the skills available to pets would be enough. Maybe i want the wolf to get stealth instead fear.
Thus there could be a reason to choose to put points in healing if we consider to use the heal of the fern hound in a cat for example.

The base stats remain unchanged, every family of pets have their own game style. A bear would be easier to became a tank than a power truck bear. If you want your bird to became a tank you’ll have to invest more points than for a bear for example.

I TOLD YOU SO
Inverse to Apple: SBeast is the worst yet.. jurl jurl
I’m all in for Team Irenio!

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Posted by: Redemer.2601

Redemer.2601

is it just me or did the even miss some pets during the whole condi update It feels kinda rediciolus to have a pet that on F2 applies 1 poison stack

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Posted by: Redemer.2601

Redemer.2601

The skill we cast with F2 should be one of our choosing. An small popup screen when we click in the default skill that show us all the skills available to pets would be enough.

+1 for Moa maybe I wanna be able to pop the heal or invaun for bear

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Posted by: Justine.6351

Justine.6351

Pets need another justification to exsist than damage.

Agreed. But damage is now their only mechanic, we have very few pets that apply utilities and those are really bad.

?

Immobilize,fear,kd,KB,stun,might,fury,poison,healing,regen,blind,weakness,chill. I’m sure I missed some but no, dmg is not their only mechanic.

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Posted by: Substance E.4852

Substance E.4852

Pets need another justification to exsist than damage.

Agreed. But damage is now their only mechanic, we have very few pets that apply utilities and those are really bad.

?

Immobilize,fear,kd,KB,stun,might,fury,poison,healing,regen,blind,weakness,chill. I’m sure I missed some but no, dmg is not their only mechanic.

You know as well as the rest of us that acting as a separate source of damage is the pet’s only real unique mechanic. Several of the things listed can be done better by the ranger itself (poison, fury, chill) and many of them are not abilities tied to the F2 making them unreliable compared to on demand, normal skills.

Connection error(s) detected. Retrying…

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Posted by: Wuselknusel.4082

Wuselknusel.4082

Pets need another justification to exsist than damage.

Agreed. But damage is now their only mechanic, we have very few pets that apply utilities and those are really bad.

?

Immobilize,fear,kd,KB,stun,might,fury,poison,healing,regen,blind,weakness,chill. I’m sure I missed some but no, dmg is not their only mechanic.

Oh you mean that one cherry on top of that pile of kitten is worth the 30% damageloss?