Since people are hellbent on derailing my other thread, i will make this thread to discuss pet DPS, actual DPS.
I will stick with Felines as they are one of our hardest hitting pets, and also because spiders (my initial calculation subject) does not have its skill coefficiencies posted anywhere, making it excessively hard to make accurate calculations.
The Feline Auto Attack, known as http://wiki.guildwars2.com/wiki/Slash_feline is what we will be using for the calculations done in this thread.
Basic stats (for those to lazy to click the link) provided by Wiki:
The Feline Slash “Auto Attack” has the following data.
Slash at your foe, leaving them vulnerable.
Damage: 85 (.35)?
Vulnerability: 5 s
Range: 130
Feline pets has the following stats:
Power: 1374
Precision: 2061
Toughness: 1374
Vitality: 2061
Slash has a 0.5 second cast time with about 0.25-0.5 second after cast (after cast time is from a footage i made ingame with pet just attacking golems, i can not get any more accurate data then that without Anet or some data diggers supplying it)
So in total, to an immobile target, pet auto attack is 1 attack every 1 second at worst case.
Following ArenaNet’s own calculation methods, pet skill damage use its own weapon strength but follow the same principles as normal skills does. Therefore the raw pet damage uses the following formulae:
Damage done = (Weapon strength) * Power * (skill-specific coefficient) / (target’s Armor)
We will calculate with heavy golem armor in mind, 2600.
[Url=Pet Weapon Strength]https://forum-en.gw2archive.eu/forum/professions/ranger/Pet-Damage-Formula-found[/url]
After double checking those calculations, i found them to still be relevant today. So we will assume that arena net has NOT tampered with this value and then move on to calculate the pet Weapon Strength as 3000.
The total damage done is as following:
Damage = 3000 * 1374 * 0.35 / 2600
Damage = 554.88
Ingame Tooltip reads: 613
Now, this may be because the ingame tooltip is broken and does not calculate by pet power, but from MY power.
So. if base pet does ~555 damage (reasonable) to a heavy golem, we will then have to calculate their actual DPS
Now. the felines stack vulnerability on each attack. This vulnerability lasts 5 seconds pr stack, so at most, pets can maintain (on their own) 5 stacks of vulnerability if the enemy has 0% condition duration reduction.
So following this, pets will deal 555 × 5% = 555 × 5 / 100 = 27.75 damage more/hit.
Total UNTRAITED RAW DPS with zero crits is 582.75 / one second.
Now we have to go a bit into depth.
Pet precision is 2061. This translates to Critical Chance = (2061 – 822) / 21 = 59% chance
This means that in in the world of “statistics” you have a critical hit 5.9 times in 10 strikes. But this is wrong. Because each individual hit has 59% chance to hit for critical damage and 41% for normal damage. This means that we will go by a handy little chart found on the wiki. This chart shows us that we have to round up to 60% chance and 50% damage. This lands us at 60% more damage over time.
http://wiki.guildwars2.com/wiki/Critical_hit#Average_damage_increase
Basic Damage = 582.75
Average pet DPS over time = 1.6 * base damage = 932.4
That is a extremely primitive way of finding an average, but it is as accurate as we need it to be.
Now. for the moment everyone has been waiting for. How much damage does my pet do if we use frostspotter with might stacking?
For the pet calculations we will use the following build;
http://gw2skills.net/editor/?fNAQJBMhJ4wag9gadAEwRA3MoD8tFTIF-TJBBwAVeAAAOBA12focZAA
With this build, the pet will have an average of 16 stacks of might and a high fury uptime. One stack of might = 35 strength. 16 stacks = 35×16 = 560 power
Our feline friend will now have the following stats:
Power: 1934
Precision: 2211 (66%)
Toughness: 1554
Vitality: 2061
Critical Damage = 180%
That means that the pet damage is as following (lets fast forward the details):
Base Damage: 781.038
Average DPS factoring in critical damage and chance: 1.845 * 781.038 = 1441.015
Now. Pure BM bunker DPS (02606) without factoring for rendering strikes.
Pet stats:
Power 1674
Precision: 2361 (73%)
Toughness: 1674
Vitality: 2361
Base damage: 676.038
Average DPS over time: 1.975 (rounded up to 75%) * 676.038 = 1335.17
Factoring a max Pet + ranger DPS build
Zerk gear, Traits: 44033 (malicious, spotter, pets prowess, companions might)
Ranger crit chance on this build is slightly lower, so i will reduce average might stacks to 14 to account for this loss of precision.
Pet stats:
Power: 1524 + 14*35 = 2014
Precision: 2211 + 150 = 2361 (73%)
Toughness: 1524
Vitality: 2211
Base damage: 813.34
Average DPS over time: 1.945 * 813.34 = 1581.94
Factoring max pet vuln stack uptime (7): 1581.94 + 7% = 1692.67
And thats it. Pet DPS calculated.
Currently @ some T1 server in EU
(edited by Prysin.8542)