Pet Dungeon-related Improvement Ideas
You have something to the effect of #2 in Companion’s Defense.
It is some pretty nice gameplay if you get around to playing with it. It’s interesting finding the dodge rhythm of some of the more clockwork bosses, there’s a decent skill ceiling, and it’s fairly challenging to manage both your own dodging needs and your pet’s protection needs. (Though, being next in line right after Natural Vigor and Vigorous Renewal surely does help). It was really the edge I needed to make my beastmaster build work in dungeons because the things that once one-shotted my pet and seemed to do damage I could never hope to surmount…simply didn’t anymore.
If it’s not feasible to make that gameplay available to everybody. At least I’d want that trait looked at, even if it’s just manipulating the pet portion. 2 seconds sounds like alot but in practice it’s really pushing my old FPS sniper reflexes sometimes, so I can only imagine how that feels to other people. You can get it up to 4 seconds with fortifying bond which feels better, but it’s sort of just too much trait point investment and there isn’t anything worth synergizing with in Tier 1 nature magic. 3 seconds would really be the magic number, in my opinion.
(edited by Vox Hollow.2736)