Pet F2 activation times
Actually i think the cast times are Ok with the pets.
The cast time only take longer if the pet need to get in range of the objetive, only when is in range begin the actual cast time.
But it indicated in the skill bar like is casting. That’s ok allow you to know is going to cast as soon as possible.
also if the pet can’t cast the skill won’t trigger so it seems that is unresponsive. Same with F3 skill. If the pet is stunned or immobilized the skill it won’t trigger.
For drakes yes, otherwise no.
For drakes yes, otherwise no.
The problem with drakes is not the speed of casting rather the problem i see is the Cone AoE type skill, a little of movement of your target can ultimately cancel the whole skill, wasting the f2.
I’ve ended up using marsh drake and river drake because they have a bit of range on their attacks and the attacks bounce. Still, it’s rare to get more than one of the five pulses to hit another player.
Yes, all F2 abilities should have the same activation time regardless of pet. 3/4 second seems more than reasonable. Boost the birds effectiveness if it’s seen as a nerf.
I remember F2’s taking 5+ seconds to go off. I wish they could be instant, but it’s def a lot better than it used to be.
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I love my Jungle Stalker, though.
I only manage to blow whole Barrage, Rapid Fire and swap to melee by the time it manages to cast the 3;1/2 second cast time for the glorious 5 Might Stacks.
Also… Why is it the ONLY pet ability that goes on full cooldown after being interrupted? No effect has been applied – so there’s zero reason not to refund it as a standard interrupt.
And well, most of pets get their F2 abilities screwed. My Lynx or Snow Leopard hardly ever hit their jumps when the target was trying to escape (which Snow Leopard should prevent).
If I’m thinking about reliably using Drakes for their abilities, first I have to check if the enemy already used both Dodge Rolls so I can immobilize him (which leads me to another point), and if I can afford to take Entangle and Mud Terrain as skills > since I have to immobilize the target and make sure I can re-immobilize him once he cleansed it just to hold him at a place where the drake might potentially hit him.
Some skills have fine cast times like Wolf’s fear. It should have a counter-window and I’m fine with that. But some are just annoyingly and unnecessarily long without any particular reason.