Pet Skill Inefficiency

Pet Skill Inefficiency

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Posted by: byronyuq.2917

byronyuq.2917

Whenever I want my brown bear to use it’s skill to cure a condition on me, the bear will go all the way to the selected enemy before activating the skill, causing it to run away from me. The skill only cures a condition on players around it and has no effects on enemies.

Is this intended or should the pet stay where it is when it activates a skill that doesn’t affect enemies?

Pet Skill Inefficiency

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Posted by: AlexRD.7914

AlexRD.7914

It’s like that for every pet, including the wolf. It’s kind of kitten IMO, because if i want to move my pet to the enemy before using my skill then i’ll simply press f1 then f2.

This has killed me so many times while downed.

Pet Skill Inefficiency

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Posted by: byronyuq.2917

byronyuq.2917

I think skills like the brown bear’s condition removal should activate where the bear is standing instead of running up to the enemy =/

Pet Skill Inefficiency

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Posted by: OGDeadHead.8326

OGDeadHead.8326

I agree this is one skill that the devs really need to fix. There are however a few things you can do to make it work better, and activate without having the bear run to the enemy.

  • Clear your target!
    This is easiest to do by binding a key to “Lock autotarget” under Control options.
  • Make sure you don’t have an enemy “marked” in your view!
    By marked I mean if you look at an enemy, and can see their healthbar, then it is marked, and the bear will run to that enemy!

See the attached screenshots, my example of the marked / not marked doe!

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Pet Skill Inefficiency

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Posted by: AlexRD.7914

AlexRD.7914

There is another bug, when the pet has no target, ( the wolf at least ), the smartass will prioritize WALKING over channeling his skill, canceling it and giving it a 3s cooldown. This has killed me SO many times.