Pet Stat management
Eh, I don’t know about this. While it would allow for more general diversity, it would also make pet choice less meaningful. Where right now certain pets fill certain roles which allows for different reason to use a variety of pets, with a change like this any pet could fill most roles which would reduce pet choice to “which F2 / skills do I want”.
That, and it seems overly complicated to some degree. You’d need to either majorly change the current pet window or make a completely new one in which to distribute all these stats.
Even if this did happen, though, I definately would not support adding stuff like crit damage. There are traits for that sort of thing, having stat points able to be added to that as well would allow for pretty crazy numbers.
Not sure why you say HP can only be boosted by traits. Vitality boosts health and the Beastmastery traitline boosts all 4 major stats, which includes Vitality.
Eh, I don’t know about this. While it would allow for more general diversity, it would also make pet choice less meaningful. Where right now certain pets fill certain roles which allows for different reason to use a variety of pets, with a change like this any pet could fill most roles which would reduce pet choice to “which F2 / skills do I want”.
Pet choice would mean alot more than which f2 you choose, as
- different pets still do different types of damage – e.g. ranged/melee, condition/direct, slow, big attack or fast weak attacks, aoe /single target etc etc
- Pets still have base stats which make a huge difference – a bear with added vitality would have practically twice the health of a bird with vitality investment.
That, and it seems overly complicated to some degree. You’d need to either majorly change the current pet window or make a completely new one in which to distribute all these stats.
I prefer added depth to a gameplay, it keeps me interested for longer and gives the truly good players a way to distinguish themselves.
Not sure why you say HP can only be boosted by traits. Vitality boosts health and the Beastmastery traitline boosts all 4 major stats, which includes Vitality.
HP = healing power, can only be boosted for pets with compassion training trait.