Pet Swap Location
I don’t think Anet ever really thought about pet swap positioning in the first place.
My initial thought is to help prevent pets from dying; but a melee ranger wouldn’t solve that problem. Wouldn’t it be annoying though if your pet swapped really far from where you wanted it to be because your last pet was hit by a large amount of CC?
You guys have to look at the bigger picture and think about what you are asking.
First of if I call my pet, It would make sense that he comes to me and waits for his next command.
Second If my pet spawned at the location of my last pet what happens when your in pvp and your target runs for the hills. Then you have a new target and swicth your pet. But you pet spawns at your last pet’s location and has to run back to you. By the time he gets there you are most likely dead already.
This is kind of a no brainer. You say Anet didnt consider pet location I submit that it’s you who only thought about one side of the coin.
Problems are seldom only 2 sided. One should try to come up with 7 solutions to a problem then go back and exploit the solutions. The real solution wont be perfect but atleast it should be less exploitable and less problematic.
everyone should fear becoming mentally clouded and obsessed with one small section of truth.
(edited by Serraphin Storm.2369)
Try looking at it from another angle: The 2 sec quickness on swap isn’t there necessarily to be used every 16 seconds. Rather, you could think of it as a “I can swap my pets (a 100% heal and CD reset for them) without losing any dps (as my personal dps will be doubled) while the new one has to reposition.” feature.
Of course, certainly get a boost if you’re at ranged and swap to a ranged pet or in melee and swap to a melee pet.
I find it hard to accept the ‘player refuses to micro manage pet’ argument, sorry it just does not hold water. As it stands now the most efficient use of pet swap is melee range.
Today as a ranged Ranger I actually move into melee range of my foe before I swap, kid you not that is what the mechanic has conditioned me to do!
I love the 2 sec of quickness for my pet as F2 abilities are 50%, well, quicker! Since quickness is 2sec and I play ranged, unless my ranger is on-top of the target Quickness is wasted.
So sorry, but saying ‘what if pet chased a target’ pets DO NOT CHASE you sent it chasing that target, it was YOU!
I find it hard to accept the ‘player refuses to micro manage pet’ argument, sorry it just does not hold water. As it stands now the most efficient use of pet swap is melee range.
Today as a ranged Ranger I actually move into melee range of my foe before I swap, kid you not that is what the mechanic has conditioned me to do!
I love the 2 sec of quickness for my pet as F2 abilities are 50%, well, quicker! Since quickness is 2sec and I play ranged, unless my ranger is on-top of the target Quickness is wasted.
So sorry, but saying ‘what if pet chased a target’ pets DO NOT CHASE you sent it chasing that target, it was YOU!
I am a ranged ranger as well and I usually switch my pet because
1. I get 2 secs of quickness whether I be rezzing/attacking it helps regardless because you double your speed for 2 seconds.
2. Sometimes my pet is getting scraped such as boss AoE so why would I want my switched pet to be in the SAME position I didn’t want my other pet in?
3. Idk if you have done exp dungeons but sometimes when you need to run past a mob I send my pet to aggro and then run past and switch so my pet is right next to me so that my old pet doesn’t draw the aggro to me. The mechanic is fine because you switch not only to attack with a new pet but to get your old pet out of danger.
I find it hard to accept the ‘player refuses to micro manage pet’ argument, sorry it just does not hold water. As it stands now the most efficient use of pet swap is melee range.
Today as a ranged Ranger I actually move into melee range of my foe before I swap, kid you not that is what the mechanic has conditioned me to do!
I love the 2 sec of quickness for my pet as F2 abilities are 50%, well, quicker! Since quickness is 2sec and I play ranged, unless my ranger is on-top of the target Quickness is wasted.
So sorry, but saying ‘what if pet chased a target’ pets DO NOT CHASE you sent it chasing that target, it was YOU!
I am a ranged ranger as well and I usually switch my pet because
1. I get 2 secs of quickness whether I be rezzing/attacking it helps regardless because you double your speed for 2 seconds.
2. Sometimes my pet is getting scraped such as boss AoE so why would I want my switched pet to be in the SAME position I didn’t want my other pet in?
3. Idk if you have done exp dungeons but sometimes when you need to run past a mob I send my pet to aggro and then run past and switch so my pet is right next to me so that my old pet doesn’t draw the aggro to me. The mechanic is fine because you switch not only to attack with a new pet but to get your old pet out of danger.
Micro manage your pet, swapping as a way to by pass content is not a valid argument. Unless the designers intended swapping to be a means to bypass content then that is another story, I just don’t buy it!
In any case that dose not address the preference to melee aspect of the mechanic. Even if we assume it was the design intent swapping as a means to bypass content it heavily favors melee -bunker- ranger simply because of the F2 pet abilities being 100% hit as melee and much lower for a ranged ranger.
(edited by Cempa.5619)
I find it hard to accept the ‘player refuses to micro manage pet’ argument, sorry it just does not hold water. As it stands now the most efficient use of pet swap is melee range.
Today as a ranged Ranger I actually move into melee range of my foe before I swap, kid you not that is what the mechanic has conditioned me to do!
I love the 2 sec of quickness for my pet as F2 abilities are 50%, well, quicker! Since quickness is 2sec and I play ranged, unless my ranger is on-top of the target Quickness is wasted.
So sorry, but saying ‘what if pet chased a target’ pets DO NOT CHASE you sent it chasing that target, it was YOU!
I am a ranged ranger as well and I usually switch my pet because
1. I get 2 secs of quickness whether I be rezzing/attacking it helps regardless because you double your speed for 2 seconds.
2. Sometimes my pet is getting scraped such as boss AoE so why would I want my switched pet to be in the SAME position I didn’t want my other pet in?
3. Idk if you have done exp dungeons but sometimes when you need to run past a mob I send my pet to aggro and then run past and switch so my pet is right next to me so that my old pet doesn’t draw the aggro to me. The mechanic is fine because you switch not only to attack with a new pet but to get your old pet out of danger.
Micro manage your pet, swapping as a way to by pass content is not a valid argument. Unless the designers intended swapping to be a means to bypass content then that is another story, I just don’t buy it!
In any case that dose not address the preference to melee aspect of the mechanic. Even if we assume it was the design intent swapping as a means to bypass content it heavily favors melee -bunker- ranger simply because of the F2 pet abilities being 100% hit as melee and much lower for a ranged ranger.
Ok so when you do a dungeon like SE exp or CoF exp do you literally fight every single mob? Have you done any dungeons at all? On TA do you fight every nightmare court mob and vine mob?
And secondly you did not address my second point. What happens if my pet is getting scraped and I want to switch it so it doesn’t keep getting attacked in its current position? I switch it and it currently ends up right next to me so that it doesn’t die which I like very much.
And I don’t understand the last part of your argument. How does it currently favor melee rangers or even ranged rangers? It favors no one. If I am a melee ranger and I switch I get quickness and my new pet is right next to me attacking. If I am a melee ranger about to die I evade back and switch pets ends it up right next to me safe and sound as am I. If I am a ranged ranger and it is dying I switch it right next to me to not die. It works very well for all types of rangers.
Your logic suggests in the above arguments that if I was a melee ranger at close range about to die I dodge and evade back to safety and switch my pet but oh no my pet is where my old pet was still getting attacked and now dies! If I was a ranged ranger and my pet is getting hit hard and I switch it my pet is exactly back where it was getting owned in the first place. Why on earth would I switch my pet to be BACK into a dangerous situation immediately.
(edited by restoration.2806)