Pet UI
“You must always know where your towel is.”
GW1 pet UI was functionally worse than GW2s pet UI. I don’t see why Anet would do this. The only thing it did better, was show buffs/debuffs on the pet without having to target the pet (and being able to target the pet by clicking its health bar, which is largely unnecessary in GW2)
Personally, I feel like a pet UI overhaul is needed, but unlikely to happen. I would like to see some simple quality of life improvements for pets first. Namely, a larger attack radius, to more easily hit moving targets, and food/utility buff sharing (pets really should get the benefits of any consumable buff the ranger uses as baseline.)
Those armadillos would be a lot cooler if they looked more like real armadillos. mmm armadillos
-BnooMaGoo.5690
-BnooMaGoo.5690
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Guild Wars balancing concept: Never change a ruined system!