Pet Uptime on Target

Pet Uptime on Target

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Posted by: YourOwnFear.2743

YourOwnFear.2743

It is extremely annoying getting in combat with someone only to have your pet only get a hit in when you slow or immobilize your target. Was that the intent of the designers? A large portion of our damage is lumped into the pets. They do not take reduced aoe damage so we are already penalized with the lack of pets longevity in combat. With pets able to be killed so easily it makes sense to me that pets should get on target easier.

As it stands now, a good chunk of our damage is killed in combat vs a player target who simply moves in a slight circle (most situations just moving is enough). It seems to me that pets were designed as if all targets would be stationary while casting or channeling attacks. If this was the case the designers failed to change it when they decided to allow 99% of skills to be cast/channeled on the move with no speed penalty.

Personally I would be 100% fine with pets longevity if it would reliably hit my target. There needs to be either a bump from 130 units to 300 units for melee or the way melee pets attack needs to be changed. Changed in a way that would guarantee hits on a target that is not increasing its combat speed or dodge rolling.

Pet Uptime on Target

in Ranger

Posted by: OGDeadHead.8326

OGDeadHead.8326

Yes, this is still a major issue, even after the improvements that were made last patch. Perhaps our pets should have a shadowstep ability?

Win10 pro | Xeon 5650 @ 4 GHz | R9 280x toxic | 24 Gig Ram | Process Lasso user

Pet Uptime on Target

in Ranger

Posted by: YourOwnFear.2743

YourOwnFear.2743

Well a couple simple fixes is probly all that is needed. Like allowing pets to attack on the move. The animations seem to have the pets stop to attack. Also increasing the range of pets melee attacks since pets don’t act like a player and they are easy to trick into a pattern to keep them from hitting you.

Pet Uptime on Target

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Posted by: Seras.5702

Seras.5702

Pet attacks need to use the same mechanic as our 1h sword auto-attack. Pets don’t dodge so having them stick to the target like that would be perfect.

Flixx Gatebuster, Orwynn Lightgrave, Seras Snapdragon
[TTBH] [HATE], Yak’s Bend(NA)