Pet condidtion Damage needs to be reworked

Pet condidtion Damage needs to be reworked

in Ranger

Posted by: Criminal.5627

Criminal.5627

ranger pets are the only actual pet mechanic in the game that have displayable stats that can be affected via traits and other outcomes such as boons and abilities.
how ever the pet condition dmg is at a constant, no matter how many trait points there are in beastmastery, no matter what your own condition dmg is at your pet will have the base line condition dmg at lvl 80, so bleeds are at a staggering low of 43 dmg a sec even when your personaly bleeds are ticking at 100 a sec even with points in beastmastory.
and the major trait to increase pet condition dmg isnt even applicable, do to the slow attacking of pets and the inconsistancy of pet attacks landing the bonus dmg from the major trait is not worth taking as it only increases bleeds from 43 a sec to 48 a sec which makes the trait a poor choice to take over other traits availible cause the return is soo minmal.
in order for pet conditions to be viable the conditions for pets should in my opinion be ether based off the ranger’s condition damage, beast mastory trait line points(in some ), or the major trait should act as a multiplyer (or grant inc in dmg condition by +50 for pets) something that would make it worth taking into battle against other players

lets disscuss, lets see what people think and mabe it will be changed for the better…at some point

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