Pet fixes wanted for next update

Pet fixes wanted for next update

in Ranger

Posted by: InsaneQR.7412

InsaneQR.7412

Disclaimer: I am not english native speaker.

As mentioned the balance update team will look into the forums after the patch is released to get an idea what could be improved for the next update.

I play Gw2 since launch, since launch i have a ranger main and since launch the pet has felt wonky and buggy.
There have been some fixes in the past, but a lot of rangers would like some further improvements on the pet mechanic and some step away from passive mechanic to a more active one.

Proposed changes:

-Give the F1 abbility something like the old guard was. Ground targeted skill pet command. the pet will move to that area and will defend it. Effect ends if the ranger moves to far away from pet.

-F2 should be the dedicated pet skill as we know it know, but with some improvements.
Pet activation skills should be instant without wind up time (issues with canine and drakes atm for example).

-Improve pet targeting

-The Forage skill of the porcine pets should work similar to steal of the thief. After activation the forage skill is replaced by the foraged item and can be used in combat from the ranger.

-The spider specific abbility should work on passive and not on active skill, instead give us the poison cloud on activation which will give us more utility.

-Give us a possibility to give pets some kind of customization like an amulet and sigils. These could work like normal sigils just depending on pet action and not on ranger action(->weaponswap runes on pet swap, interrupt rune procts if pet interupts etc.).

F3 should be a free pet skill spot where we could put one of the other two pet skills in for better control and customization.

The stow and the mode button (aggressive and peaceful) should get the possibility to key bind on the options menu.

I tried to make clear that a lot of these changes are centered arround customization and utility/QoL. I dont want stronger pets just want to make them more versatile and useful.

Pale Raiders united.
9 Sylvari, 9 unique Builds.

Pet fixes wanted for next update

in Ranger

Posted by: Dadnir.5038

Dadnir.5038

Agree that we need pet fix for next update… well we will probably need also pet fix for more than the next update. Also I do not agree with all the thing that the op suggest, I won’t comment on it and I wil just suggest one thing that is not here :

- Please, allow us to disable some of our pets utility skills.

Yes, just that. I just want to be able to prevent my pet from using an unneeded skill the same way I could in GW1, except, I’m not even asking to be able to change this in combat or control it. No, I just want to durably stop any wild use of some skill from my pet.

This will only allow me to freely optimize my synergy with my pet. That all, almost nothing but at the same time… so much.

No core profession should be balanced around an optional elite specialization.

Pet fixes wanted for next update

in Ranger

Posted by: Dawdler.8521

Dawdler.8521

I think the patch should add a function for other classes to adopt orphaned pets.

When rangers/druids get killed in WvW and you see this teary eyed smokescale just standing there, nowhere to go, no one to follow… Anet you’re breaking my heart!

Or at least let us slit their throats and skin them for leather. That’ll work too.

Pet fixes wanted for next update

in Ranger

Posted by: Jalad Lantana.3027

Jalad Lantana.3027

Totally agree about the Drake F2 skills Insect Swarm and Fire Breath.

As they are now the Drake Insect Swarm and Fire Breath skill descriptions should read:

Damage is directed to where a mob was when the pet started the cast, resulting in mostly misses unless the target is a training dummy.

HOD
Guardian / Ranger / Mesmer / Necro / Warrior
Played since 1st online ‘demo’ months before the BWEs.