(edited by Wuselknusel.4082)
Pet redesign
Please keep in mind that the actual skills are only suggestions I just pulled off the top of my head.
I should also mention that this cleaup would make room for some real shouts.
Right now the shouts are not more than just pet commands that got ditched into shouts someway along the creation of the Ranger. With the possiblity to give the pet those mechanics directly, shouts could now actaully made worthwhile.
(edited by Wuselknusel.4082)
If we now say that we want to rework the shouts into something useful and therefore scrap the old ones, Search and Rescue could become a pet specific command (F4).
One of the bears for example could get it. The way I imagine it to work would be, that if you use the bear’s F4, it toggles on and the bear searches for the next downed (or dead) player. If the bear can’t find a downed player after 10 seconds, the skill goes on halved cooldown. If he does find someone, he will start to revive this player. Furthermore, the bear could pause the revive to do other things. The toggle (F4) will remain active until the player (is either dead if ANet doesn’t want the skill to work on dead players, or until the player) is revived. That means that if an enemy wants to stomb the downed player, the bear could pause the revive to use his knockdown (F3) or his invulnerability (F2).
I’d like to elaborate the different niches the pets could fill.
Note that my ideas don’t necessarily add up with the examples I’ve given above.
I will name the pet species, the situation it could be used in and what the main ability will be to make them work for that situation.
General – All pets affected
- Can traverse any terrain if following a player, as long as the player doesn’t use any mobility skills
- Marks the player the pet is following in the minimap
Drakes – Zergfights/difficult bosses
- An ability that blocks attacks for several seconds/several attacks
- Knockbacks and walls for area denial
Moa – Hunting down strugglers
- Increased movementspeed (over 133%)
- Soft CC
- No falling damage
Birds – Scouts
- Can traverse walls/ravines
- Can mark enemies on the minimap
- No falling damage
Canine – Hunting enemies
- Can spot stealthed targets
- Can CC targets
- Has limited stealth remove
Porcine – Buffs
- Can buff the Ranger and party members
Bears – CC machines
- Provides hard CC
- Defensive capabilities
- Decreased movementspeed
Spiders – ranged combat
- Deals damage when used as beastmaster
Felines – melee combat
- Deals damage when used as beastmaster
And as always, keep in mind that all those ideas are neither final, nor balanced.
(edited by Wuselknusel.4082)