(edited by Bri.8354)
Pet reliability
+1 for your post.
It’s really sad that my pet doesn’t evade anything in combat.
If i recall it, it takes a LOT of time, mostly too much to get out of an Attack or even an AoE
It doesn’t evade with the player, which is extemely bad, especially in the ice fractal or similar ones.
The only reason I still use felines is that bears do less damage and die almost as fast as felines due not evading or coming back faster.
I’ve had a lot better luck now that I bound every pet action to my keyboard
I use the return to me button as a sort of makeshift dodge. If I see the thing winding up or an obvious aoe I just pull him back until it goes off then send him right back in. If the pet switch isn’t on CD then you can use that as an evade as well.
It doesn’t take all that much micromanagement once you bind them to friendlier keys, after awhile it’ll just be second nature.
I think also playing wvw and using pet switch for the haste buff really helped me learn to maximize my pets.
I run fern hound/wolf both of which have aoe skills, so I found there attacks are much easier to control if you just make him stick to you. Then you can hit the action whenever you want and it’ll activate near you, negating the problems of the pet not catching his target.
Not perfect fixes by any means, but we have to make do with what we have.
[sYn] Borlis Pass
In all honesty, I would expect a flying pet to be able to assist in a case where your at the bottom and your seiging a location. Someone is all safe like on the top. A pet that flies behind you and to attack should be able to fly on up there and put pressure on their defenses.
The issue with pets mostly is if you tab target in a fight, or as you mentioned. the attack animations. Perhaps buff their damage a bit more near the end, where they share a little more of your stats. (I don’t think they do. But they should a little bit at least. given if your a ranger that trains all the time to hit a targets weak spots, your pet would have picked up on weak areas as well. So a high crit build would also increase pet crits)
Another thing to consider is that some pets seem to move and be there more then actually attack. Birds are the worst at that. Try to have them use their skill, and you have to time it out just right since they fly like bees. They have great synergy if you run a bleeding build yourself as the stacks would stay pretty high.
There are not so many great options in terms of depending on them for burst or yourself. Now a maxed traited pet is able to keep you alive if you afk and an undead stumbles by. But even then. Our elites have rampage as one. And I know that give me a little group of guys. Pull out my drake and his chaining lightning. Well then… 25 stacks of might is certainly where the fun is at. And that I would use an aoe of sorts to spread the love right back.
But theres one thing in skirmishing. Where critical hits grant might to your pet. Unless your chaining crits fast enough to stack anything. You need to attack in time for the half second might stack to allow your pet to attack. Maybe if surrounded and you use whirling defense, or barrage. Then you would be fine to stack em.
Pets are great, except they are not exactly reliable in the moving department. Since players tend to move around a lot more instead of pew pew or smashie smash. Making pets far more ideal in a pve environment in my final opinion. Great buffs and I am sure that if you wanted to be support, you could keep groups alive with some of the healing ones+compassion training. (which would work great with lick wounds or ‘search and rescue’ to bring someone back up.)