Pet renaming script

Pet renaming script

in Ranger

Posted by: nomis.5690

nomis.5690

I am really considering writing a pet renaming script.
It will pars the input of the player to figure out which pet has been chosen and will then automatically change the pet name. (I have already a proof of concept).
It will take some time to write the script but in the end the script will work (with some minor flaws).

A question to ArenaNet: would this Script be legal?

But seriously, saving the names on the local hard-drive and loading them on game start would be much easier for ArenaNet than it is for me to write such a script.
So please ArenaNet spent this hour of work to put this function in.

Regards,
nomis

(edited by nomis.5690)

Pet renaming script

in Ranger

Posted by: FrownyClown.8402

FrownyClown.8402

I am really considering writing a pet renaming script.
It will pars the input of the player to figure out which pet has been chosen and will then automatically change the pet name. (I have already a proof of concept).
It will take some time to write the script but in the end the script will work (with some minor flaws).

A question to ArenaNet: would this Script be legal?

But seriously, saving the names on the local hard-drive and loading them on game start would be much easier for ArenaNet than it is for me to write such a script.
So please ArenaNet spent this hour of work to put this function in.

Regards,
nomis

but changing the pet name isn’t that inconvenient?


Bad Elementalist

Pet renaming script

in Ranger

Posted by: Belzebu.3912

Belzebu.3912

Technically it IS illegal, since it will produce more than 1 action with 1 click.
But it can be just overlooked and ignored, just like the instrument scripts, those are illegal but just ignored.

Charter Vanguard [CV] – HoD
Bardy Belzebuson – Ranger Sir Belzebu – Herald
(and the other 8 elite specs maxed too)

Pet renaming script

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Posted by: jcbroe.4329

jcbroe.4329

I understand the desire and the suggestion that saving names on a local hard drive for the games use to remember names is a valid one, but I seriously doubt ANet would even want to open up any potential security risks with that sort of system of the local hard drive sending the game data to run with.

It worked in Guild Wars 1 because you could only have one pet “stored” to your character at a time, which I imagine was some sort of system that reused the same pet object over and over again, so that naming it would attach that name to the object and use it until the object was no longer being used by the player (new pet or pet tamer to get rid of pet).

In Guild Wars 2, it seems that a new pet object is created every pet swap, so that if a pet is no longer either of the 2 are in use, it is no longer considered “active” and clears any alterations (the name) to the base object until it gets created again (by selecting it).

I’ve seen the topic and thought a lot about it for awhile, and since ANets stance on not having the physical space to support the amount of pet names remains a valid argument, I’d have to imagine that the best intermediate way to deal with it would be to separate the naming process from the individual pets, where each pet slot would have a name chosen and then any pet species selected in that slot would get that name.
That way, you might have no rename your pets what you want them to be named, but for people that select a name of a pet and don’t change it for new species, at least the system would be more forgiving by naming the slot and not the individual pet.

I’m not sure why it doesn’t already work that way to begin with. At least there would be less to complain about.

Jroh | Former SOAC Ranger Podcaster | Platinum Division Top 100 Player
www.twitch.tv/itsJROH For stream, stream schedule, other streamers, builds, etc
https://www.youtube.com/user/JRoeboat

Pet renaming script

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Posted by: nomis.5690

nomis.5690

@FrownyClown:
Well changing the pets name is inconvenient if you have to do it several times a day. It is inconvenient for me. Why do you think I am taking all that work to write this script?
@Belzebu:
It depends what you count as action. If you count every button pressed you are technical correct. but if you only count what have a gameplay effect like moving forward or hitting somebody then it is not illegal.
@jcbroe:
Well they store and load their settings on the local hard drive already. They could just create an additional section in there. So I think it would be no additional security risk at all and it would be easy for them.

Regards,
nomis

Pet renaming script

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Posted by: jcbroe.4329

jcbroe.4329

Ah, I never considered that they did that, honestly. ANet probably could manage it then, it just has to hit one of their programmers desks as a priority now….

Jroh | Former SOAC Ranger Podcaster | Platinum Division Top 100 Player
www.twitch.tv/itsJROH For stream, stream schedule, other streamers, builds, etc
https://www.youtube.com/user/JRoeboat

Pet renaming script

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Posted by: Belzebu.3912

Belzebu.3912

@Belzebu:
It depends what you count as action. If you count every button pressed you are technical correct. but if you only count what have a gameplay effect like moving forward or hitting somebody then it is not illegal.

Yes, every button pressed.
If you make a macro that type “/wave” it is technically 5 actions (6 if you add <Enter> to enter the chat ) with 1 click, for example.

Charter Vanguard [CV] – HoD
Bardy Belzebuson – Ranger Sir Belzebu – Herald
(and the other 8 elite specs maxed too)

Pet renaming script

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Posted by: nomis.5690

nomis.5690

Is this really still pending?
BTW I gave up the pet name script because the possition of the pets in the dropdown are occasionally changing.
Why A-Net Why?