Pet smarts
this would be just awsome if they could inplement it
I think the mechanics are consistent with the current engine. If the pet’s “target’s target” is the pet itself, the pet will reduce attacks by X % and maintain a greater stand-off distance, jumping in to bite intermittently. If the pet’s target shifts to anything else, the pet goes Cujo and starts mauling the hamstrings, looking to bleed and slow. As soon as the target turns back, the pet goes evasive again.
As I said, I can micro-manage this with F1-F3 but it gets tedious. I’d love to look at my wolf and say “sic ’em boy, but be careful.”
Here is a real-life example of wolves in action, doing exactly what is described in the OP above. WARNING – this is NOT for the faint of heart if watching nature’s predators in action is upsetting. http://www.youtube.com/watch?v=0b3py1xa8p0