While we all know that our pets don’t follow any rules of logic it would still be nice if our pets could run faster than max 33% faster (switftness).
If someone has perma swiftness + uses a charge once our pet will never be able to catch him while especially pets should be the ones who run faster than people. Pets usually outrun every human easily.
We even have a trait for the pets which offers them 30% more speed but from my testing the pet simply won’t run faster than swiftness level if it moves away from you to chase someone (except maybe sick em – didn’t test that and it’s only short duration).
Pets run really fast as long as they only come back to you but once it runs away from you to a target it doesn’t run faster than I do with swiftness. I guess they did this for balancing purpose but since rangers damage is balanced in a way that we need our pets damage to have our full potential they should be able to deal damage even if someone runs. I can hit that target too with my bow but my pet simply won’t reach it except if I slow the target.
What I ask for: Make it 5-10% faster than swiftness. I don’t ask for an insane speed buff for the pet but make it faster than swiftness. This would also help alot with the issues we have with pets hitting moving targets because as it is now your pet won’t hit a running target more than once because it has to stand still for a short moment to do it’s attack and won’t be able to ever catch the target again.
So max 40% speed instead of 33% speed would be a really nice change for pets. If this seems unbalanced to you you could make a change that this increased speed only works while the pet is in a range of 1500 where the ranger himself is also able to attack. This would be to prevent having a pet follow someone over half of the map to chase him down.
If someone found a way to make the pet run faster than 33% let me know. I guess sick em is the only way to make it perhaps run at +40% speed for 10 sec but I’m not 100% sure if this works and it’s only for 10 sec which is worthless because that means it lands one more hit.
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