Introduction – (TL:DR version)
I have been thinking of rolling a Ranger for a bit now. I keep talking to other players about the class and everytime I make this suggestion I seem to get a resounding “that would be awesome!”
So I thought I’ll throw the idea up here and see if it gains any traction in the community. I dont know if this has already been suggested, but I couldn’t find any posts on it so:
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What if Rangers were petless, and pets had to be traited for?
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The Classic Ranger – (My case for the change)
Most Rangers in the fantasy genres are petless (think LotR not WoW). What normally defines them is there ability to track and survive in hostile conditions, as well as a very keen senses and high combat agility balanced with an ability to use terrain and ingenuity to their advantage.
Rangers in my opinion are like a warrior and a thief rolled together with some unique skills that neither of them have.
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What about Pet Abilities? – (If I lose a pet, what do I get to replace it?)
When running solo, you can choose one of the new abilities listed below that is linked to your Ranger. The Ranger would also get a damage buff to compensate for the lose of DPS suffered by removing your pet.
If you have a pet, then the pet bar replaces it and you get the normal choices for your pet. With re-traiting you can always opt to play with a pet or without as preffered for the situation.
Ranger based abilities might include:
- Tracking
When this ability is activated, the Rangers current target leaves red dots on the mini map for the next 30secs. Just like the white dots that the player himself leaves.
Whether the Ranger loses target or not, once activated the dots continue to appear until the ability expires. The dots fade at the same rate as the players dots (or maybe a bit faster depending on the cool down.)
This would be an interesting ability against stealth classes, since you can’t see them, but you can see whether they have left the area and in what direction. You could even use it to track people in your own party!
. - Alertness
When this ability is used, stealthed creatures within a short to medium range become visible to the Ranger. Just like when an ally is stealthed. He cannot target the creature since it is still stealthed, but he can react AoEing, setting traps or running away.
. - Bear Grylls
A ranger using this ability is a master of survival. He can increase the duration of any food or maintainence oils by 50%.
. - On the Hunt!
Food and Maintenace Oils have thier durations halved but gain an increase in potency by 20%.
. - Predatory Reflexes
The Ranger gains a passive ability to avoid 100% of damage from a single attack on a 60sec cooldown. Like Aegis but it would count as a miss rather than a block.
. - Roll with Punches
The Ranger takes 5% less damage due to thier natural inclination to go limp when threatened! Ok that was a joke but you get the point.
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Have a Say
If you like the idea give it a +1, or if you hate it please say so. Throw in any other ideas you might have in.
Seems a lot of Ranger issues stem from thier pets. This isn’t a reason to remove pets, they just need to be refined and worked through. I just think there are other ways to define the Ranger beyond “he is a thief/warrior that cant hide or fight but he has a pet!”
I see a lot of love for this class but I don’t find many people are happy with it.