Pets & Dungeons...
Ran AC exp path 2 with a guild group at level 50 and my pets were just taking a beating. Started using wolves and they were usually down or very low on hp in seconds. Switched to bears and they survived a little better, but the amount of micro management the pet needed to stay alive really sucked.
Is this how pets are in dungeons at 80? It was so unenjoyable I’ve started reading other profession forums and thinking about making a new main.
Use devourers or any other ranged pet in dungeons.
The Never Ending Repertoire of Ranger Builds
Salt of the Earth {SALT} Crystal Desert© ~~Dragon Rank~~
Sadly it is at the moment. Ranged pets will do a little better but still die when focused or AOE’d.
yea im a 80 ranger and my pets do fine in dungeons except bosses. Thats when I know they die. The management needed on regular/veteran mobs is fine as it is. But the problem is the massive AoE that one hits players, how are pets who have less hp than players supposed to withstand that? With no dodge ability either. Anet needs to address this. And I still see a problem with pets hitting moving targets much better than before but still noticeable esp in fractals.
I have changed to ranged pets now as well, even when micro managing, sending it in and out, in and out, having it on passive, the stupid thing it still manages to die. At least with the ranged pet it can stay alive at the back with me and be up for pet switching quickness. It’s kitten-all damage of course, but at least it doesn’t run in and die, thus doing no damage. I use the two devourers, they give some bleeds/poison at least, and they can tunnel away if meleed, although they always appear to do it at the most inappropriate times, I wish I could command that ability.. kinda like those crappy moas with the 3K aoe heal that it wastes on someone with 95% health.
|-Swiftpaw Sharpclaw [DnT]-|
I agree about the auto abilities. I hate that birds literally take 5 seconds just to start on a target because of the stupid swiftness buff.