Pets Just Melt vs Few Codis!

Pets Just Melt vs Few Codis!

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Posted by: Paolo.1467

Paolo.1467

In evry game mode (but PvE) my pet dies even before my f4 get off CD!

Is not a problem of pet management, even in “avoid combat” mode pets dies in few seconds if there are 2+ players attacking around me..

The real problem are that pet have no ways to clean conditions and their poor AI make them eat tons of AOE condi/DPS

Losing our pet is a huge loss in term of DPS CC and utility (abuot 20-30% of overall power)

I think that asking for a more accurate pet management option is a waste of time but please ANet make our condi remove trait affect per too and make them avoid dmg when we dodge!

I dont think that those two changes are OP, are just necessaire for not havin a quite permanent 30% effectiveness loss :S

What do you guys think about it? Is just me or after patch pet dies way faster in evry +2 foes scenario?

(edited by Paolo.1467)

Pets Just Melt vs Few Codis!

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Posted by: Kehlian.4380

Kehlian.4380

passive mode isn’t a management at all. It is, if you take your pet on certain particular targets during combat, otherwise, keeping your pet near you isn’t managing it.

You chose a target for it, a target for you (often the same), you keep an eye on his HP as well as on yours, and you take it to the most suited target for him (sometimes not the same as yours), taking into account the red rings, and terrain.

You change the pet’s target if it becomes too hairy for him on his current (too much red rings, is aimed by the person, etc…).

THAT is managing your pet.

The ranger isn’t just playing a character, you play your pet as well. It requires more concentration and fast hands, but when you manage it, you can be much prouder than any warrior.

Plus, with rune of soldier, which is a great rune for sPVP, you cleanse condi when shouting, for you, your pet, and 5 other allies at range (as well as regen and swiftness if you build shout).

Pets Just Melt vs Few Codis!

in Ranger

Posted by: Paolo.1467

Paolo.1467

passive mode isn’t a management at all. It is, if you take your pet on certain particular targets during combat, otherwise, keeping your pet near you isn’t managing it.

You chose a target for it, a target for you (often the same), you keep an eye on his HP as well as on yours, and you take it to the most suited target for him (sometimes not the same as yours), taking into account the red rings, and terrain.

You change the pet’s target if it becomes too hairy for him on his current (too much red rings, is aimed by the person, etc…).

THAT is managing your pet.

The ranger isn’t just playing a character, you play your pet as well. It requires more concentration and fast hands, but when you manage it, you can be much prouder than any warrior.

Plus, with rune of soldier, which is a great rune for sPVP, you cleanse condi when shouting, for you, your pet, and 5 other allies at range (as well as regen and swiftness if you build shout).

Ty for making a good point of view
I know that “avoid combat” mode isnt manage, the point is that by now pet can easly take 6-9 stacks of burning (think about Ring of Fire, Napalm, Combustive Shot, Bonfire ecc) and, as you suggest, the only active way to actively care of your pet is forcing the ranger to use a specific runeset + a specific Utility + a specific traitline (optional but quite necessary)..

That sound crazy to me! Not evryone love going so deep in shout build, and this kills build diversity!

I think that allawing Ranger to have more traits to actively care about pet HP (condiclear and DPS reduction) is a need for our profession now that DPS and Codi are way stronger than before

Pets Just Melt vs Few Codis!

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Posted by: EvilToaster.7406

EvilToaster.7406

Yeah, sending your pet after another target doesn’t do much when you are fighting on small points. You can use your heal or signet of stone to save your pet, but in the current burst meta of Thieves and Mesmers, you need to have your CDs up when you get jumped on or you just die.

The fact there are no condition cleansing traits for pets is just stupid. They wanted the pet to be an extension of the ranger but it just isn’t. A piece of our power was split off and made killable. Its like if you hit a thief enough then he would suddenly lose the ability to backstab for the rest of the fight. This would be fine if fighting the ranger and his pet was like a 1.3v1, but its not. The rangers power is entirely based around the pet being alive and attacking.

And this isn’t even mention team-fights, where the pet will just melt instantly.

I also just want to state that i don’t think pets are useless and they do definitely have some upsides, like bringing high power damage to a condi build. But, i really would like to see some work done on pets to address the major issues.

(edited by EvilToaster.7406)

Pets Just Melt vs Few Codis!

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Posted by: Nachyochez.9758

Nachyochez.9758

I think everyone can agree that pets need a little love; they’re missing stats, have damaged AI, and some of the traits made to increase their survival are completely nonfunctional. I can also agree that having no way to pull conditions off of a pet reliably is a problem. Simply fixing the bugs and adding the stats would go a long way, but I think something like including pets on Wilderness Knowledge’s effect would be necessary.

However, we have what we have and there are ‘some’ options.

Firstly, pet swapping in combat not only helps to heal them but pulls them back to your location. It’s too long of a CD to use for everything, but it can help. Next, when swapped most pets have an attack they’ll use immediately, and some of these attacks have finishers. Drake, for instance, blast. Canines Leap which is an excellent chance to get a fire shield for a little survival Lastly, we have a variety of pets.

The hallmark of the original GW Ranger was versatility.

While I know the habit of picking a favorite type and stick to it forever, sometimes having multiple setups can be a boon. When I roam, I usually pack a stowed Canine; first time I get get by burst from stealth it’ll KD giving me a moment to react. When I camp flip though, it’s a pair of drake. When I zerg I tend to swap drake types to the one with tracking attacks. Unlike Gear they aren’t eating up space so swap at will! If you’re going into an area with lots of unavoidable conditions, bring a high-hp pet. Yes, it does less damage, but it does more than a dead one!

Skif F Galco (War) | Bas Flaith (Thf) | Rawr Doomshot (Rng) | Cheshire Glamourclaw (Mes)