Pets -> More Combo Fields = More Synergy

Pets -> More Combo Fields = More Synergy

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Posted by: drgast.1469

drgast.1469

Lots of complaints about pets out there (some of which I share and some of which I think just comes with having a pet), but one thing I’d like to see more of in the future is pets with F2 abilities that provide combo fields. My thinking is this..

1) Our pet is not supposed to be some random minion that we summon to go attack things and then explode when we want it to. It’s supposed to be working with us and vice versa. The beauty of ranger pets in Guild Wars was that they could be vital parts of builds. My brain immediately goes to Bunny Thumper builds where your pet was integral.

2) Guild Wars 2 synergy is all about combo fields. We have a couple of pet skills that do this already, but the duration is pitiful and there is zero utility to it (aka traits that make AoE bigger or duration longer).

3) It gives Rangers some added group utility. It’s the one thing that keeps me from playing my Ranger more even for simple things like events. I just don’t feel like I add enough to other players. I’m the kind of person who uses Healing Spring for the sole reason that it can help another person out as well. I’d love to see pets get a few F2 abilities that do things like:

-Water Field -> Incorporate it however you like, but a pet that can throw down a water field would be tremendous.

-Fire Field -> Salamander Drake anybody?

-Ice Field -> White moa, alpine wolf…ice field>single target chill

The bottom line is this….Our pets are a critical part of our profession. This is just one idea of how to make them more fun and more useful. Everybody loves combo fields.

Pets -> More Combo Fields = More Synergy

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Posted by: thefantasticg.3984

thefantasticg.3984

Maybe with some future expansion pack.. I wouldn’t mind the s. drake putting down a fire field. I’m always down for more might stacking. River Drake with a water field makes sense too. I wouldn’t mind that at all for the drunken dungeon runs I like to do… What? It increases the difficulty and my personal fun level at the same time.

RNG is a bell curve. Better hope you’re on the right side.

Pets -> More Combo Fields = More Synergy

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Posted by: serow.6524

serow.6524

Definitely like this idea! More combo fields, more finishers, all through our pets!

Current 80s: Ranger, Mesmer, Guardian, Elementalist, Revenant, Necromancer.
Working on: Engineer

Pets -> More Combo Fields = More Synergy

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Posted by: drgast.1469

drgast.1469

I’d also be open to the idea of letting us control another skill from our pet’s rotation. Simply remove the stow keybind (move the option to our Pet Management panel and make it a permanent stow until you bring it back out) and replace it with pet skill #2. Preferably let us use a skill of some use. Like the KD from canines, poison from spiders, heal from moas etc etc. Voila…more use from our pets. BOOM. I’ve got ideas for days people!

Pets -> More Combo Fields = More Synergy

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Posted by: Fluffball.8307

Fluffball.8307

We have lots of fields, what we need are blast finishers. We only have one on a 30 second CD, not counting a drake (which is on another ~30 second CD.)

Best waterfield in the game and we can barely use it.