Pets are getting a buff for non BM in HoT?
Correct me if I’m wrong, but it was said that class specific stats from trait lines are being split so that half are baked into the class while the other half will come from a spec (BM for ranger).
This would mean that anyone not taking BM will still receive a buff to their pets of half of the current BM stat bonus.
So this is a buff to specs that ignore BM? Is this going to cause pets to get nerfed? I’m just curious if anyone else has realized this or thought about the benefit/negatives this could bring.
I doubt it’ll bring any negatives, you have to keep in mind that other profs are getting the same treatment. But yes, all non BM pets will be buffed from how they are today.
As their mother, I have to grant them their wish. – Forever Fyonna
Buff movement speed, attack rate and projectile speed of pets, and I would be happy with that, to start with.
Buff movement speed, attack rate and projectile speed of pets, and I would be happy with that, to start with.
Well by choosing BM as a trait line makes your pet run 30% faster via a minor trait, so that’s one of them down.
As their mother, I have to grant them their wish. – Forever Fyonna
Pets should be getting +150 Power, +150 Precision, +150 Toughness, and +150 Vitality … to account putting 3 points into Beastmastery. This is in-line with their changes to the other classes as well with Elementalist cooldowns, Necro life force, etc..
The reason for it is that they are removing stats from Specializations so you can no longer get these stats per points you put into the specialization.
That being said, they didn’t show us a way to get the remaining +150 to each of these stats from a minor trait in Beastmastery. This diverges from what they have shown in other classes’ specializations as they get the remaining “stats” from a minor from the Specialization that previously provided.
I’m hopefuly, however, that they will notice this and provide that as a minor for Beastmastery.
Try your best to not make mistakes, but, when you do make mistakes, learn from them.
Better yourself.
That being said, they didn’t show us a way to get the remaining +150 to each of these stats from a minor trait in Beastmastery. This diverges from what they have shown in other classes’ specializations as they get the remaining “stats” from a minor from the Specialization that previously provided.
The stats come from Nature’s Wrath in NM…. They better change that….
Oh, I was reading that differently, but you could very well be right …
I agree that it should be in Beastmastery, not Nature Magic … it should also be a Minor in Beastmastery.
Why the heck would I have to invest 2 of my 3 Specializations in order for my pet to get what he was getting before from just Beastmastery … not mention that Beastmastery is the “pet specialization”.
Try your best to not make mistakes, but, when you do make mistakes, learn from them.
Better yourself.
If you look at every class’s specialization with some class-specific “stats” (usually a cooldown reduction on their class mechanic), they are getting the remaining +15 from their Grandmaster minor trait from that Specialization …
http://dulfy.net/wp-content/uploads/2015/04/gw2-arcane-precision.jpg
http://dulfy.net/wp-content/uploads/2015/04/gw2-lead-attacks.jpg
http://dulfy.net/wp-content/uploads/2015/04/gw2-power-of-the-virtuous.jpg
http://dulfy.net/wp-content/uploads/2015/04/gw2-shattered-strength.jpg
http://dulfy.net/wp-content/uploads/2015/04/gw2-strength-of-undeath.jpg
http://dulfy.net/wp-content/uploads/2015/04/gw2-versatile-power.jpg
… Engineer is the same way, they just didn’t have something for dulfy to screenshot.
Try your best to not make mistakes, but, when you do make mistakes, learn from them.
Better yourself.
Hopefully Nature’s Wrath replaces Instinctual Bond and we get another decent minor for NM. Like Circle of Life merged with Nature’s Bounty.
If you look at every class’s specialization with some class-specific “stats” (usually a cooldown reduction on their class mechanic), they are getting the remaining +15 from their Grandmaster minor trait from that Specialization
While I do agree that the pet attribute trait possibly should be moved to BM, we do get recharge on pet swap and pet skills from speccing into BM. If you wanna be the Devil’s advocate you could argue that this is more in line with the cooldown reduction other profession gets from speccing into their mechanic traitline.
They also mentioned on the stream that they are still not sure about the NM adept trait that gives pet extra stats. They also briefly mentioned something about reworking pets, unless they were just jokingly saying that bears will get buffs.
(edited by Lazze.9870)
Easiest solution:
—> move “Pets Prowes”s to Master Minor and “Loud Whistl”e to Adept Minor and replase GM Minor with Natures Wrath, so that’s in line with other professions.
—> remove “Instinctual Bond”, cause ist not worth to take it.
—> create new NM Minor Trait…maybe sth. linke “Heal yourself (or maybe you and your allies in a small radius around you, 180 or sth like this) by a small amount (200 HP) when you are under effect of a damaging condition, ICD 10s” or whatever…
@Lazze:
You could argue that if we got even more cooldown reduction per point in Beastmastery with the current trait setup, but we don’t. Your point is akin to saying that for some classes that same specialization contained a trait that lowered some other cooldown(s) so that should be how they do it now and ignore the actual class-specific “stat” that was being given before.
- Elementalist : Intelligence : Increased recharge rate on attunements per point in Arcana
- Warrior : Brawn : Increased recharge rate on burst skills per point in Discipline
- Ranger : Emphathy : Pet attribute bonus per point in Beastmastery
- Necromancer : Hunger : Increased Life Force Pool per point in Soul Reaping
- Guardian : Willpower : Increased recharge rate on virtues per point in Virtues
- Thief : Cunning : Increased recharge rate on Steal per point in Trickery
- Engineer : Engenuity : Increased recharge rate on Toolbelt skills per point in Tools
- Mesmer : Guile : Increased recharge rate on Shatter skills per point in Illusions
Currently, we can give + 300 to our pets’ stats with 6 points in Beastmastery (+50 per 1 trait point in beastmastery)
With the new system we should be able to get +150 to our pets’ stats baseline … because everyone else is getting their 3 trait points worth of their specialization as baseline … and 150 is 3 trait points worth of ours in Beastmastery.
With the new system we should get the remaining +150 to our pets’ stats as a minor for taking Beastmastery because everyone else is getting their remaining 3 trait points worth of their specialization as a minor trait for that specialization … and 150 is, again, 3 more trait points worth of ours in Beastmastery.
This is the logic I’m following.
Try your best to not make mistakes, but, when you do make mistakes, learn from them.
Better yourself.
(edited by Sebrent.3625)
@Lazze:
You could argue that if we got even more cooldown reduction per point in Beastmastery with the current trait setup, but we don’t. Your point is akin to saying that for some classes that same specialization contained a trait that lowered some other cooldown(s) so that should be how they do it now and ignore the actual class-specific “stat” that was being given before.
As I said, Devil’s advocate. I was just trying to look at it from Anet’s point of view and their reasoning behind doing it. We’re currently only got shorter pet swap cooldowns with BM, not pet skill cooldowns unless we take two adept traits for it. It would have made more sense if we could actually activate the pet skills on our own, but we don’t, so that’s another argument against it unless that is something they’re also changing.
I’m very aware of the logic you’re following because I fully agree with you. From what we know now, the remaining 150 pet stats should be given from BM traits. But I also think they’re gonna do some pet rework, so I’m just gonna wait it out before making up my mind about it. At this pont we don’t even know if the pet stat trait in NM still exist when they push out the changes. Maybe they will clarify stuff when they show us the druid specialization.
(edited by Lazze.9870)
Aye … it’s a “wait and hold” time sadly.
I’m just hopeful that they noticed this discrepancy and fixed it or plan to adequately compensate rangers for whatever alternative they have in mind as I do sometimes run builds with 6 in Beastmaster and it is very nice having all those extra stats for your pet … more damage and survivability for it.
Try your best to not make mistakes, but, when you do make mistakes, learn from them.
Better yourself.
Easiest solution:
—> move “Pets Prowes”s to Master Minor and “Loud Whistl”e to Adept Minor and replase GM Minor with Natures Wrath, so that’s in line with other professions.
—> remove “Instinctual Bond”, cause ist not worth to take it.
—> create new NM Minor Trait…maybe sth. linke “Heal yourself (or maybe you and your allies in a small radius around you, 180 or sth like this) by a small amount (200 HP) when you are under effect of a damaging condition, ICD 10s” or whatever…
Actually, the easiest solution is to just move the “Pet gains additional stats” to “Pet Prowess” and see what they turn “Nature’s Wrath” into. No need for them to move around multiple stuff when they can just merge 1 portion of a trait into another.
Will update once Path of Fire releases.
Correct me if I’m wrong, but it was said that class specific stats from trait lines are being split so that half are baked into the class while the other half will come from a spec (BM for ranger).
This would mean that anyone not taking BM will still receive a buff to their pets of half of the current BM stat bonus.
So this is a buff to specs that ignore BM? Is this going to cause pets to get nerfed? I’m just curious if anyone else has realized this or thought about the benefit/negatives this could bring.
I doubt it’ll bring any negatives, you have to keep in mind that other profs are getting the same treatment. But yes, all non BM pets will be buffed from how they are today.
Yeah, I understand that every class is getting some version of it. I’m just not sure that any other class ignores their class specific line as much as ranger does. I may be wrong there, but I rarely see BM builds.
As far as nerfs I’m more worried for the condi builds out there as they already get some flack for being able to bring a burst pet to do some spike damage in a condi-centric build.
Basically I’m worried because our meta builds are getting a damage buff where other classes that have metas that use their class trait line are just staying the same causing a perceived buff to rangers.
Don’t get me wrong, I’m happy for it, but as a WvW player rangers get enough crap for “press 2 to win” without our birds/wolves/spiders doing extra “passive” damage.
I know the new spec lines will shake up the meta, but I’m sure there will still be old favorites still running around.
Also, I’m sure that the extra 150 stats will come from BM, it would just be odd for them to shift it towards NM.
You rarely see BM builds because they are actually harder to use than you’d imagine … but there are those of us that use them.
Occassionally when a friend has another friend that wants to “learn Ranger”, I’m happy to oblige and BM is one of the first things I show them since so few people seem to be aware of what you can do with it. I then let them use whatever build and see how I use the BM one against them. This often highlights the big differences in available Ranger builds which helps lead into us talking about the variety of builds available to Rangers, pros/cons of each, what suits them, all the subtle nuances, etc.
Try your best to not make mistakes, but, when you do make mistakes, learn from them.
Better yourself.
You rarely see BM builds because they are actually harder to use than you’d imagine … but there are those of us that use them.
Occassionally when a friend has another friend that wants to “learn Ranger”, I’m happy to oblige and BM is one of the first things I show them since so few people seem to be aware of what you can do with it. I then let them use whatever build and see how I use the BM one against them. This often highlights the big differences in available Ranger builds which helps lead into us talking about the variety of builds available to Rangers, pros/cons of each, what suits them, all the subtle nuances, etc.
I’ve messed around with it before and I do remember BM bunker being a good build once. I’ve tried more builds than I care to remember on ranger.
I wasn’t really commenting on the viability of BM builds, just that this is going to be a straight buff to our most popular builds. Free damage and more pet survivability (indirectly helps EB users absorb more condi bursts), could cause more tears about us in WvW particularly. Possibly in SPvP as well, but I haven’t done that in over a year so my knowledge of that is dated.
Actually, the easiest solution is to just move the “Pet gains additional stats” to “Pet Prowess” and see what they turn “Nature’s Wrath” into. No need for them to move around multiple stuff when they can just merge 1 portion of a trait into another.
That’s right. That’s much more easy. But Pets Prowess is already a really strong trait. And with the Pet stat Bonus ist’s even more powerful. That’s why I made this other solution, to try to give a better balance^^
But I thought about this as well.