Pets in Dungeons/Fractals

Pets in Dungeons/Fractals

in Ranger

Posted by: Olaf Soul Can Haz.4689

Olaf Soul Can Haz.4689

Rather than buffing pets as a whole, why not just give pets a boon-like effect that negates a percentage of AoE damage while in dungeons/fractals?

This would keep pets from becoming OP in open-world PvE and keep sPvP balanced. This change could also be implemented to WvW, probably to a lesser extent.

This change would be simple, not cause a rift in the time-space continuum, and let rangers keep 40% of their damage in high level content.

Thoughts?

Pets in Dungeons/Fractals

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Posted by: Belzebu.3912

Belzebu.3912

Even better I’ll give Robert Hrouda’s though:
“We tried giving them reduced damage from AOE/attacks, and it opened up other problems – mainly that a team of 2 rangers could take on almost any boss in a dungeon by smart swapping of pets and letting the pet take aggro. It’s unfortunate, but we can’t just increase and decrease numbers until pets are perfect – we’ve tried really hard, but numbers are not going to fix pets without letting them break everything. We have to look deeper into mechanics, AI, player actions, and skills.
As much as they seem vestigial, the “attack” and “return” keybinds are really the only thing that can give the player any control, and they can be a bit unwieldy. I would recommend though that if you have never tried using those keybinds, try them out the next time you’re in a dungeon, your pet will thank you for it.
Also, I find that a ranged pet does better in dungeons. My typical pet setup for dungeons is Hyena (because having 2 knockdowns and another hyena is super good), and a Drake (almost any). I know this is contradictory to what I just said about ranged pets being good, but I use the keybinds a lot and that dramatically increases survivability when taking 2-3 hits is all you want the pet to do.
Spiders and devourers can be really good to bring because of the fact that they are ranged. Devourers have an escape from melee ability as well, and spiders have CC, which helps keep them alive while you reposition and pet-swap (or return) in a more favorable place. Tankier pets require more management, but once you get there and know how to use it (in combination with pet swap), you’ll find you’re not facing the death cooldown as often as before.
That and you can name your spiders “Cuddles” and your devourer “Citizen Snips” and get a good laugh out of people’s reactions.”

Source: https://forum-en.gw2archive.eu/forum/professions/ranger/Robert-Hrouda-on-pets-in-dungeons/1572019

Charter Vanguard [CV] – HoD
Bardy Belzebuson – Ranger Sir Belzebu – Herald
(and the other 8 elite specs maxed too)

Pets in Dungeons/Fractals

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Posted by: Olaf Soul Can Haz.4689

Olaf Soul Can Haz.4689

How unfortunate for me.

Pets in Dungeons/Fractals

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Posted by: Dragin.4520

Dragin.4520

now pets to survival is great in dungeons but do that do the damamge… No spiders do half the damage a feline does a bear can survive a few hits but has no damamge output your best pet to swap to is a dog casue it has the power and toughness to take hits and do some decent damage.

Dragonbrand
Dragin Wind ranger of Duel