As it stands, pets cannot live long enough in the PvE vision of Gw2, which throws unreasonable damage at you which must be avoided. Pets never contribute the damage that our weapon co-efficients suggest, without us sacrificing our own DPS/utility to bulk them up, and even then ! This needs to be fixed. In the meantime, why don’t we have a trait which effectively mitigates our damage loss from a dead pet?
In some encounters, a dead pet is /unavoidable/ no matter what you do. For example, Jade Maw, I often see pets getting targeted twice in a row, which puts your CLASS SPECIFIC MECHANIC out of action for 60 seconds, untraited.
Until you do something about this, how about a reasonable trait like -
Damage is increased by x% for y seconds when your pet becomes inactive.
The CLOSEST thing we have is fury/3 stacks of might when pet reaches 50% HP – pathetic on a class with so much fury access.