Pets: running after targets, doing nothing
If a player or mob is running my pets will never hit them, just run behind them until they stop.
Never is a bit much, they’ll hit them once but then fall too far behind due to most attack animations requiring a fixed position.
Who thought fixed position attacks was a good idea in a game where all other attacks are designed for moving targets?
Is anyone else extremely fed up with this BS?
It’s one of the things most often pointed out for change. So, it is most certainly not just you, but the more posts about it, the more likely it is to be fixed, hence the response.
Personally I don’t see them fixing it. They may want to I just don’t feel they have the talent other wise it would have been done months ago right?
They can always prove me wrong and hot fix it.
F1 → F3
I’d absolutely love to see you guys try to play Minionmancer without committing seppuku.
I’ve run MM. The difference between them is that we actually rely on our pets damage to put us on par with the other professions. A MM doesn’t. Their minions deal damage that is extra to their, already on par, damage.
What are you talking about F1->F3? F3 pulls them out of the fight which has nothing to do with the issue. F2 is the skill they come to. This depends on the skill. Some skills, like a leap to make the target bleed, will miss. Others, AoE with beyond melee range, will work. Thus this only enhances the issue. F1 is the attack command which pretty much defines the issue since the issue is the pet having to stop moving to use their basic attack.