Pets, traps & worthless stealth

Pets, traps & worthless stealth

in Ranger

Posted by: Malchior.1928

Malchior.1928

I have a few problems with the way stealth works on the ranger class currently. As stealth was a secondary defense mechanism not originally included on the vanilla ranger, in some aspects it is still rather clunky.

Issues with ranger stealth:

1. Traps pulse damage:
With trapper runes, this reveals you. We can no longer toss traps to the side and as such our traps will get activated. We should not be punished for this. I propose that the damage portion of traps should be moved onto activation. Increase the frontloaded damage a bit, but then have the rest of the traps only pulse their conditions, and not damage. That way we can lay down 1 trap to get stealth and not get revealed, and then we can juke somewhere to safely lay another without getting revealed.

2. Pet is unstowed in combat:

3. Pet follows you when defeated:

Both of these are unintuitive. And both of these say, “I AM RIGHT HERE, MY STEALTH IS WORTHLESS.”

To fix 2 and 3, I propose that we should be able to stow and unstow our pets whenever, with no cooldown. This is different from pet swapping. Pet swap should still have a cooldown, but right now, the pet mechanic is conflicting with our class mechanics.

-If we are put into combat, our pet should not automatically become unstowed. If we choose to leave it stowed, we are strategically deciding to do less damage, but at the same time this allows us to safely stealth without revealing our location.

-In one versus one, fighting a stealth class, our stealth is useless. If I stealth, and then the Mesmer stealths, our pet runs straight back to us. Allowing us to stow pets in combat furthers our skill cap, and allows for more skillful play.

-Additionally, our pet when defeated limps after us. Being able to stow a pet, when this happens (in combat) is something I would argue rangers need. Unstowing would return the pet back to either the health it had, or stowing a pet could add a rest feature which over time regenerates its health !

Either way, we are losing some damage in order to gain survivability. The ability to make such choices is needed by our underdog class.

Thank you

~Borne

[QQ] A Quaggan in Arah

(edited by Malchior.1928)

Pets, traps & worthless stealth

in Ranger

Posted by: Malchior.1928

Malchior.1928

Can I get a WOOP WOOP ?

[QQ] A Quaggan in Arah

Pets, traps & worthless stealth

in Ranger

Posted by: wolfyrik.2017

wolfyrik.2017

Dood, ranger players have been banging on about this since Beta.

Anet is only interested in you using your pet at all times no matter what because reasons.

Pets, traps & worthless stealth

in Ranger

Posted by: Malchior.1928

Malchior.1928

Well, considering the large reworks of many classes we’ve seen I figure it is as best a time as any to once again bring up the issue of pet stowing.

[QQ] A Quaggan in Arah

Pets, traps & worthless stealth

in Ranger

Posted by: Solid Gold.9310

Solid Gold.9310

Dood, ranger players have been banging on about this since Beta.

Anet is only interested in you using your pet at all times no matter what because reasons.

Pretty much this sums up the situation.

You WILL use your pet whatever.

I would love to be able to stow my pet away, and maybe the Ranger should get a buff to make up for it.

I would love to be able to store it away on jumping puzzles, it gets in the way, I know it can be stored, but it pops out again as soon as you take any damage, or even if you trip over a leaf.

I should be able to store it away in towns, and it stays away, even if I fall over.

Love my Ranger, but sometimes hate my pet.

Jumping puzzles, love them or hate them, I hate them. Thread killer.

(edited by Solid Gold.9310)

Pets, traps & worthless stealth

in Ranger

Posted by: nacario.9417

nacario.9417

I should be able to store it away in towns, and it stays away, even if I fall over.

Love my Ranger, but sometimes hate my pet.

Heres hoping for new pet skins come HoT for more variety!

Power Ranger PvP
I used to be a power ranger, now not sure anymore

Pets, traps & worthless stealth

in Ranger

Posted by: Solid Gold.9310

Solid Gold.9310

Heres hoping for new pet skins come HoT for more variety!

I wasn’t really hoping for that, I think we have enough to pick from.

I was just hoping it would go away.

Jumping puzzles, love them or hate them, I hate them. Thread killer.

Pets, traps & worthless stealth

in Ranger

Posted by: arkealia.2713

arkealia.2713

They also need to increase pet’s condition damages, the pet can’t go higher than 300 which is lower damages than the old cap at 0…

Pets, traps & worthless stealth

in Ranger

Posted by: Lazze.9870

Lazze.9870

maybe the Ranger should get a buff to make up for it.

Make up for choosing not to use your class mechanic? Surprised this lazy idea still floats around.

OP is addressing an extremely annoying issue, tough.