Personally I believe many pets need a revamp, well moreso the whole system such as pet stat scaling and pet ability control for all abilities. In some cases the micromanagement of the pet is increased to play them properly (ala dogs cancelling knockdown every 3 seconds which drops a possible autoattack) than just adding in the ability to tell it to do its knockdown. But anyway I am getting sidetracked, smaller changes to make other pets viable should be made as well (unless the entire system is being redone in which case this is a make work project).
Anyway detailed below are my thoughts on how to attempt to make porcine pets viable.
Forage:
This ability has 3 “cast time” delays
Brutal Charge:
2.5 second wind up for a ground target ability (this is ai controlled and the target appears to be locked in at the start of the 2.5 seconds) it never hits. If ranger’s had control over all pet abilities the ground targeting might be useful but its only use will be in PvE as the AI does not move intelligently. either reduce the windup considerably, or speed up the charge + targetting after the 2.5 second windup has completed.
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