Pig Revamp Suggestions

Pig Revamp Suggestions

in Ranger

Posted by: Taym.8326

Taym.8326

Personally I believe many pets need a revamp, well moreso the whole system such as pet stat scaling and pet ability control for all abilities. In some cases the micromanagement of the pet is increased to play them properly (ala dogs cancelling knockdown every 3 seconds which drops a possible autoattack) than just adding in the ability to tell it to do its knockdown. But anyway I am getting sidetracked, smaller changes to make other pets viable should be made as well (unless the entire system is being redone in which case this is a make work project).

Anyway detailed below are my thoughts on how to attempt to make porcine pets viable.

Forage:
This ability has 3 “cast time” delays

  • Pig cast time (1s)
  • Pickup cast time (3/4s)
  • Use ability (1/2s)
    This is far too much delay to use properly, cut out the pig cast time completely, or automatically put the item in the ranger’s hand. This ability as well can have enemy players in sPvP pick it up (since beta which is most likely the fault of the Raid on the capricorn map w/ hero elixirs). The cooldown of the forages is far too high as well, seed pod (which is the thief stolen ability) can be traited down to 20s for a recharge and this is the best juvenile pig ability which has a 40 second CD for a random chance at it (other choices are 3 second invuln, or 2k heal). Pigs should have this randomness axed out of their abilities and just grant the trademark ability (Pig – Seed Pod, Siamoth – Plasma, Boar – Skull, Warthog – Scale).

Brutal Charge:
2.5 second wind up for a ground target ability (this is ai controlled and the target appears to be locked in at the start of the 2.5 seconds) it never hits. If ranger’s had control over all pet abilities the ground targeting might be useful but its only use will be in PvE as the AI does not move intelligently. either reduce the windup considerably, or speed up the charge + targetting after the 2.5 second windup has completed.